Diablo 3 damage per second

Diablo 3 damage per second DEFAULT
From: Jonerick | #010
kloud 11 posted...
dps isnt always the best IMO

i sacrificed 500 dps for .70 faster attack speed. well worth it


^ which thereby increased your DPS....

no.

:)

kloud 11 posted...
From: Jonerick | #010
kloud 11 posted...
dps isnt always the best IMO

i sacrificed 500 dps for .70 faster attack speed. well worth it


^ which thereby increased your DPS....

no.


Uh, yes? That's why it's worth it.

I could see you, but I couldn't hear you You were holding your hat in the breeze Turning away from me In this moment you were stolen...

The Damage done is pretty annyoing to figure out honestly. I've ended up equipping higher DPS items on my character and getting lower DMG output for reasons mostly involving stuff like attack speed, critical hits and such.

The actual damage displayed is a mix between your primary stat multiplier, your weapon's damage per second, your weapon's speed and and stuff like the critical and other similar oddities. Predicting the actual impact of your weapon on your damage per second is odd.

The wind carried screams from the west. I could not help but smile - Kain

James Mason posted...
The Damage done is pretty annyoing to figure out honestly. I've ended up equipping higher DPS items on my character and getting lower DMG output for reasons mostly involving stuff like attack speed, critical hits and such.

The actual damage displayed is a mix between your primary stat multiplier, your weapon's damage per second, your weapon's speed and and stuff like the critical and other similar oddities. Predicting the actual impact of your weapon on your damage per second is odd.


Just look at actual weapon damage and and any +dmg modifiers. The dps stat on your screen would just be for normal attacks, not specials. Anything that's %weapon damage goes by the damage range on the weapon.

I could see you, but I couldn't hear you You were holding your hat in the breeze Turning away from me In this moment you were stolen...

Just look at actual weapon damage and and any +dmg modifiers. The dps stat on your screen would just be for normal attacks, not specials. Anything that's %weapon damage goes by the damage range on the weapon.

The "damage" stat displayed below your armor is what's used for skill damage calculations.

My arcane orb doesn't do 40k damage because of an 1100dps weapon. It does 30k damage because of an 100dps weapon and 1.2k int.

Thanks to yours truly, you can now disable the new "Details" sidebar on the right.
http://www.gamefaqs.com/boards/7-site-suggestions/69705148

The key here is that you want the highest DPS you can get on your weapon regardless of the +dex on it because, all the dex from your other items will modify only your base damage on the weapon, not the overall damage of the weapon+dex

Example:
200 dps weapon with 0dex
100 total dex on all other equipment
=400 total dps

100 dps weapon with 100 dex
100 total dex on all other equipment
=300 total dps

see? base dps on the weapon is what you're going for.

"whats goldeneye?" - topnotch35
LOL I think you mean grammEr. You try to act all cool and you screw up something so easy like that. LMAO.

kloud 11 posted...
From: Jonerick | #010
kloud 11 posted...
dps isnt always the best IMO

i sacrificed 500 dps for .70 faster attack speed. well worth it


^ which thereby increased your DPS....

no.



DPS = Damage Per Second

Attack Speed = faster attacking = more Damage Per Second

Sup

~There are two ways of spreading light: to be the candle or the mirror that reflects it.~

i think ur attack spd is already calculated in ur weapons dps number. The only benefit is for many class it generates more rage, fury, or whatever so u can use ur spells more often.

BTW, so for a DH, intel acutallu increase ur dps???

Damaras posted...
kloud 11 posted...
From: Jonerick | #010
kloud 11 posted...
dps isnt always the best IMO

i sacrificed 500 dps for .70 faster attack speed. well worth it


^ which thereby increased your DPS....

no.



DPS = Damage Per Second

Attack Speed = faster attacking = more Damage Per Second

Sup


I think he's saying, as a monk, he lost some dps but increased his atk speed with a lower dps weapon, so he could use his spirit abilities more often.

Gamer Entitlement analyst, PhD.
..I edit every post.

Anitatakadum posted...
i think ur attack spd is already calculated in ur weapons dps number. The only benefit is for many class it generates more rage, fury, or whatever so u can use ur spells more often.

BTW, so for a DH, intel acutallu increase ur dps???


no.

Gamer Entitlement analyst, PhD.
..I edit every post.

Sours: https://gamefaqs.gamespot.com/boards/930659-diablo-iii/62927141?page=1

Wastes Rend Buffs-How it works:

TL;DR: you’re wrong.

The 2P bonus increases the damage of Rend by 500% and its duration to 15 seconds. Simple math tells you that if you increase the duration, you lower the dps.

1100% weapon damage over 5 seconds is 220% per second. Increase the DPS of rend by 500% and its up to 1100% per second or 6600% over 5 seconds. Increase the duration to 15 seconds and you divide the dps by 3 or 1100% / 3 = 366% per second. In not so many words, the 2P bonus triples Rend’s damage.

Now for the meat and potatoes. You’re trying to tell me that Ambido and Lamentation along with the new 6P bonus, are not huge buffs to Rend? Ignoring the 10,000% increase feom the 6P, lemme show you how wrong you really are about Ambido.

This weapon does all of Rend’s damage in 1 second. Lets say you have the wastes set and lamentation but no Ambido. This means when you hit with WW, your Rend will start ticking at 366% weapon damage per second and renew every time you hit them.

That’s small tick after small tick after small tick and never really amounts to anything. Now, imagine you apply Rend while using Ambido. All 15 ticks happen over 1 second, but if you hit them twice in that 1 second, it applies two stacks of rend and deal all 30 ticks worth of it’s damage.

Now if you can wrap your noodle around this, Rend can crit. That means if you apply Rend and it crits, all 15 ticks are going to crit. And if you didn’t crit, nbd because the next time you hit them you might crit.

The bottom line is, Amibo’s Pride is a Godsend and your google translation is atrocious.

1 Like

Sours: https://us.forums.blizzard.com/en/d3/t/wastes-rend-buffs-how-it-works/4547
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Attack speed in Diablo 3 can be a confusing topic. Your initial impression may be that attacking faster is always better, but upon some reflection, you’ll quickly realize that that isn’t the case. So let’s talk about why faster attack speed is not always desirable, and the related issue of how to know whether a weapon with a different attack speed from your current weapon is an upgrade or not.

Do I want “Increases Attack Speed” on my gear?

In the current meta* of Diablo 3, Attack Speed has largely fallen out of favor. While this may change in the upcoming patch 2.2, for the time being, slow-hitting two-handed weapons reign supreme over faster one-handed weapons. This is partially due to generally being able to achieve more damage with two-handed weapons, as well as two-handers possessing certain indispensable Legendary attributes, but the most prevalent reason boils down to resource management.

Yes, faster attack speed will make you hit more often in a given time frame, thereby increasing your DPS*. Stacking attack speed makes the Damage figure in our character sheet rise, stroking our ego and making us feel good about how powerful our character is. However, that number is unrepresentative of actual combat scenarios.

Diablo 3 DPS Damage

The problem with the Damage figure is that it assumes continuous, uninterrupted, infinite attacking. In other words, it assumes you never have to stop attacking in order to travel to the next pack of monsters, you never have to dodge an incoming attack, and you never run out of resources. How often is that the case for you? Roughly zero percent of the time? Thought so.

That last point is particularly important – faster attack speed less efficiently spends your resources. If I’m a Demon Hunter with 125 Hatred and I want to cast Cluster Arrow, which costs 40 Hatred, does it really matter how fast my attack speed is? I can get off three shots before I’m out of Hatred – whether I get off those three shots in three seconds or two seconds is far less important than how much damage each of those attacks is dealing. Critical Hit Damage, Critical Hit Chance, or a slower weapon with higher base damage will all result in more damage per Cluster Arrow. In other words, you’re getting more bang for your buck, spending resource less often but making each expenditure deal more damage.

The current meta is focused heavily on builds that do not use resource generating attacks and instead only focus on resource spending attacks. Or rather, they rely on their resource spending attacks to deal the vast majority of their damage. This means that once you run out of resources, your DPS is effectively zero, and your attack speed doesn’t really matter. You want to get the most out of every point of resource you spend, and you do that by opting for Critical Hit Chance and Critical Hit Damage instead of Increases Attack Speed whenever the option is available.


*Check page 2 for a glossary.

Is this weapon an upgrade or not?

In general, assuming equal damage, a slower weapon is the better choice over a faster weapon. Of course, this will ultimately depend on your build, but this rule currently holds true for most end-game builds that push high Greater Rift levels.

Still, there are fringe cases when a weapon with faster attack speed may actually deal more damage per hit – such as if you’re comparing a slow, non-Ancient weapon to a fast, Ancient weapon. Or sometimes, two weapons have very similar attack speeds and listed DPS values, and it isn’t clear which deals more damage per hit.

Thankfully, there’s a simple and easy way to take attack speed out of the equation and more accurately compare how hard two different weapons hit. Let’s compare the following two weapons:

Diablo 3 Weapon Damage Attack Speed Comparison

The Dawn has a higher listed DPS value, but a higher attack speed as well. To find out how much damage a weapon deals per hit, you simply divide the listed DPS number by the number of attacks per second. For the Arcane Barb, that would be 2931.2/1.1 = 2664.7. The Dawn, on the other hand, comes out to 1857.5 – that’s actually a drop of about 30%! In other words, every single shot from the Dawn is about 30% weaker than every shot from the Arcane Barb.

Now, you may note that we can enchant the Vitality on the Dawn and reroll that into +% weapon damage, like the Arcane Barb has. Is it worth rerolling the Dawn to compare the two again? Once again, math answers our question. In order for both weapons to hit with equal damage per attack, the Dawn’s DPS number would have to be 4263.5 – which is far more than what a +10% damage affix can provide!

(Remember: When comparing two items, hold shift to ignore any gems they contain.)

Now again, there are builds that benefit from a high attack speed. If resource management isn’t an issue, then attacking more often generally helps. If your build requires you to hit very often in order to trigger an effect, attack speed can also benefit you. Do bear in mind though that skills that apply a DoT* aren’t served by faster attack speed, since applying the DoT a second time will simply refresh it without stacking.


*Glossary

DoT: Damage over Time. An attack that applies an effect that deals a certain amount of damage spread out over a certain number of seconds.

DPS: Damage per second. The amount of damage you deal per second, on average, with a basic attack that would deal 100% of your weapon damage, factoring in critical hits and your attack speed. On your character sheet, this is simply called Damage.

Meta: Short for “metagame,” which roughly translates to “beyond the game.” While this term has different meanings depending on the genre of game, in the context of Diablo, we are referring to the current strategic trends among the playerbase.


CJ Miozzi is a Senior Editor at The Escapist and is also known as Rhykker on Youtube. You can follow his livestreams on Twitch and Tweet to him @Rhykker.

Sours: https://www.escapistmagazine.com/what-you-didnt-know-about-attack-speed-in-diablo-3/
Diablo 3, Let's Survive S:1 5 [Damage Per Second]

How is skill damage calculated based on weapon damage?

I don't this this is explained anywhere, and I haven't heard of anyone doing enough testing to figure it out yet (I certainly haven't). This is something I'd like to know too.

I believe your inclinations are correct: it would cost more Arcane Power to use a higher attack per second wand.

Here's how I suspect it works:

  • Faster attack speed makes you attack faster with all abilities
  • Higher attack damage makes you hit harder with all abilities
  • Two weapons with the same DPS but different attack speeds will cost different amounts of power (Mana/Hatred/Spirit/etc.). There is no adjustment for speed.

In addition, most characters (Monk, Demon Hunter, Barbarian) have power-generating abilities. Attacking faster with those abilities means faster power generation, which would offset the fact that attacking faster with power-spending abilities makes you spend power faster.

I don't have a good source for this, but I am inferring based on my experience, my thoughts on how I would do it if I were designing the game, and the Monk ability Fists of Thunder which specifically states that it is inherently faster and therefore generates more Spirit than other stuff.

The power-generating abilities aside, straight damage values might make it seem like stronger, slower weapons be strictly better because they cost less to put out the same damage as fast weapons. However, damage isn't everything. When you attack slower, it takes you longer to cast each spell. You can't react as quickly, and you might miss more often due to enemies moving around. It's harder to take a swing (or shoot some lightning, or launch a kick) and move afterward. Try out a Barbarian with some giant axe and you'll feel a definite difference.

I have a feeling that mobility is going to be important, especially in harder difficulties. This would mean that being able to poke quickly and change position, or get a bunch of power in a hurry, will be valuable. How valuable it is, though, you'll have to decide for yourself based on your own judgment and playstyle.

answered Apr 1 '12 at 14:20

Mag RoaderMag Roader

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Sours: https://gaming.stackexchange.com/questions/60281/how-is-skill-damage-calculated-based-on-weapon-damage

3 per second damage diablo

Diablo – What does the Damage stat on the character sheet actually mean? How is DPS Calculated

So, the Damage Stat on the character sheet represents an estimate of DPS, but it factors in a number of stats, including some that you don't see clearly elsewhere on the character sheer.

First off, it factors in the bonus to damage from your characters primary Stat. We'll refer to that as S from here on out. S is a multiplier equal to your Strength, Dexterity, or Intellect as appropriate.

S = 214 (primary attribute)
        × 1% (bonus damage per point)
        + 1 (base)
   = 3.14

Next, it accounts for your chance to get a critical strike, as well as the magnitude of bonus damage gained from Crits. We'll call this C. Because we're accounting for the average amount of damage gained from crits, we can just multiply the crit damage by the crit bonus (as percentages) to get the multiplier. My Demon Hunter doesn't have any gear or talents that modify her crit chance or damage, so that makes the math here easy.

C = 5% (chance to crit)
        × 50% (bonus damage on crit)
        + 1
   = 1.025

Next, it accounts for Weapon Speed. We'll call this R for 'Rate of Fire'. This includes any modifiers that increase your Attack Speed, such as the bonus earned for dual wielding, or from having a Quiver equipped in the case of my Demon Hunter, I have a Quiver, and an Amulet that provide a combined 17% bonus to my bows base attack speed of 1.4. Fortunately, we don't have to do any math here. The character sheet flat tells me:

R = 1.64

Now we come to the big one. Average Damage, which will abbreviate as A in our formula. What we want here is the Average Damage done by every single shot. This includes bonuses such as those from the two Rings of Wounding (+2-4 Damage each in my case), and the Amulet of Wounding (+3-6 Damage in my case) that my Demon Hunter is wearing. So we take the base damage range of 8-41, and add on two bonuses of 2-4, and another of 3-6. We can just add all the minimum and maximum numbers together here, to get 15-55. Remember not to include elemental damage bonuses that are on your weapon - these are already included in the weapons damage range as displayed! Average the two to find A. Dual Wielders, remember to apply all the appropriate bonuses to both weapons - you'll be averaging four numbers if you have two weapons.

A = (55 + 15) / 2
   = 35

Finally, you multiply this by any other percentage modifiers that you might have from talents. We can call these M. My Demon Hunter doesn't have any of these as I'm set up right now, but if I were to use the Archer talent, that'd be a 15% bonus, making

(M = 1.15)

Then we just do some multiplication!

3.14 × 1.025 × 1.64 × 35 = 184.74

We can account for the discrepancy because we took the character sheets word for the Weapon Speed stat, rather than calculating out the +17% modifier there ourselves. If, instead of using 1.64, we calculate out the weapon speed ourselves, we get R = 1.638, and then we see our expected result: 184.52

Now, it's important to note that, among other things, this number doesn't tell you how hard your abilities will hit. What it does give you a ballpark for is, if you fire off the same ability constantly, how much damage will you do?

But what if you do want to know how hard Evasive Shot will hit? After all, it does 125% of weapon damage. But what does that mean? Well, we can use our existing variables - we just need to remove C and R from the equation - C is still helpful for getting an idea of how much damage ten Evasive Shots will do, and R will tell us how fast we can fire them off - both important if we want to know how much damage we can do spamming Evasive Shot, but to know how hard an individual ability will hit, you can use this formula:

Where E is the percentage modifier applied to your weapon damage by the ability. For Evasive Shot, E = 1.25

So, in the case of my Evasive Shot, I can expect it to hit for an average of 137 Damage.

So, what's the takeaway from all of this for you? Should you care about maximizing the 'Damage' stat on the character sheet? The short answer is, for most players in most situations, yes. You can rely on the '+ Damage' comparison tooltip to tell you whether something is an upgrade. The primary edge case where you might need to pay close attention to this is if you get a lot of your damage from an ability that you can't or don't use very often - if you can't spam an ability, R becomes much less important to you, and you should take into account that while the character sheet looks at the rate of fire, you might not care about it so much. In these cases, doing the math yourself might tell you that a slightly lower DPS weapon is better - if it hits hard enough to make up for the difference.

Sours: https://itectec.com/game/diablo-what-does-the-damage-stat-on-the-character-sheet-actually-mean-how-is-dps-calculated/
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