The History of Minecraft
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Minecraft is one of the biggest games in the world, if not the biggest. How could a small indie game with no funding and only one developer become the phenomena it is today? Let's take a trip down memory lane together, and find out 👇
If you're an avid Minecraft player, or know the way around the game, you can skip this part. Before we look through the history books, let's summarize how this epic game is played out. Minecraft is arguably the most influential of sandbox games. The player is dropped into a large randomized open world (actually infinite!) with biomes such as mountains, forests, caves, plains and oceans - with no specific goal or objective. Progression can only be reached through an Achievements system. The world consists of cubes, or blocks, which you can destroy, remove, build or replace. It also has a night/day cycle. Depending on the set difficulty level, players need to eat and defend themselves from hostile mobs during the night.
Through various Game Modes chosen at the start of each new game, players will experience a different adventure. If you just want to focus on building amazing things, you should choose Creative Mode. If you want a real adventure, boom, Adventure Mode is for you. If you want "the real deal" struggling for survival, Survival Mode is the perfect fit. These various modes makes the game even more replayable.
Alright, now you know how the game is played out. It's time to learn how it all started. Minecraft is the brainchild of the Swedish programmer Markus "Notch" Persson who previously worked at the video game developers King and later jAlbum. Before laying all of his focus on Minecraft, Notch developed a few prototypes during his off-hours, inspired by popular games at the time. Among the prototypes were RubyDung, a base-building game, and Infiniminer, a block-based mining game. I think we all see how the ideas behind Minecraft were being formed.
The first edition of Minecraft, called Java Edition, was made by Notch during a weekend in early May 2009. The game was initially released to the public in May 17 on the TIGSource forum, a forum for Independent game developers. After feedback from his peers, Notch updated the game to, which nowadays is called, the Classic version. A few more updates were released during the next couple of months, the Indev and Infdevs versions, before the first major update, Alpha, was released June 30 2010. It was around this time that Minecraft was beginning to pick up speed.
Notch quit his daytime job to solely focus on Minecraft. With the money earned from the game, he founded the now legendary video game company Mojang, together with his previous colleagues Carl Manneh and Jakob Porser. At this time, Minecraft was constantly updated and calibrated. New items, blocks, mobs, resources, game mechanics - and the much loved Survival Mode was added. In December 30, Minecraft entered the Beta-phase. In preparation for the full release, Mojang hired new employees as the game, and the amount of people who played it, grew at a rapid pace.
A vision takes over the world
The full version of Minecraft was released on the 18 November 2011. And it was an immediate success. You didn't see that coming, right?! From this time on, Minecraft was really only heading one way. And that way was up. To focus on the direction of the game and taking a more overall lead, Notch stepped down as the Lead Designer and hired Jens "Jeb" Bergensten, who took full creative control of the game.
As the player base grew, so did Mojang. Tying up deals with more partners and developers was a must to support and push the limit of the ever increasing Minecraft. Over the next couple of years, several new editions and updates came out, including the "Adventure Update", "Pretty Scary Update" and "The Update that Changed the World". Slicker design, more types of mobs, biomes, objectives, items and game mechanics were added. One of the biggest allures of Minecraft was that it was constantly changing and updated - with more things to do and experience. Nothing has changed to this day.
After all the success and imprint of Minecraft in the hearts of so many gamers, Mojang and the ownership of Minecraft's intellectual property was bought by Microsoft in 2017, for almost a record amount. It was suggested by Notch himself on Twitter, looking for a corporation to buy his shares.
Minecraft continued to develop and added more of literally everything. Boss fights, a much larger underground element, additional dimensions and areas. The game was introduced to various new consoles and platforms during the years. Xbox, Playstation, Nintendo, the Pocket Edition for mobile. Even virtual reality got a piece of the Minecraft cake. Basically, if you own an electronic media machine of any kind, you can play the game.
Game Modes and Spinoffs
Due to the popularity of Minecraft, several game modes and spinoffs were, and still are, being made - to keep the re-playability and freshness. Gamers play Minecraft for a variety of reasons - all with different goals and aims. Some like to focus on building amazing things in Creative Mode - the Eiffel Tower and Taj Mahal is among the ambitious creations. Some like to survive on the highest difficulty as long as possible in Survival Mode or Hardcore Mode. Some want to discover all the secrets and Easter eggs and some want a more story-based adventure in Adventure Mode. There're tons of things to do!
Minecraft is also highly customizable. The modding community has made a wide variety of new maps, mobs, items - everything you can think of! Another aspect of Minecraft is the Multiplayer Mode where several players can meet and play in a single world. Surviving by fighting off mobs and build stuff together sounds pretty fun, right?
Many spinoffs have also been made to the versatile game. A majority of them by or together with Mojang. The most famous spinoffs include Minecraft: Story Mode, an episode and story-driven standalone game developed by Telltale Games and Mojang. Minecraft Dungeons, a dungeon crawler where up to four people can hack and slash through various caves, exploring and finding treasures. And Minecraft Earth, where augmented reality is implemented into the world. Mojang and Microsoft sure knows how to freshen things up.
The train that keeps on going
Nobody in their right mind could ever had predicted the massive cultural impact that Minecraft has had. Few games can boast the incredible rise, and more impressive, the constant relevance it has had since the beginning. The main game and its various spinoffs are played more than ever, and updates keeps them fresh in an ever-changing world. Minecraft has won multiple awards and has, more than once, been called "One of the most important games of the decade" by several acclaimed reviewers.
Critics have praised the original "blocky" graphics, the freedom to play precisely how the player chooses to, the enormous open world, the constant updates, mods and changes made, the complex crafting system, the ability to engage people of all ages, the transformations into mobile, console and virtual reality and perfect balance between an adventure game and sandbox. It's no wonder that Minecraft is reported to have been sold in over 200 million copies with over 125 million monthly active players. Crazy numbers right there.
As the early funding was player-based, Minecraft was one of the first indie games to truly use Youtube and other similar media platforms to market itself successfully. Many of today's biggest gaming influencers used Minecraft to exert themselves on their respective channels, to gather and sustain viewers. The story of Minecraft is a great example of synergy in the world of gaming.
It's safe to say that, nowadays, Minecraft is more than just a game. Its impact on our society and the popularity it holds, has seen it being transformed into movies, documentaries, novels, physical merchandise and music. It is applicated in education, planning of infrastructure and habitat studies. Almost wherever we look, Minecraft's imprint is visible. So, the question is, what does the future hold for the phenomenon that is Minecraft?
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Minecraft is an absolute sensation of a game, having sold more than 54 million copies across platforms and spawning all sorts of officially licensed doodads—like branded LEGO sets, foam swords, and a seemingly endless array of t-shirts. Leading the pack in sales isn’t the original PC version, nor any of the home console ports, which have collectively moved past the computer edition in total copies sold.
Instead, it’s Minecraft: Pocket Edition for iOS and Android—the bite-sized, touch-centric take on the building block sensation, which had sold more than 21 million copies as of April. It makes sense on the surface: Pocket Edition is the lowest-priced version, and there are hundreds of millions of active devices that can run the game. But this is the same game that was critically shrugged off upon release less than three years ago, derided for being a hollow shell of the PC experience.
However, the Pocket Edition of today is significantly larger and more in-depth, and the recent Version 0.9 update added long-desired features like infinite worlds and explorable caves. Swedish indie studio Mojang continues to expand the game to make it bigger and better, and continue spreading the gospel of Minecraft to more and more players—and the developers aren’t finished yet.
A quaint start
Minecraft: Pocket Edition first debuted in 2011 on Sony’s Android-powered Xperia Play—a “PlayStation Certified” device with physical controls that looked much like the company’s PSPgo handheld. But within a few months, the game made the leap to more traditional Android handsets, followed by an iOS edition, and Minecraft had officially joined the world of touch screen gaming.
Initial reviews were surprisingly middling, with Metacritic reporting a 53 out of 100 average score from critics—much lower than other versions of the game. With only the Creative mode, plus small worlds, a lack of enemies, no day/night cycle, and no way to actually mine or even craft quite yet, initial reviews pegged the game as too compromised to be worthwhile. “Minecraft: Pocket Edition doesn’t feel like Minecraft,” asserted the original 2011 review from iOS game enthusiast site, Touch Arcade.
As developer Johan Bernhardsson—one of two Mojang employees working full-time on Pocket Edition these days—points out, the initial release of the phone and tablet version was labeled an alpha release. Even today’s version is still considered an alpha, about three years later, although he concedes that such a tag probably means less to smartphone users than savvy PC players: “The first version was very limited, and people didn’t care about an alpha label inside a mobile game as much as they would on PC,” Bernhadrsson said in an interview with TechHive.
Simply getting Minecraft up and running on mobile devices wasn’t as simple as quickly porting to new platforms—Pocket Edition had to be rewritten from scratch in the C++ programming language, as iOS doesn’t support Java. From that point on, the team approached expansion much like it did with PC: Start small, and add new elements gradually over time. The difference was that Minecraft was already a cultural sensation by the time Pocket Edition came around, which invited scrutiny.
While the initial impression may have been mixed, Minecraft: Pocket Edition grew significantly with each major version update. In February 2012, Mojang added Survival Mode with its mobs (enemies) and tools, along with the day/night cycle. A couple of months later came crafting via the new Minecraft Advanced Touch Technology Interface System (MATTIS), which was designed specifically to make item crafting feasible on smaller smartphone and tablet displays.
Subsequent updates brought a litany of additional changes large and small. New blocks, enemy types, animations, items, and features made the world feel fuller. The addition of Minecraft Realms support allowed users to purchase premium access to shareable private servers, the graphics improved as devices became more powerful, and the controls and interface became more manageable.
Released in July 2014, version 0.9.0 is arguably the largest to date—and the list of features is extensive. The ability to generate infinite-sized worlds means there’s always something to explore off in the distance, and the update adds a wider array of terrain types from the PC version. Caves are also added to the world, which not only adds richness to the environments, but also offers fresh opportunities for finding resources and adventure.
And bucking a previous decision to have the entirety of Pocket Edition be playable on all supported devices, infinite worlds and caves are only intended for more recent tablets and phones that have the processing power to keep up with the computing demands.
“Minecraft has always had many ways to play it, however the exploration aspect was severely limited. Pocket Edition was mostly appealing to the subset of those who like to build for the sake of it,” says Mojang developer Tommaso Checchi. “I play Minecraft in a more ‘adventurous’ way, with more exploring, functional building, and gathering resources from natural caves without strip mining… needless to say, it was nice to work on this update as it made Pocket Edition more fun to myself as a player.”
While the tact of gradual enhancement may not have resonated with all players at first, that hasn’t stopped Pocket Edition from becoming a massive mobile hit. It continuously hovers near the top of the paid charts on all platforms, and while many top iOS and Android games feature extensive in-app purchases and other frustrating tactics, Minecraft remains an undiluted premium experience that’s well supported and isn’t constantly fluctuating in price. Pay $7 and you’ll get the full game, made better and better every few months or so.
“I think players know by now that they can trust us to add more content to the game, over time; plus, they also know the price will not go down, and that once you have the game, you get all of it. Probably this allows players to make a ‘premium’ investment in the first place, because hey, what would be the point of waiting?” notes Checchi. “I would say our strategy is that you pay money and get Minecraft. Simple as that!”
And they’ve found that the people paying for Pocket Edition might not be who you think they are. Namely, most players aren’t PC version owners seeking an on-the-go version of Minecraft for a mobile fix away from home. “For most of our players, Pocket Edition is not the PC’s plan B,” says Checchi.
Pocket Edition players also skew younger than on other platforms—something I’ve seen with my own teenage and pre-teen nephews, who are crazy about it—and large numbers come from countries like Korea and Japan that increasingly prefer mobile devices to traditional computers. “Being on a platform so accessible and intuitive for kids is pretty great to cement the ‘LEGO of our generation’ reputation that the game has,” adds Checchi, “removing all of the (admittedly not so much) complex setup and care that playing on a PC still requires.”
And that initial decision to start small on mobile and expand over time has clearly panned out in the sales numbers. “It was fun seeing Pocket Edition surpass the PC version. We have put a lot of effort into making Pocket Edition as good as possible, but I think it is a bit unfair to compare it with the PC and console versions,” asserts Bernhardsson. “We are just happy that so many people are having fun playing the game, and are now also starting to build up a community around the Pocket Edition. I [always thought] that Minecraft is Minecraft, but all the versions have different ways of playing, which makes it a lot more fun.”
A bigger Pocket
Even with the huge recent update, Pocket Edition isn’t done growing—but the way that enhancements arrive is changing. It took seven months for 0.9.0 to launch with its big heap of additions, but the planned 0.10, 0.11, and 0.12 updates will likely come faster and with just one big feature anchoring each set of tweaks. Checchi couldn’t specify the order at which features will be added, but says he wants to redo the touch controls to add sprinting and crouching, as well as add boats for improved exploration. Bernhardsson has also mentioned on Twitter that 0.10 will add player skins, a much-requested perk.
And with a massive community of passionate players, there’s a collective wish list put forth by vocal fans on message boards and over Twitter. Beyond what Checchi mentioned, fans are eager for physical controller support, maps, and the addition of the haunting soundtrack from the larger versions, among other tweaks.
Most of those features seem like reasonable expectations—but Mojang will continue to get there on its own terms. “When we feel that the game is ‘complete’ enough, we’ll have a 1.0 [version] and we will drop the ‘alpha’ tag (which nobody cared about anyway),” notes Checchi. “But we’ll get there at an incremental pace.”
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Minecraft: Pocket Edition is the mobile version of Minecraft developed by Mojang AB. It was initially launched exclusively for the Xperia PLAY on Google Play for US $6.99 on August 16, 2011. It was later released for other Android devices on the 7th of October 2011.Minecraft Pocket Edition for iOS devices was released on Thursday, the 17th of November 2011 on the iOS App Store. On September 13, 2012, the Pocket Edition was made available for purchase on the Amazon Appstore. A demo/lite version of the game, which was essentially version 0.2.1 without world save functionality, was available until October 21, 2013. On December 10, 2014, the Windows Phone version was released on the Windows Store, however that version has since been officially discontinued. Since then, four adaptations of Pocket Edition have been released for Windows 10 (Windows 10 Edition), the Samsung Gear VR (Gear VR Edition), the Apple TV (Apple TV Edition), and the Amazon Fire TV (Fire TV Edition).
The objective of the game remains the same as its PC and Console Edition counterparts, where players can build virtual realities in a sandbox-like environment. Like its counterparts, Pocket Edition also has survival elements present in other versions of the game such as brewing, hunger, and dimensions like the Nether in Pocket Edition. The multiplayer mode is cross-platform compatible between all touch-screen devices capable of running Pocket Edition.
The HUD and other elements are adapted to mobile standards of gameplay. Interactions are made via touchscreen (both the iOS and Android versions of Pocket Edition have the same gameplay). To comply with the disadvantages of touchscreen gameplay, several features were revised. For instance, the crafting system uses the MATTIS system and items are disposed by long-tapping their icon on the hotbar. For better visibility on mobile screens, blocks being aimed at are highlighted rather than outlined. Unlike mobile's crafting menu, Windows 10 edition's crafting menu is similar to PC and Console crafting menu. The game was released with graphics akin to that of Minecraft Alpha (bright green grass blocks, old cobblestone texture, etc.), but as of Alpha 0.8.0, graphics have become equivalent, and arguably better, than the PC version with light tinting and shading affected by the Sun's position. Differences from the PC edition include:
- Some mobs have some sort of difference from their PC counterparts. See the Mobs section below.
- Multiplayer allows for 4 ways of player connection:
- Through LAN, allowing for 5 players to be on a single world
- Through Pocket Realms. Pocket Realms was closed in Alpha 0.7.6 and now available again in Alpha 0.15.0.
- Through a user-created external server. A list of sever software can be found here.
- Through Xbox live
Main article: Pocket Edition exclusive features
Pocket Edition differs from the PC version in a variety of ways, such as more vibrant graphics, revised terrain and exclusive items. The development team stated that once Pocket Edition is up to date with PC, it will start making its own diverse progress.
Main article: Pocket Edition version history
A video of an early prototype was released on Twitter, showing the game on the Xperia PLAY. The alpha version was recently released, and became no longer exclusive to the Xperia PLAY on the 7th of October 2011. The non-exclusive version was going to be released on September 29th for Android but there were several severe bugs that needed to be fixed; the release was delayed until the 7th of October.
A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang and was subsequently released on the 17th of November 2011.
After the initial releasesr Minecraft Pocket Edition com todos os mods iOS and Android, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into Pocket Edition including: crafting, smelting, more blocks, items, mobs and more game modes to bring it closer to the PC version. As the Minecraft Pocket Edition development team works closely, often blocks released on the computer version are released around the same time for the Pocket Edition. Certain features were also tested on Pocket Edition before their PC releases, such as beetroots and their related items, and also block models.
On November 11, 2016, the 1.0 (Ender Update) was announced. It was released on December 19, 2016.
Starting on November 22, 2013,Mojang began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.
Versions from 0.8.0 to 0.12.1 required opting into a Google+ group to receive development builds. Players would then see development updates appear as normal updates in the Play Store. On July 17, 2015, the Google+ group was removed due to the amount of spam and advertisements that the group attracted." On November 3, 2015, the PE Beta team published a dedicated blog which was subsequently used for users to opt into the 0.13.0 beta program and to display changelogs for these development builds.
As of December 2013, Pocket Edition had sold 16.5 million copies, while in the same time, PC had sold 13 million. These calculations came out after the 0.8.0 update.
On December 2, 2016, Marsh Davies announced that Pocket Edition had sold over 40 million copies (at the time, PC had sold over 24 million).
This is considered a huge success, having Pocket Edition be more popular than any edition, though considered to be the least developed.
It is also usually in the top 10 and regularly #1 in the App Store's and Google Play's Paid Apps Section in the Top Charts.
Main article: Controls§ Pocket Edition
iOS & Others
The iOS and other versions feature a D-pad at the bottom-left corner of the screen, which controls movement. When moving forward, two strafing buttons will appear. The jump button is located on the bottom-right corner, and the sneak is in the center of the D-pad. Sneaking can be achieved by double tapping this button. The location of the jump button and the sneak button can be swapped, in the controls section of the options menu. Note that when moving towards an adjacent block that is one level higher than the player, the player will automatically jump up the block. This can also be disabled in the controls section of the options menu. One can place blocks by tapping the screen in a desired location. Destroying blocks is similar to the PC version's way, but rather than clicking the mouse, the player taps and holds. Split controls can also be used, which allows you to place and break blocks similarly to PC, where a crosshair appears and allows you to place blocks using that. To change to third-person view, go to options > game, and use the slider. To open the inventory screen, tap the triple dotted button on the right of the hot bar. You can touch and hold an item in the hot bar to throw it, and if the hot bar contains a stack of items, it will throw the entire stack. You cannot divide it unless interfacing with a container (chest, furnace).
*Controlled with slide out PlayStation keyboard:
– Open inventory
– Scroll right in hotbar
– Jump (press twice to toggle flying mode in Creative*)
– Scroll left in hotbar
Left Touchpad: Sneak
Right Touchpad: Look/Turn
Select: Open crafting menu (Survival only)
L1: Break Blocks
R1: Place Blocks
- * To fly: Quickly press jump twice in a row. To ascend, hold the up on the other side of the screen button and press up on the directional pad. To descend, hold jump and press down. (Creative only)
All devices have an option to enable Split Touch Controls, which may be more suitable for bigger screens. There is a crosshair and the right half of the screen lets the player rotate the camera.
Other than the screen size difference allowing any number of slots in the hotbar, the tablet version of the game is the same as other versions, hence the ability to play multiplayer cross-platform with other devices.
Windows 10 Edition
Windows 10 Edition has 3 control options:
- Keyboard: Similar controls to PC.
- Touch Screen: Used with Windows 10 PC's touch screen. The controls are exactly like the ones in Pocket Edition.
- Controller: Used with compatible controllers, with a similar button layout to Console Edition's controls. These controls can be customized.
Main articles: Pocket Edition hardware performance (Android) and Pocket Edition hardware performance (iOS)
|Version||Android 4.2 "Jelly Bean" (MCPE 0.11.1 & under require Android 3.0 and up; MCPE 0.7.2 & under require Android 2.3.0 and up)||iOS 8.0 (MCPE 0.14.3 & under require iOS 6; MCPE 0.14.1 requires iOS 5; MCPE 0.7.2 & under require iOS 4.3.3 and up)|
|Processor||Any with support of floating-point calculations ("ARM-v7a code")||600 MHz ARMv7 Cortex CPU|
800 MHz Apple A5 CPU
|Graphics||Any with support of OpenGL ES 2.0|
|Storage||12.5 MB (100 MB to 1GB is the max to save a map)||9.5 MB (100 MB to 1GB is the max to save a map)|
|Data Connection||Optional (Realms access)||Optional (Realms access)|
Sony Ericsson Xperia Play
Sony Ericsson Xperia Ray
|iPod Touch (5th, 6th Generation)|
iPhone (4S, 5, 5C, 5S, 6, 6 Plus, 6S, 6S Plus, SE, 7, 7 Plus)
iPad (2nd, 3rd, 4th Generation, Air, Air 2)
iPad Mini (1st, 2nd, 3rd, 4th Generation)
Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and overclocking of the CPU. However, the CPU "MSM7227" is not supported due to its lack of the floating-point unit.
- Make sure your battery is charged, and/or plugged in (3D gaming drains the battery quickly).
- Get used to the controls before playing on servers (it is easy to mine the block under a torch by mistake).
- Tap and hold an item in the hotbar to drop it.
- Peer-to-peer networking requires TCP/UDP port 19132
- If you're having trouble with block placement/mining accuracy - turn on split touch controls. This brings up the crosshair from the PC and Console versions to allow more precise placement. Also, you don't have to move your finger around the screen a lot.
- If you want to move your old PE world to a computer, see these instructions.
- In the demo video, before the game was released, smooth lighting was available. It was taken out due to bugs being produced on a wide range of devices. As of 0.7.0, it is on by default, and since 0.8.0, it cannot be turned off.
- The terrain.png file found in filesystem of the App is nearly identical to that in the PC version, containing textures for items unimplemented in the Pocket Edition (e.g., Command Block). However in 0.8.0, this file was replaced with terrain-atlas.tga, a neater version of the previous file
- The barrier wall in old worlds is also cut by the height limit allowing players to go over it.
- The average placing/destroying block range is 4-6 on the PC version whilst for the iOS/Android is 6-9.
- Due to the auto-jump feature, if one opens the inventory or pause menu at the same time as jumping or swimming, one can go on auto-pilot and the player would jump, walk and/or swim without any commands. Auto-pilot ends once the pause menu or inventory is closed.
- This is the only edition where the Wither was added before the Ender Dragon.
Notch and the Sony Ericsson Xperia PLAY
Pocket Edition screenshot
Another multiplayer server.
Mobile zombies and health bar
Another Pocket Edition screenshot
Sunset. Pocket Edition screenshot
An official SVG of the Minecraft - Pocket Edition logo
An image from Minecraft's website
The Minecraft PE logo seen in the iOS 7 video
Minecraft Google Play image as seen in the 2014 Google Play Logo Commercial.
Main menu before 0.7.0 Alpha
Main menu from 0.7.0-0.7.2 Alpha
Main menu from 0.7.3-0.7.5 Alpha (Animated background)
Main menu from 0.7.6-0.10.5 Alpha (Omitted Play On Realms Button)
Main menu from 0.11.0 Alpha-0.13.0 Alpha (Added language settings)
Pocket Edition 0.13.1 alpha menu.png
Main menu from 0.13.1 Alpha-0.14.3 Alpha (New Skins and Options buttons)
Main menu as of 0.15.0 Alpha
The world selection screen before 0.7.0 Alpha
World selection screen from 0.7.0-0.8.1 Alpha
Create World Screen before 0.7.0 Alpha
Create World Screen before 0.9.0 Alpha
World selection screen in 0.11.0 Alpha (Moved the edit button)
Advanced Create World Screen as of 0.9.0 Alpha
The realms screen when not logged in (Alpha 0.7.0-Alpha 0.7.5).
The realms screen when logged in (Alpha 0.7.0-Alpha 0.7.5).
The options screen in the iOS version before 0.7.0 Alpha
Options screen before 0.7.6 Alpha
Options screen before 0.12.1 Alpha (Omitted the sound button and added the Skin button)
Block selection menu in creative mode, lite version.
Pocket Edition Creative inventory, Alpha 0.8.0-Alpha 0.14.0
Pocket Edition Creative inventory, Alpha 0.14.0-Alpha 0.16.0
Inventory PE 1.0.jpg
Windows 10 Edition (or PE with "Classic UI") Creative inventory
Hotbar (PE) pre-0.14.0.jpg
2011 video game
This article is about the original video game. For the greater franchise, see Minecraft (franchise). For other uses, see Minecraft (disambiguation).
0000 video game
Minecraft is a sandbox video game developed by the Swedish video game developer Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before fully releasing in November 2011, with Jens Bergensten then taking over development. Minecraft has since been ported to several other platforms and is the best-selling video game of all time, with over 200 million copies sold and over 140 million monthly active users as of 2021[update].
In Minecraft, players explore a blocky, procedurally generated3D world with virtually infinite terrain, and may discover and extract raw materials, craft tools and items, and build structures or earthworks. Depending on game mode, players can fight computer-controlled mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode, in which players must acquire resources to build the world and maintain health, and a creative mode, where players have unlimited resources and access to flight. Players can modify the game to create new gameplay mechanics, items, and assets.
Minecraft has been critically acclaimed, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions played large roles in popularizing the game. The game has also been used in educational environments to teach chemistry, computer-aided design, and computer science. In 2014, Mojang and the Minecraftintellectual property were purchased by Microsoft for US$2.5 billion. A number of spin-off games have also been produced, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Earth.
Minecraft is a 3Dsandbox game that has no specific goals to accomplish, allowing players a large amount of freedom in choosing how to play the game. However, there is an achievement system, known as "advancements" in the Java Edition of the game, and "trophies" on the PlayStation ports. Gameplay is in the first-person perspective by default, but players have the option for third-person perspective. The game world is composed of rough 3D objects—mainly cubes and fluids, and commonly called "blocks"—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a 3D grid, while players can move freely around the world. Players can "mine" blocks and then place them elsewhere, enabling them to build things. Many commentators have described the game's physics system as unrealistic. The game also contains a material known as redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems.
The game world is virtually infinite and procedurally generated as players explore it, using a map seed that is obtained from the system clock at the time of world creation (or manually specified by the player). There are limits on vertical movement, but Minecraft allows an infinitely large game world to be generated on the horizontal plane. Due to technical problems when extremely distant locations are reached, however, there is a barrier preventing players from traversing to locations beyond 30,000,000 blocks from the center.[i] The game achieves this by splitting the world data into smaller sections called "chunks" that are only created or loaded when players are nearby. The world is divided into biomes ranging from deserts to jungles to snowfields; the terrain includes plains, mountains, forests, caves, and various lava/water bodies. The in-game time system follows a day and night cycle, and one full cycle lasts 20 real-time minutes.
When starting a new world, players must choose one of five game modes, as well as one of four difficulties, ranging from peaceful to hard. Increasing the difficulty of the game causes the player to take more damage from mobs, as well as having other difficulty-specific effects. For example, the peaceful difficulty prevents hostile mobs from spawning, and the hard difficulty allows players to starve to death if their hunger bar is depleted. Once selected, the difficulty can be changed, but the game mode is locked and can only be changed with cheats.
New players have a randomly selected default character skin of either Steve or Alex, but the option to create custom skins was made available in 2010. Players encounter various non-player characters known as mobs, such as animals, villagers, and hostile creatures. Passive mobs, such as cows, pigs, and chickens, can be hunted for food and crafting materials. They spawn in the daytime, while hostile mobs—including large spiders, skeletons, and zombies—spawn during nighttime or in dark places such as caves. Some hostile mobs, such as zombies, skeletons and drowned (underwater versions of zombies), burn under the sun if they have no headgear. Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks). There are also variants of mobs that spawn in different conditions; for example, zombies have husk variants that spawn in deserts.
Minecraft has two alternative dimensions besides the overworld (the main world): the Nether and the End. The Nether is a hell-like dimension accessed via player-built portals; it contains many unique resources and can be used to travel great distances in the overworld, due to every block traveled in the Nether being equivalent to 8 blocks traveled in the overworld. The player can build an optional boss mob called the Wither out of materials found in the Nether. The End is a barren land consisting of many islands. A boss dragon called the Ender Dragon dwells on the main island. Killing the dragon opens access to an exit portal, which upon entering cues the game's ending credits and a poem written by Irish novelist Julian Gough. Players are then teleported back to their spawn point and may continue the game indefinitely.
In survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter at night. The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game, except in peaceful difficulty. If the hunger bar is depleted, automatic healing will stop and eventually health will deplete. Health replenishes when players have a nearly full hunger bar or continuously on peaceful difficulty.
Players can craft a wide variety of items in Minecraft. Craftable items include armor, which mitigates damage from attacks; weapons (such as swords or axes), which allows monsters and animals to be killed more easily; and tools, which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. Players can construct furnaces, which can cook food, process ores, and convert materials into other materials. Players may also exchange goods with a villager (NPC) through a trading system, which involves trading emeralds for different goods and vice versa.
The game has an inventory system, allowing players to carry a limited number of items. Upon dying, items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game, and can be reset by sleeping in a bed or using a respawn anchor. Dropped items can be recovered if players can reach them before they disappear or despawn after 5 minutes. Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects.
Hardcore mode is a survival mode variant that is locked to the hardest setting and has permadeath. If a player dies in a hardcore world, they are no longer allowed to interact with it, so they can either be put into spectator mode and explore the world or delete it entirely. This game mode can only be accessed within the Java Edition.
In creative mode, players have access to nearly all resources and items in the game through the inventory menu, and can place or remove them instantly. Players can toggle the ability to fly freely around the game world at will, and their characters do not take any damage and are not affected by hunger. The game mode helps players focus on building and creating projects of any size without disturbance.
Adventure mode was designed specifically so that players could experience user-crafted custom maps and adventures. Gameplay is similar to survival mode but with various restrictions, which can be applied to the game world by the creator of the map. This forces players to obtain the required items and experience adventures in the way that the map maker intended. Another addition designed for custom maps is the command block; this block allows map makers to expand interactions with players through scripted server commands.
Spectator mode allows players to fly through blocks and watch gameplay without directly interacting. Players do not have an inventory, but can teleport to other players and view from the perspective of another player or creature. This game mode can only be accessed within Java Edition and Console Legacy Editions.
See also: Minecraft server
Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, LAN play, local split screen (console-only), and servers (player-hosted and business-hosted). Players can run their own servers, use a hosting provider, or connect directly to another player's game via Xbox Live. Single-player worlds have local area network support, allowing players to join a world on locally interconnected computers without a server setup.Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server. Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players.Player versus player combat (PvP) can be enabled to allow fighting between players. Many servers have custom plugins that allow actions that are not normally possible.
In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use IP addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3000 people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps.Minecraft Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At Electronic Entertainment Expo 2016, support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June 2016, with Xbox One and Nintendo Switch support to come later in 2017, and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play. Nintendo Switch support for Realms was released in July 2018.
Main article: Minecraft mods
The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, new items, new mobs to entire arrays of mechanisms to craft. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as minimaps, waypoints, and durability counters, to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanillaMinecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Players can also create their own "maps" (custom world save files) which often contain specific rules, challenges, puzzles and quests, and share them for others to play. Mojang added an adventure mode in August 2012 and "command blocks" in October 2012, which were created specially for custom maps in Java Edition. Data packs, introduced in version 1.13 of the Java Edition, allow further customization, including the ability to add new advancements, dimensions, functions, loot tables, predicates, recipes, structures, tags, world generation settings, and biomes.
The Xbox 360 Edition supports downloadable content, which is available to purchase via the Xbox Games Store; these content packs usually contain additional character skins. It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combines texture packs with skin packs and changes to the game's sounds, music and user interface. The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise. Unlike Java Edition, however, the Xbox 360 Edition does not support player-made mods or custom maps. A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released for the Wii U Edition worldwide on 17 May 2016. A mash-up pack based on Fallout was announced for release on the Wii U Edition. In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game.Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive. Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself", and would only run when the image containing the skin itself was opened.
In June 2017, Mojang released an update known as the "Discovery Update" to the Bedrock version of the game. The update includes a new map, a new game mode, the "Marketplace", a catalogue of user-generated content that gives Minecraft creators "another way to make a living from the game", and more.
|1.0: "Adventure Update"|
|1.4: "Pretty Scary Update"|
|2013||1.5: "Redstone Update"|
|1.6: "Horse Update"|
|1.7: "The Update that Changed the World"|
|2014||1.8: "Bountiful Update"|
|2016||1.9: "Combat Update"|
|1.10: "Frostburn Update"|
|1.11: "Exploration Update"|
|2017||1.12: "World of Color Update"|
|2018||1.13: "Update Aquatic"|
|2019||1.14: "Village & Pillage"|
|1.15: "Buzzy Bees"|
|2020||1.16: "Nether Update"|
|2021||1.17: "Caves & Cliffs: Part I"|
|1.18: "Caves & Cliffs: Part II"|
|2022||1.19: "The Wild Update"|
Before coming up with Minecraft, Markus "Notch" Persson was a game developer with King through March 2009, at the time serving mostly browser games, during which he learnt a number of different programming languages. He would prototype his own games during his off-hours at home, often based on inspiration he found from other games, and participated frequently on the TIGSource forums for independent developers. One of these personal projects was called "RubyDung", a base-building game inspired by Dwarf Fortress, but as an isometric three dimensional game like RollerCoaster Tycoon. He had already made a 3D texture mapper for another zombie game prototype he had started to try to emulate the style of Grand Theft Auto: Chinatown Wars. Among the features in "RubyDung" he explored was a first-person view similar to Dungeon Keeper but at the time, felt the graphics were too pixelated and omitted this mode. Around March 2009, Persson left King and joined jAlbum, but otherwise kept working on his prototypes.
Infiniminer, a block-based open-ended mining game first released in April 2009, sparked Persson's inspiration for how to take "RubyDung" forward.Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements.
The original edition of Minecraft, now known as the Java Edition, was first developed in May 2009. Persson released a test video on YouTube of an early version of Minecraft. The base program of Minecraft was completed by Persson over a weekend in that month and a private testing was released on TigIRC on 16 May 2009. The game was first released to the public on 17 May 2009 as a developmental release on TIGSource forums. Persson updated the game based on feedback from the forums. This version later become known as the Classic version. Further developmental phases dubbed as Survival Test, Indev and Infdev were released between September 2009 and June 2010.
The first major update, dubbed Alpha, was released on 30 June 2010. Although Persson maintained a day job with Jalbum.net at first, he later quit in order to work on Minecraft full-time as sales of the alpha version of the game expanded. Persson continued to update the game with releases distributed to users automatically. These updates included new items, new blocks, new mobs, survival mode, and changes to the game's behavior (e.g. how water flows). To back the development of Minecraft, Persson set up a video game company, Mojang, with the money earned from the game. Mojang co-founders included Jakob Porser, one of Persson's coworkers from King, and Carl Manneh, jAlbum's CEO.
On 11 December 2010, Persson announced that Minecraft was entering its beta testing phase on 20 December 2010. He further stated that bug fixes and all updates leading up to and including the release would still be free. Over the course of the development, Mojang hired several new employees to work on the project.
Mojang moved the game out of beta and released the full version on 18 November 2011. On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer. On 28 February 2012, Mojang announced that they had hired the developers of the popular "Bukkit" developer API for Minecraft, to improve Minecraft's support of server modifications. This acquisition also included Mojang apparently taking full ownership of the CraftBukkit server mod which enables the use of Bukkit, although the validity of this claim was questioned due to its status as an open-source project with many contributors, licensed under the GNU General Public License and Lesser General Public License.
On 15 September 2014, Microsoft announced a $2.5 billion deal to buy Mojang, along with the ownership of the Minecraftintellectual property. The deal was suggested by Persson when he posted a tweet asking a corporation to buy his share of the game after receiving criticism for enforcing terms in the game's end user license agreement (EULA), which had been present in the EULA in the prior three years. According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts. The deal with Microsoft was arbitrated on 6 November 2014, and led to Persson becoming one of Forbes' "World's Billionaires".
Since the first full release of Minecraft, dubbed the "Adventure Update", the game has been continuously updated with many major updates, available for free to users who have already purchased the game. The most recent major update was "Caves & Cliffs Part I", which added more types of blocks, plants, and mobs. It was released on 8 June 2021. The next planned update, "Caves & Cliffs Part II", is set to be released in the latter half of 2021, and will expand the game's underground biomes with more types of blocks and mobs and revamp mountainous world generation. Another planned update, "The Wild Update", is set to be released in 2022.
The original version of the game was renamed to Minecraft: Java Edition on 18 September 2017 to separate it from Bedrock Edition, which was renamed to just Minecraft by the Better Together Update.
The Bedrock Edition has also been regularly updated, with these updates now matching the themes of Java Edition updates. Other versions of the game such as the various console editions and Pocket Edition were either merged into Bedrock and/or discontinued and as such have not received further updates.
On 16 April 2020, a beta version of Minecraft implementing physically based rendering, ray tracing and DLSS was released by Nvidia on RTX-enabled GPUs. The final version was released on 8 December 2020.
Minecraft: Pocket Edition
In August 2011, Minecraft: Pocket Edition was released for the Xperia Play on the Android Market as an early alpha version. It was then released for several other compatible devices on 8 October 2011. An iOS version of Minecraft was released on 17 November 2011. A port was made available for Windows Phones shortly after Microsoft acquired Mojang. The port concentrates on the creative building and the primitive survival aspect of the game, and does not contain all the features of the PC release. On his Twitter account, Jens Bergensten said that the Pocket Edition of Minecraft is written in C++ and not Java, due to iOS not being able to support Java.
On 10 December 2014, in observance of Mojang's acquisition by Microsoft, a port of Pocket Edition was released for Windows Phone 8.1. On 18 January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition. On 19 December 2016, the full version of Minecraft: Pocket Edition was released on iOS, Android and Windows Phone.
Pocket Edition had been replaced by Minecraft: Bedrock Edition in 2017 enabling cross-platform play with Xbox One and Nintendo Switch editions.
Legacy console editions
An Xbox 360 version of the game, developed by 4J Studios, was released on 9 May 2012. On 22 March 2012, it was announced that Minecraft would be the flagship game in a new Xbox Live promotion called Arcade NEXT. The game differs from the home computer versions in a number of ways, including a newly designed crafting system, the control interface, in-game tutorials, split-screen multiplayer, and the ability to play with friends via Xbox Live. The worlds in the Xbox 360 version are also not "infinite", and are essentially barricaded by invisible walls. The Xbox 360 version was originally similar in content to older PC versions, but was gradually updated to bring it closer to the current PC version prior to its discontinuation. An Xbox One version featuring larger worlds among other enhancements was released on 5 September 2014.
Versions of the game for the PlayStation 3 and PlayStation 4 were released on 17 December 2013 and 4 September 2014 respectively. The PlayStation 4 version was announced as a launch title, though it was eventually delayed. A version for PlayStation Vita was also released in October 2014. Like the Xbox versions, the PlayStation versions were developed by 4J Studios.
On 17 December 2015, Minecraft: Wii U Edition was released. The Wii U version received a physical release on 17 June 2016 in North America, in Japan on 23 June 2016, and in Europe on 30 June 2016. A Nintendo Switch version of the game was released on the Nintendo eShop on 11 May 2017, along with a physical retail version set for a later date. During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition would be available for download immediately after the livestream, and a physical copy available on a later date. The game is only compatible with the "New" versions of the 3DS and 2DS systems, and does not work with the original 3DS, 3DS XL, or 2DS models.
On 20 September 2017, the Better Together Update was released on the Xbox One, Windows 10, VR, and mobile versions of the game, which used the Pocket Edition engine to enable cross-platform play between each of these versions. This version of the game eventually became known as the Bedrock Edition. Shortly after, the Bedrock Edition was also ported to the Nintendo Switch.
On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U versions of Minecraft received their final update and would later become known as Legacy Console Editions.
The PlayStation 4 version of Minecraft was updated in December 2019 and became part of the Bedrock edition, which enabled cross-platform play for users with a free Xbox Live account.
Minecraft: Education Edition
Minecraft: Education Edition is an educational version of the base game, designed specifically for use in educational establishments such as schools, and built off of the Bedrock codebase. It is available on Windows 10, MacOS, iPadOS and Chrome OS. It includes a Chemistry Resource Pack, free lesson plans on the Minecraft: Education Edition website, and two free companion applications: Code Connection and Classroom Mode.
An initial beta test was carried out between 9 June and 1 November 2016. The full game was then released on Windows 10 and MacOS on 1 November 2016. On 20 August 2018, Mojang Studios announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018. On 27 March 2019, it was announced that the Education Edition would be operated by JD.com in China. On 26 June 2020, an Education Edition Public Beta was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020.
On 20 May 2016, Minecraft China was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang. The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017. The PC edition is based on the original Java Edition, while the iOS and Android mobile version is based on the Bedrock Edition. The edition is free-to-play, and had over 300 million players by November 2019.
Other PC versions
Apart from Minecraft: Java Edition and Minecraft for Windows 10, there are other versions of Minecraft for PC, including Minecraft Classic,Minecraft 4K, and for the Raspberry Pi.
Minecraft 4K is a simplified version of Minecraft similar to the Classic version that was developed for the Java 4K game programming contest "in way less than 4 kilobytes". The map itself is finite—composed of 64×64×64 blocks—and the same world is generated every time. Players are restricted to placing or destroying blocks, which consist of grass, dirt, stone, wood, leaves, and brick.
Minecraft for Windows 10 is currently exclusive to Microsoft's Windows 10 operating system. The beta for it launched on the Windows Store on 29 July 2015. This version has the ability to play with Xbox Live friends, and to play local multiplayer with owners of Minecraft on other Bedrock platforms. Other features include the ability to use multiple control schemes, such as a gamepad, keyboard, or touchscreen (for Microsoft Surface and other touchscreen-enabled devices), virtual reality support, and to record and take screenshots in-game via the built-in GameDVR.
A version of Minecraft for the Raspberry Pi was officially revealed at Minecon 2012. The Pi Edition is based on Pocket Edition Alpha v0.6.1, and with the added ability of using text commands to edit the game world. Players can open the game code and use the Python programming language to manipulate things in the game world. It also includes a scripting API to modify the game, and server software for multiplayer. The game was leaked on 20 December 2012, but was quickly pulled off. It was officially released on 11 February 2013. Mojang stopped providing updates to Minecraft: Raspberry Pi Edition in 2016. It is preinstalled on Raspberry Pi OS and can be downloaded for free from the official website.
Main article: Music of Minecraft
Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418. The background music in Minecraft is instrumental ambient music. On 4 March 2011, Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011. On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which includes the music that was added in later versions of the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015. In addition to Rosenfeld's work, other composers have contributed tracks to the game since release, including Samuel Åberg, Gareth Coker, Lena Raine, and Kumi Tanioka.
See also: Minecraft (franchise) § Other Minecraft editions
Around 2011, prior to Minecraft's full release, there had been collaboration between Mojang and The Lego Group to make a Lego brick-based Minecraft game to be called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1x1 block to account for larger pieces typically used in Lego sets. Persson had worked on the preliminary version of this game, which he had named "Project Rex Kwon Do" based on the joke from Napoleon Dynamite. Lego had greenlit the project to go forward, and while Mojang had put two developers on the game for six months, they later opted to cancel the project, as Mojang felt that the Lego Group were too demanding on what they could do, according to Mojang's Daniel Kaplan. The Lego Group had considered buying out Mojang to complete the game, but at this point Microsoft made its offer to buy the company for over US$2 billion. According to the Lego Group's Ronny Scherer, the company was not yet sure of the potential success of Minecraft at this point and backed off from acquisition after Microsoft brought this offer to Mojang.
Early on, Persson planned to support the Oculus Rift with a port of Minecraft. However, after Facebook acquired Oculus in 2013, he abruptly canceled plans noting "Facebook creeps me out." A community-made modification known as Minecraft VR was developed in 2016 to provide virtual reality support to Minecraft: Java Edition oriented towards Oculus Rift hardware. A fork of the Minecraft VR modification known as Vivecraft ported the mod to OpenVR, and is oriented towards supporting HTC Vive hardware. On 15 August 2016, Microsoft launched official Oculus Rift support for Minecraft on Windows 10. Upon its release, the Minecraft VR mod was discontinued by its developer due to trademark complaints issued by Microsoft, and Vivecraft was endorsed by the community makers of the Minecraft VR modification due to its Rift support and being superior to the original Minecraft VR mod. Also available is a Gear VR version, titled Minecraft: Gear VR Edition.Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 version of the game would be getting PlayStation VR support in the same month. The only officially supported VR versions of Minecraft are the PlayStation 4 version, Minecraft: Gear VR Edition and Minecraft for Windows 10 for Oculus Rift and Windows Mixed Reality headsets.
This section is missing information about the individual reception of each version of the game. Please expand the section to include this information. Further details may exist on the talk page.(October 2018)
Minecraft received critical acclaim, praising the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. Critics have praised Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay. Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable". Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends". Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences". It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. 
IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". Critics also said that visual glitches occur periodically. Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste".
A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it.Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit LegoStalker". On 17 September 2010, gaming webcomicPenny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly.
Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content.
Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth, and various unpaid references in popular media such as the Penny Arcade webcomic. By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version. In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March 2012, Minecraft had become the 6th best-selling PC game of all time. As of 10 October 2014[update], the game has sold 17 million copies on PC, becoming the best-selling PC game of all time. As of 10 October 2014[update], the game has sold approximately 60 million copies across all platforms, making it the best-selling video game of all time. On 25 February 2014, the game reached 100 million registered users. By May 2019, 180 million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over 300 million players by November 2019.
The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold upwards of a million copies. GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012. In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day. As of 4 April 2014[update], the Xbox 360 version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 version sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console. The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version.Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter. The game, including all of its versions, had over 112 million monthly active players by September 2019.
On its 11th anniversary in May 2020, the company announced that Minecraft had reached over 200 million copies sold across platforms with over 126 million monthly active players. By April 2021, the number of active monthly users had climbed to 140 million.
In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work. In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010,Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the "game of the year".Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie. It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award. At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won GameCity's video game arts award. On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012. At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category. In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award. In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category, and a TIGA Games Industry Award in the Best Arcade Game category. In 2013 it was nominated as the family game of the year at the British Academy Video Games Awards. Minecraft Console Edition won the award for TIGA Game Of The Year in 2014. In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list. In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list.
Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014. The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards. In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards, while the game itself won the "Still Playing" award at the 2019 Golden Joystick Awards, as well as the "Favorite Video Game" award at the 2020 Kids' Choice Awards.
Main article: Minecraft (franchise)
In September 2019, The Guardian classified Minecraft as the best video game of (the first two decades of) the 21st century, and in November 2019 Polygon called the game the "most important game of the decade" in its 2010s "decade in review". In December 2019, Forbes gave Minecraft a special mention in a list of the best video games of the 2010s, stating that the game is "without a doubt one of the most important games of the last ten years." In June 2020, Minecraft was inducted into the World Video Game Hall of Fame.
Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development. As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development.
Social media sites such as YouTube, Facebook, and Reddit played a significant role in popularizing Minecraft. Research conducted by the University of Pennsylvania's Annenberg School of Communication showed that one-third of Minecraft players learned about the game via Internet videos. In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over four million Minecraft-related YouTube videos had been uploaded. Some popular commentators have received employment at Machinima, a gaming video company that owns a highly watched entertainment channel on YouTube.The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at MineCon 2011 had the highest attendance. Other well known YouTube personnel include Jordan Maron, who has created many Minecraftparodies, including "Minecraft Style", a parody of the internationally successful single "Gangnam Style" by South Korean rapper Psy. In 2019, YouTube again popularized Minecraft.
"Herobrine" is an urban legend associated with Minecraft, who first appeared as a single image on 4chan's /v/ board. According to rumors, Herobrine appears in players' worlds and builds strange constructions. However, Mojang has confirmed that Herobrine has never existed in Minecraft, and there are no plans to add Herobrine.
Minecraft has been referenced by other video games, such as Torchlight II, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, FTL: Faster Than Light, and Super Smash Bros. Ultimate, the lattermost of which features a downloadable character and stage based on Minecraft. It was also referenced by electronic music artist deadmau5 in his performances. A simulation of the game was featured in Lady Gaga's "G.U.Y." music video. The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park. "Luca$", the seventeenth episode of the 25th season of the animated sitcom The Simpsons, and "Minecraft is for Everyone" by Starbomb was inspired by Minecraft.
Due to the rapid development of Minecraft, many individual versions of the game have been lost to time. A community group named Omniarchive aims to archive these lost versions and have successfully found many of them.
The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design and education. In a panel at MineCon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap.
In September 2012, Mojang began the Block By Block project in cooperation with UN Habitat to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements, and is in the planning phase. The Block By Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions.
In 2013, Stuart Duncan, known online as AutismFather, started a server for autistic children and their families, called Autcraft. The server was created because the public servers had many bullies and trolls that made the autistic kids angry and feel hurt. It was constantly monitored to help players and prevent bullying. The server had a whitelist that only allowed approved players, of which there are 8,000 players worldwide in 2017. The server had a unique ranking system based on the attributes of the player, offering titles such as "Player of the Week" and "Caught Being Awesome". The server was called "one of the best places on the Internet" and was a subject of a research paper.
In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is one of the flattest countries with the highest point at 171 metres (561 ft) (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft is around 192 metres (630 ft) above in-game sea level.
Taking advantage of the game's accessibility where other websites are censored, the non-governmental organizationReporters Without Borders have used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi. The neoclassical virtual building was created over about 250 hours by an international team of 24 people.
Despite its unpredictable nature, Minecraft has also become a popular game for speedrunning, where players time themselves from being dropped into a new world generated by a random seed to reaching "The End". While some speedrunners seek to get the fastest time possible and relying on luck of the seed to optimize conditions, others look to repeat this process consistently as to maintain a comparatively fast average completion time across all runs.
Minecraft has also been used in educational settings. In 2011, an educational organization named MinecraftEdu was formed with the goal of introducing Minecraft into schools. The group works with Mojang to make the game affordable and accessible to schools. The version of Minecraft through MinecraftEDU includes unique features to allow teachers to monitor the students' progress within the virtual world, such as receiving screenshots from students to show completion of a lesson. In September 2012, MinecraftEdu said that approximately 250,000 students around the world have access to Minecraft through the company. A wide variety of educational activities involving the game have been developed to teach students various subjects, including history, language arts and science. For an example, one teacher built a world consisting of various historical landmarks for students to learn and explore. Another teacher created a large-scale representation of an animal cell within Minecraft that student could explore and learn how the cell functions work.Great Ormond Street Hospital has been recreated in Minecraft, and it proposed that patients can use it to virtually explore the hospital before they actually visit. Minecraft may also prove as an innovation in Computer Aided Design (CAD). Minecraft offers an outlet of collaboration in design and could have an impact on the industry.
With the introduction of redstone blocks to represent electrical circuits, users have been able to build functional virtual computers within Minecraft. Such virtual creations include a working hard drive, an 8-bit virtual computer, and emulators for the Atari 2600 (including one by YouTube personality SethBling) and Game Boy Advance. In at least one instance, a mod has been created to use this feature to teach younger players how to program within a language set by the virtual computer within a Minecraft world.
In September 2014, the British Museum in London announced plans to recreate its building along with all exhibits in Minecraft in conjunction with members of the public. Microsoft and non-profit Code.org had teamed up to offer Minecraft-based games, puzzles, and tutorials aimed to help teach children how to program; by March 2018, Microsoft and Code.org reported that more than 85 million children have used their tutorials.
After the release of Minecraft, some video games were released with various similarities with Minecraft, and some were called "clones" of the game. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, and Total Miner. David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft which resulted in "some resistance" from fans. A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system.
In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms to not officially receive Minecraft at the time. These clone titles include UCraft (Nexis Games),Cube Life: Island Survival (Cypronia),Discovery (Noowanda),Battleminer (Wobbly Tooth Games),Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this the fears were unfounded with official Minecraft releases on Nintendo consoles eventually resuming. Persson made a similar game, Minicraft, for a Ludum Dare competition in 2011.
Main article: Minecon
Minecon is an official fan convention dedicated to Minecraft annually. The first one was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community.
- ^Minecraft was first publicly available on 17 May 2009, and was fully released on 18 November 2011.
- ^Ports to consoles developed by 4J Studios; New Nintendo 3DS port developed by Other Ocean Interactive
- ^PC/Java, Android, iOS, Wii U, Nintendo 3DS, Nintendo Switch
- ^Xbox 360, Xbox One, Windows Phone, Windows 10 Edition
- ^PlayStation 3, PlayStation 4, PlayStation Vita
- ^Samuel Åberg, Gareth Coker, Lena Raine, and Kumi Tanioka have also contributed since release.
- ^In a blog post, Persson explains:
- ... let me clarify some things about the "infinite" maps: They're not infinite, but there's no hard limit either. It'll just get buggier and buggier the further out you are. Terrain is generated, saved and loaded, and (kind of) rendered in chunks of blocks. These chunks have an offset value that is a 32 bitinteger roughly in the range negative two billion to positive two billion. If you go outside that range (about 25% of the distance from where you are now to the sun), loading and saving chunks will start overwriting old chunks. At a 16/th of that distance, things that use integers for block positions, such as using items and pathfinding, will start overflowing and acting weird.
- Those are the two "hard" limits.
- ^Only becomes hostile when attacked or directly looked at.
- ^"Minecraft". GameSpot. CBS Interactive. Archived from the original on 15 October 2012. Retrieved 21 October 2012.
- ^"Minecraft – Pocket Edition – Android". IGN. Archived from the original on 16 November 2012. Retrieved 21 October 2012.
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- ^Brown, Mark (22 March 2012). "Minecraft for Xbox 360 release date announced, amongst others". Wired UK. Archived from the original on 18 December 2012. Retrieved 22 October 2012.
- ^"Minecraft Raspberry Pi". Mojang. Archived from the original on 27 March 2013. Retrieved 27 March 2013.
- ^"Amazon's first Fire TV games include in-house titles and Minecraft (update: video)". Engadget. Retrieved 25 September 2018.
- ^ abPitcher, Jenna (3 September 2014). "Minecraft PS4 Edition Release Date Confirmed". IGN. IGN Entertainment, Inc. Archived from the original on 1 October 2014. Retrieved 3 October 2014.
- ^"Minecraft for Xbox One to launch on Friday". CNET. Archived from the original on 7 October 2014. Retrieved 13 October 2014.
- ^"Minecraft: PS Vita Edition Release Date Revealed for North America". IGN. 10 October 2014. Archived from the original on 12 October 2014. Retrieved 13 October 2014.
- ^"Minecraft Comes to Windows Phones". Mojang. 17 July 2019. Archived from the original on 30 December 2014.
- ^"Announcing Minecraft Windows 10 Edition Beta". Archived from the original on 9 July 2015.
- ^ abMakuch, Eddie (7 December 2015). "Minecraft Wii U Confirmed, Coming Very Soon". GameSpot. CBS Interactive. Archived from the original on 7 December 2015. Retrieved 8 December 2015.
- ^Jones, Owen (19 December 2016). "minecraft.net – Apple TV Edition released!". Archived from the original on 27 December 2016. Retrieved 30 December 2016.
- ^ abPereira, Chris (13 September 2017). "New 3DS Version Of Minecraft Announced, Release Date Set For Today". GameSpot. Retrieved 13 September 2017.
- ^Sarkar, Samit (6 November 2014). "Microsoft officially owns Minecraft and developer Mojang now". Polygon. Retrieved 19 March 2020.
- ^"Minecraft: New Nintendo 3DS Edition". www.nintendo.com. Retrieved 3 February 2019.
- ^"Minecraft Reached 140 Million Monthly Users And Generated Over $350 Million To Date". GameSpot. Retrieved 9 September 2021.
- ^ abcdGallegos, Anthony (23 November 2011). "Minecraft Review — PC Review at IGN". IGN. Archived from the original on 6 November 2015. Retrieved 18 December 2011.
- ^Meer, Alec (30 March 2011). "Minecraft:Wolves, Achievements, Mods, Merch". Rock Paper Shotgun. Archived from the original on 2 April 2015. Retrieved 26 March 2015.
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- ^ abc
- ^Bergensten, Jens (23 February 2011). "A Short Demystification of the 'Map Seed'". Mojang. Archived from the original on 7 October 2012. Retrieved 6 October 2012.
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Made pe when minecraft was
Minecraft Games in order of release date
Minecraft is one of the biggest cultural phenomenons in all of gaming, and it has only gone from strength to strength with each new release and passing year.
Minecraft is one of the most recognizable brands, and it has been able to stay relevant by releasing multiple versions of the game across several platforms. The game and its various iterations are available across various platforms, including mobile phones.
The developers, Mojang, have been able to maintain the game's relevance and popularity by making it one of the most accessible ones in the market. There are several versions and spin-offs of the Minecraft franchise, and here we look at the lot according to their release dates.
Minecraft games in order of release date
Minecraft Classic- May 17, 2009
The first version of Minecraft to come online, the Minecraft Classic, is now playable for free on the browser. However, the game hasn't received any support or updates, which means all the bugs and glitches present during the launch are still there.
Minecraft: Pocket Edition- Aug 16, 2011
Minecraft: Pocket Edition came out to massive critical and fan acclaim and quickly became one of the most popular versions of the game. The game was initially released for Xperia PLAY only.
Minecraft: Java Edition: November 18, 2011
Minecraft: Java Edition seems to be the most popular version today, and its original form was released in the year 2011. The game has received significant updates since Classic and has a much more refined experience.
Minecraft on Consoles- May 9, 2012, and December 17, 2013
The first console to receive Minecraft was the Xbox 360, with 4J studios heading development duties on the console version of the game. The game was then made available for the PlayStation 3 on December 17, 2013.
Minecraft would then later be released on next-gen consoles as well: Xbox One and PlayStation 4.
Minecraft: Pi Edition/ Raspberry Pi- 11 February 2013
This particular version of the game was similar to the Pocket Edition, but added the ability for players to edit the game world using text commands. Players could get access to the game code using Python programming and manipulate the game world.
Minecraft: Bedrock Edition- July 29, 2015
After being acquired by Microsoft, Mojang began work on an edition of the game that was based on the Bedrock engine used by the Pocket Edition. The game would be made available on Windows 10 as well as other platforms such as Xbox One, PlayStation 4, Apple TV, and more.
Minecraft: Story Mode- October 13, 2015
Telltale Games, famous for their story-based adventures like The Walking Dead and Game of Thrones, began work on a narrative-based adventure with Minecraft.
The result was a similarly episodic game, whose first episode was released on October 13, 2015.
Minecraft Legacy Console: Wii U Edition- December 17, 2015
The Wii U edition was finally made available for the console in the winter of 2015, and players on the Wii U could finally play the game.
Minecraft Gear VR- April 27, 2016
The game was an adaptation of Minecraft: Pocket Edition and released for VR devices only, such as the Samsung Gear VR.
Minecraft: China- May 20, 2016
A version of the Pocket Edition and Java was made available in China, with Mojang collaborating with NetEase for a smooth release in the country.
Minecraft: Education Edition- November 1, 2016
This version of the game was geared to be used for educational purposes and is widely used throughout the US in many schools.
Minecraft: Earth- January 15, 2020
This AR experience aimed at bringing the game experience to real-life, Minecraft: Earth was rolled out in several countries and is still in early access earlier this year.
Minecraft: Dungeons- May 26, 2020
A drastically different version of the game, Minecraft: Dungeons was a procedurally generated dungeon crawler that was released earlier this year to massively positive fan and critical reception.
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Minecraft is an open worldsandboxvideo game originally made by Markus "Notch" Persson. It was run by a company called Mojang before being sold to Microsoft in 2014 for USD $2.5 billion. It is the best-selling video game of all time, and over 200 million copies of the game have been sold.
In Minecraft, players explore a blocky world filled with various 3D items. Many of these items are cubes, called "blocks". These include basic terrain and resources such as dirt, stone, wood, and sand. There are also items the player can use, such as crafting tables and furnaces. Players can use these to make new items such as tools and armor, as well as different kinds of blocks. Players can then build structures using these blocks, such as buildings, statues, pixel art, and more.
History[change | change source]
Minecraft was originally created as an experiment to test random generation for caves. Minecraft was inspired by Infiniminer, another game created by Zachary Barth. The first version of Minecraft was released for PC players on May 17, 2009. After going through alpha and beta versions, the full version was released on November 18, 2011. A version for Android was released on October 7, 2011, and an iOS version was released on November 17, 2011. At first, Minecraft was created only by Markus Persson. Other people started to work on it when Persson started an independent video game company called Mojang Specifications. The company was later renamed simply to Mojang. Later in 2011, a version of Minecraft named "Pocket Edition" was released for iOS and Android. In 2012, Persson gave Jens Bergensten the job of being the main developer of Minecraft.
Minecraft has also released on many video game consoles. On May 9, 2012, Minecraft came out on the Xbox 360 as a download through the Xbox Live Arcade. It was available for 1600 Microsoft Points ($19.99). In 2013, Minecraft came out as a disc for the Xbox 360 and PlayStation 3. On December 10, 2013, a Windows Phone version was released. Versions for the Xbox One and PlayStation 4 were released in September 2014. A version for the PlayStation Vita was released on October 14, 2014. The Wii U edition was released on December 17, 2015. In 2017, versions for the Nintendo Switch and the New Nintendo 3DS were released. The Xbox One, PlayStation 4, and Nintendo Switch versions were later all combined into Bedrock Edition, a version of Minecraft made using C++.
Gameplay[change | change source]
At the start of the game, players are put in a random location in the game world. They can begin breaking blocks to collect resources, such as wood and dirt, which can be used later in the game. Players can use resources to make new tools, such as pickaxes, which let the player gather stone. Different resources require different tools to collect them. For example, diamonds can only be collected with an iron pickaxe, or one of a better quality.
The game world is mostly infinite. As players explore it, the game makes new sections of the world using procedural generation. The game generates different kinds of terrain in biomes. Different biomes have different blocks in them. For example, a taiga biome will have lots of spruce trees and snow, whereas a plains biome will have lots of grass. The player can also find different structures in the world, like mountains and villages.
The game has non-player characters called "mobs" (short for mobile entity). There are many mobs in Minecraft. Some are real-life animals, like cows, pigs, and sheep. Some are based on monsters, such as zombies or skeletons. There are also some which do not exist in the real world in any way, and are unique to Minecraft, such as Creepers, Piglins, and Endermen. Each mob has different things it can do. For example, players can kill cows to get leather, which can make items, and beef, which can be cooked to make food. The Creeper, a hostile mob (meaning it tries to attack the player), will move close to the player and then explode.
Minecraft has very few goals. Players can choose how they want to play. They can choose to fight bosses, such as the Wither and the Ender Dragon, or choose to explore the world and build. If the player defeats the Ender Dragon, they can see the credits of the game. Minecraft also has lots of achievements called "advancements". These can range from simple things like sleeping in a bed for the first time, to complex things like discovering every biome in the game. Both boss fights and advancements are optional.
In addition to the default dimension the player starts in (called the "Overworld"), there are also two other dimensions in Minecraft - the Nether and the End. Both of these can be accessed with special portals. The player can make Nether portals using obsidian and flint and steel, but End portals have to be found in strongholds. While it is not necessary to go to these dimensions, they have lots of different items and enemies which can not be found in the Overworld. The Ender Dragon can only be fought in the End.
Game modes[change | change source]
Survival Mode[change | change source]
In survival mode, players can gather resources found in the world to make lots of different items. Some of the items players can make include new blocks, tools, and armor. For example, players can turn wood into planks at the start of the game, which lets them make lots of things, like crafting tables and tools. Players can also place down these planks to build things, like houses.
Players have a health bar and a hunger bar in this mode. The health bar is shown as 10 hearts and the hunger bar is shown as 10 shanks. Each heart and shank is worth two hit points and two hunger points, respectively. The health bar depletes when players get attacked by monsters, lose all of their air underwater, walkinto lava or cacti, fall from a high place, fall into the void, or if their hunger bar is depleted completely. Players can heal bar by staying still, drinking healing potions, and/or if they have a full hunger bar. Players will lose hunger by walking, sprinting and jumping too much. If they are low on hunger, they will not be able to sprint. They can fill their hunger bar by eating food.
During the night, monsters come out to fight the player, but players can build a house to protect themselves from these monsters. If a player sleeps in a bed, they can skip the night, and go directly to the next day.
Players can only carry a certain number of items at any time, by holding them in their inventory. If the player dies, they drop their items, unless they have turned on Keep Inventory. Players can get their items back if they can find them before they disappear. They can then respawn, which sends them back to their spawn point, or the place they started the game at. Players can change their spawn point using items like beds. For example, a player can put a bed in their house to respawn there.
Players can play Survival Mode in four levels of difficulty: Peaceful, Easy, Normal and Hard. As the difficulty increases, the more damage monsters deal. In addition, certain mobs will gain certain abilities at higher difficulty levels. When a player creates a new world, the difficulty is set to normal by default. On peaceful difficulty, no monsters spawn, and the only way players can die is by falling in lava, drowning, suffocating inside a block, and falling into the void.
Hardcore Mode[change | change source]
Hardcore mode is like Survival mode, but the game is set to the hardest difficulty, which cannot be changed. The player also cannot enable cheats when they create the world and can only do so if they use the "Open to LAN" option in the game menu while they are playing. If a player dies in hardcore mode, they can not respawn, and can only play the world in Spectator Mode. If cheats are enabled, it is possible for the player to play in survival mode again by using commands to change the game mode. This game mode is only available in Java Edition.
Players can also play a special version of hardcore mode known as Ultra Hardcore Mode, which is basically the same as hardcore mode except players do not naturally regenerate health. This mode can be accessed by creating a world in Hardcore mode, enabling cheats using the "Open to LAN" option in the game menu, and using commands to turn off natural health regeneration. The only way the player can regenerate health in this game mode is by using potions, golden apples, suspicious stews, and beacons.
Creative Mode[change | change source]
In creative mode, players have infinite items. This is so they can build whatever they want, instead of having to look for resources. They cannot die, and do not have a health bar or hunger bar. Players can also optionally fly to reach places they normally couldn't.
Spectator Mode[change | change source]
In spectator mode, players become a "spectator". Spectators can look at the world, but not interact with it, meaning they can't place blocks or use items. They are invisible to other players.
Spectators can fly around the world freely, or they can look at it from the perspective of other players and mobs, meaning they can see what the player or mob sees, as if they were looking through their eyes. This game mode is only available in Java Edition.
Adventure Mode[change | change source]
Adventure Mode is designed for community maps. The player can not place or break blocks unless they have the right tools.
Multiplayer[change | change source]
Players can play on the same Minecraft world together by using the multiplayer mode. They can connect to an online server by typing in the server's address (usually an IP address), or by making a game on the local area network (LAN). If the player makes a LAN game, only players on the same network can play. Much like the rest of Minecraft, players can choose what they want to do. For example, they can choose to fight each other, or work together and survive. All game modes can be played in multiplayer.
Minecraft Realms[change | change source]
Minecraft Realms is a special version of the original multiplayer. Realms are multiplayer servers hosted by Mojang. Players can buy them for a small fee. In Minecraft Realms, there are several "mini-games", which are maps/games created by popular Minecraft users.
[change | change source]
Minecraft has a very large community, with many fan forums and multiplayer servers. The Minecraft community is also one of the largest on YouTube. Many people upload various types of Minecraft content to YouTube, such as parody songs, animations, gameplay, and more.
Updates since release[change | change source]
Minecraft has had many new updates since it first released. These updates are usually announced before they are released. They add lots of new features into the game, such as new blocks, enemies, and items.
Mojang releases smaller development versions called "snapshots" which players can choose to play. These snapshots have a few new features in them, and are released as the developers are working on the new version. This is so players can try out new features before the full version is released.
|1.0||Adventure Update||November 18, 2011|
|1.1||N/A||January 12, 2012|
|1.2||N/A||March 1, 2012|
|1.3||N/A||August 1, 2012|
|1.4||Pretty Scary Update||October 25, 2012|
|1.5||Redstone Update||March 13, 2013|
|1.6||Horse Update||July 1, 2013|
|1.7||The Update That Changed The World||October 25, 2013|
|1.8||Bountiful Update||September 2, 2014|
|1.9||Combat Update||February 29, 2016|
|1.10||Frostburn Update||June 8, 2016|
|1.11||Exploration Update||November 14, 2016|
|1.12||World of Color Update||June 7, 2017|
|1.13||Update Aquatic||July 18, 2018|
|1.14||Village and Pillage||April 23, 2019|
|1.15||Buzzy Bees||December 10, 2019|
|1.16||Nether Update||June 23, 2020|
|1.17||Caves and Cliffs (Part 1)||June 8, 2021|
|1.18||Caves and Cliffs (Part 2)||Late 2021|
References[change | change source]
- ↑Sarkar, Samit (6 November 2014). "Microsoft officially owns Minecraft and developer Mojang now". Polygon. Retrieved 19 March 2020.
- ↑"Minecraft: New Nintendo 3DS Edition". www.nintendo.com. Retrieved 3 February 2019.
- ↑"Minecraft". GameSpot. CBS Interactive. Archived from the original on 15 October 2012. Retrieved 21 October 2012.
- ↑"Minecraft – Pocket Edition – Android". IGN. Archived from the original on 16 November 2012. Retrieved 21 October 2012.
- ↑"Minecraft: Pocket Edition". GameSpot. CBS Interactive. Archived from the original on 23 October 2012. Retrieved 21 October 2012.
- ↑Brown, Mark (22 March 2012). "Minecraft for Xbox 360 release date announced, amongst others". Wired UK. Archived from the original on 18 December 2012. Retrieved 22 October 2012.
- ↑"Minecraft Raspberry Pi". Mojang. Archived from the original on 27 March 2013. Retrieved 27 March 2013.
- ↑"Amazon's first Fire TV games include in-house titles and Minecraft (update: video)". Engadget. Retrieved 25 September 2018.
- ↑Pitcher, Jenna (3 September 2014). "Minecraft PS4 Edition Release Date Confirmed". IGN. IGN Entertainment, Inc. Archived from the original on 1 October 2014. Retrieved 3 October 2014.
- ↑"Minecraft for Xbox One to launch on Friday". CNET. Archived from the original on 7 October 2014. Retrieved 13 October 2014.
- ↑"Minecraft: PS Vita Edition Release Date Revealed for North America". IGN. 10 October 2014. Archived from the original on 12 October 2014. Retrieved 13 October 2014.
- ↑"Minecraft Comes to Windows Phones". Mojang. 17 July 2019. Archived from the original on 30 December 2014.
- ↑"Announcing Minecraft Windows 10 Edition Beta". Archived from the original on 9 July 2015.
- ↑Makuch, Eddie (7 December 2015). "Minecraft Wii U Confirmed, Coming Very Soon". GameSpot. CBS Interactive. Archived from the original on 7 December 2015. Retrieved 8 December 2015.
- ↑Jones, Owen (19 December 2016). "minecraft.net – Apple TV Edition released!". Archived from the original on 27 December 2016. Retrieved 30 December 2016.
- ↑Pereira, Chris (13 September 2017). "New 3DS Version Of Minecraft Announced, Release Date Set For Today". GameSpot. Retrieved 13 September 2017.
- ↑Warren, Tom (May 18, 2020). "Minecraft still incredibly popular as sales top 200 million and 126 million play monthly". The Verge. Retrieved December 24, 2020.
- ↑Ashdown, Jeremy (11 November 2010). "This is Minecraft". IGN. Retrieved 22 April 2016.
- ↑"Pocket Edition comes to Windows phones". mojang.com. Archived from the original on 11 December 2014. Retrieved 11 June 2015.
- ↑"Minecraft PS4 Edition Release Date Confirmed". IGN. September 3, 2014.
- ↑Chatfield, Tom (9 January 2012). ""Ending an endless game: an interview with Julian Gough, author of Minecraft's epic finale"". Boing Boing. Archived from the original on 12 January 2012. Retrieved 19 August 2018.
- ↑"Update Aquatic is out on Java!". Minecraft. July 22, 2018.
- ↑Ports to consoles developed by 4J Studios; New Nintendo 3DS port developed by Other Ocean Interactive
- ↑PC/Java, Android, iOS, Wii U, Nintendo 3DS, Nintendo Switch
- ↑Xbox 360, Xbox One, Windows Phone, Windows 10 Edition
- ↑PlayStation 3, PlayStation 4, PlayStation Vita
- ↑Samuel Åberg, Gareth Coker, Lena Raine, and Kumi Tanioka have also contributed since release.
- ↑Minecraft was first publicly available on 17 May 2009, and was fully released on 18 November 2011.
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A lot. Quietly leaving his room, I returned to my room and turned off the light, lay down on my back on the bed. Unbuttoning the robe, I put the palm of my left hand on my chest and began to massage it lightly, and the fingers of my right hand immediately dived under the.
Elastic band of my wet panties.