Zelda ocarina of time zombies

Zelda ocarina of time zombies DEFAULT


This article is about the recurring zombified enemy. For the mummified enemy also referred to as "Redead" in Twilight Princess, see Gibdo § The Legend of Zelda: Twilight Princess.

ReDeads are zombie-like enemies that debut in The Legend of Zelda: Ocarina of Time. They have paralyzing screams, which they use to capture people in order to bite their necks. They are generally fairly slow, but highly durable. They commonly wear masks, and have been likened to clay dolls. Their name is a play on the term "undead."


The Legend of Zelda series[edit]

The Legend of Zelda: Ocarina of Time[edit]

A ReDead in the Royal Family's Tomb

In The Legend of Zelda: Ocarina of Time, ReDeads appear in decayed areas such as the Royal Family's Tomb, the Bottom of the Well, and the Shadow Temple. When Link is near them, a constant groaning sound can be heard. They typically wait either crouched down or standing up, both with their heads pointed down. In this state, most projectile weapons will not affect them whatsoever. However, they can be temporarily frozen with the Sun's Song, though this only lasts a little while and is immediately broken when they are attacked. When Link gets close to one, it will look towards him and scream, temporarily paralyzing him, and slowly walk to him. If it reached him, it will grab him behind the back and start biting his neck while twitching. Link can break free of its grip by attempting to perform different actions repeatedly. They take a large amount of hits to defeat. After they are defeated, the corpse remains on the field for a while, during which any other nearby ReDeads will slowly walk over to it before crouching around it. While walking over to a fallen ReDead, other ReDeads will completely ignore Link, even if he is right in front of one. When one is defeated, it normally will drop a Magic Jar of either size. The screaming and biting behavior is shared in this game by the stronger Gibdos.

The Legend of Zelda: Ocarina of Timeartwork

In the future version of Hyrule Castle Town, several ReDeads can be found in the town square. However, Link is not stunned by their screeches here. Another is found in the escape from Ganon's Castle on a narrow bridge, and since the Ocarina of Time is not usable in this situation, Link is forced to be stunned in order to pass it. In their artwork, their masks are a plain tan with carved white teeth over their mouth holes, but in-game their masks uses a bark-covered wood texture and the teeth are not present, somewhat resembling the Spooky Mask. In The Legend of Zelda: Ocarina of Time 3D, both ReDeads and the Spooky Mask are remodeled to more closely resemble their respective artwork, and as such, the similarity is lessened.

The Legend of Zelda: Majora's Mask[edit]

In The Legend of Zelda: Majora's Mask, ReDeads are found in Ikana Canyon to the east, and for the most part act like the ones in Ocarina of Time. They are unable to latch onto Deku Link or Goron Link due to their respective sizes. Notably, some are found in Ikana Castle, and are said to have been royal dancers in life there. Wearing the Gibdo Mask, the Garo Mask, or Captain's Hat will cause these ReDeads to dance in various ways, such as pirouettes or Cossack dancing. They will continue even if attacked. Other ReDeads with the same behavior can be found on an optional ledge in the Stone Tower. Additionally in this game, Gibdos will become ReDeads if burnt, though due to the Gibdo Mask still needing to be used to communicate with them (and their different history in-universe), they do not dance. In The Legend of Zelda: Majora's Mask 3D, the same design changes as before are applied, and some alternate dances for them are additionally used.

The Legend of Zelda: The Wind Waker[edit]

In The Legend of Zelda: The Wind Waker, ReDeads are found primarily in the Earth Temple, and are also found in the Savage Labyrinth and in the tunnels under the Private Oasis. Their design has changed drastically, though their behavior is mostly the same. They are now blue-skinned and lack masks, have mummified skin going all the way around their spine and leg bones, have large earrings, and have mouths capable of widening extreme amounts. They initially appear waiting, like in Ocarina of Time, sometimes appearing from within sarcophagi which make them harder to hit with the sword or from crouched positions they need to rise from before attacking. If hit with an arrow, they will not take damage, but will briefly glance at Link with a blank, lifeless look. The Hookshot does not stun them, and will in fact bring Link right to them. If hit with a beam of light, they convulse and are temporarily stunned. When he gets close to one, it waits a few moments before screaming with a vaguely elephant-like sound while its mouth opens and its eyes glow red. Instead of biting Link's neck, it will appear to start trying to eat Link's entire head. Once defeated, they disappear quicker than previously, but still slower than most other enemies.

The Legend of Zelda: Tri Force Heroes[edit]

In The Legend of Zelda: Tri Force Heroes, ReDeads appear in the Ruins area. In this game, ReDeads appear underground, pushing up mud into a large brown blob over them as they move. After a while, half of the ReDead's body will emerge from the blob, resembling its Ocarina of Time design with a mask colored like their The Wind Waker design and a prominent chin. If attacked with a sword, it will dig back underground before it can be hit and move away. However, other weapons, such as arrows, the Gripshot, or the Gust Jar will stun them. When one gets close enough to a Link, it will scream, while a large circle appears around it, signalling who will be affected. If a Link is frozen, it will attempt to grab and bite him, allowing another Link to attack and stun it. When they are stunned, their entire bodies come out from underground, showing them to be quite tall. After a few attacks while stunned, it will come to, and the process will need repeating.

Super Smash Bros. series[edit]

Super Smash Bros. Melee[edit]

A ReDead in the Underground Maze of Super Smash Bros. Melee

ReDeads appear in the Underground Maze area of Adventure Mode of Super Smash Bros. Melee. They resemble their model from The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask, but with some minor polygon differences due to the Nintendo GameCube hardware. In the game, ReDeads wander slowly forward, but may charge when they see a fighter. If a fighter gets too close to a ReDead, it may attempt to briefly bite their neck from the front while paralyzing them for the duration, and sucking out their health slowly. ReDeads do not scream in the game, unlike the Nintendo 64 games. The player can mash the controller buttons to shake the ReDead off their fighter. If a ReDead is attacked a number of times, it collapses and lies on the ground. The ReDead eventually rises back up, and the fighter can attack it more to defeat it entirely. A ReDead sometimes leaves behind a random trophy when defeated.

In Versus Mode, a ReDead occasionally appears from containers such as Party Balls and Crates. These ReDeads are a darker brown than the ones in the Underground Maze but do not act any differently.

Their trophy asserts that the ones in Castle Town are not actually undead townsfolk, but magic animated into hideous humanoid shapes, with the townsfolk escaping safely. While this is not stated in Ocarina of Time itself, this detail is likely taken from the large amount of former Castle Town residents that can be seen in the celebration at Lon Lon Ranch in the ending. However, in other areas of Ocarina of Time, ReDeads are unambiguously stated to be "the living dead."

Super Smash Bros. for Nintendo 3DS[edit]

ReDeads appear in the Smash Run mode of Super Smash Bros. for Nintendo 3DS, now resembling their Ocarina of Time 3D design. This time, their trophy says they look like zombies but have never been human, and seem to be clay monsters fashioned in the shape of humans. The trophy also appears in Super Smash Bros. for Wii U, though they do not appear otherwise.

Super Smash Bros. Ultimate[edit]

In Super Smash Bros. Ultimate, ReDeads make a minor appearance as a spirit. Their ability is to lower a fighter's jumping height.

Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda[edit]

CoH ReDead.png

In Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda, ReDeads appear as somewhat uncommon enemies. They resemble their original design from the Nintendo 64 games. In this game, they remain in place for several beats and then move a space closer to the player character, and can grab the character to keep them in place. When grabbed, attempting to move will damage the ReDead. Unlike other games, they do not scream or stun. The more common Gibdos have a similar attack pattern, but do not grab the player.


Super Smash Bros. Melee trophy[edit]

Image First game Description
SSBM ReDead trophy.pngThe Legend of Zelda: Ocarina of Time
Seven years after Ganondorf took control of Hyrule, ReDeads roamed the ruins of Castle Town, moaning. At first, Link was shocked at the state of the town, and the apparent lack of survivors. He later learned that the townsfolk had evacuated to safety, and that the ReDeads were just magic animated into hideous humanoid shapes.

Super Smash Bros. Brawl sticker[edit]

Sprite First game Effect in The Subspace EmissaryUsable by
SSBB ReDead sticker.pngZelda: Ocarina of Time[Weapon] - Attack +5 All characters

Super Smash Bros. for Nintendo 3DS / Wii U trophy[edit]

Super Smash Bros. Ultimate spirit[edit]

Number Image Series / game Type Class Strength / effect(s) How to obtain Spirit battle
Opponent(s) Battle conditions Stage Song
204 SSBU ReDead Spirit.pngThe Legend of Zelda Series Primary (1) Novice Grab
Jump ↓
World of Light (Dracula's Castle); Spirit Board Mewtwo ×4
  • The enemy has super armor but moves slower
  • Stamina battle
  • The enemy favors down specials
Hyrule CastleSong of Storms




  • A #NintendoHalloween image, posted to Facebook by Nintendo in October 2014, showing a ReDead in a dark cave. The caption, "The last thing you will ever hear," refers to the ReDead's loud screech and its ability to temporarily petrify others.

Names in other languages[edit]

Language Name Meaning
ReDead; the former is an alternate spelling used in Ocarina of Time and Super Smash Bros. Ultimate.
Sours: https://zeldawiki.info/ReDead

ReDeads,(OoT | TWW | TFH)[1][name reference needed] also known as the Lurkers in the Dark,(OoT)[name reference needed] are recurring Enemies in The Legend of Zelda series. They are tall, zombie-like monsters. While their appearance changes from game to game, their behavior has remained relatively the same - namely their tactic of staying in place and using a petrifying gaze to freeze nearby intruders in their tracks. While their prey is stunned, they will walk over and attack. ReDeads are typically common to the 3D console Zelda games, but have also appeared in the 2D-styled game, Tri Force Heroes.

ReDeads share many similarities with Gibdos, which also behave identically in the 3D console games. Some versions of Gibdo will become a ReDead if their bandages are burned off.


Ocarina of Time

Navi's Comment

Hey! Listen! Watch out!



Its gaze will paralyze you. If it bites you, tap any button to escape!

In Ocarina of Time, ReDeads are brown and wear wooden masks. They usually appear in small groups or sometimes alone in dead or ruinous places, such as tombs or dungeons, and make their presence known with periodic, low-pitched moans. ReDeads are encountered the earliest inside the Royal Family's Tomb, where they gather in a chamber leading to the room where Link learns the Sun's Song. They can later be found in Castle Town's ruined market place, presumbly as the town's deceased residents, and at the Bottom of the Well and inside the Shadow Temple.

ReDeads can either be found idly standing slightly hunched over or sitting crouched down in the fetal position, until Link approaches, at which they will rise and slowly shuffle towards him. When Link is within their range, they will paralyze him with a bone-chilling gaze, jump onto his back if close enough, and gradually drain his health by squeezing him. Link will then have to struggle free with a series of A and B-Button presses. Once released from their hold, Link can either strike back with the Sword or run away to attack from a safer distance. ReDeads, however, have a flaw in that they are blind. Link can walk by slowly or with the Iron Boots equipped to pass by unnoticed. If Link takes out or puts away any weapon, or runs near them, they will hear him and attempt to paralyze him with their vivid gaze. Interestingly, Link cannot become paralyzed in areas with a fixed camera position, namely Castle Town's market, possibly because of the way the camera usually zooms in when the monsters use their gaze attack.

ReDeads are quite slow, both in motion and recovering from an attack, making them fairly easy to slay, particularly if Link can get behind them. When a ReDead is slain, any other ReDeads in the area will walk towards and crouch beside the fallen ReDead until its body fades away, ignoring Link and making killing the whole group easier. This behavior is never explained in the game, although plausible explanations could be that they are mourning its death or even consuming its corpse.

ReDeads in Ocarina of Time are quite susceptible to the Sun's Song, which will paralyze them for a short while when played. They are also weak to fire-based attacks, such as Din's Fire or the Fire Arrows.

Majora's Mask

Tatl's Comment

What?! You don't know?


ReDead... If it catches you in its paralyzing glare, you won't be able to move. Shake it off if you get caught!

In Majora's Mask, ReDeads appear mostly the same as in Ocarina of Time, although with several differences, particularly in their behavior and weaknesses. While ReDeads will continue to utilize a paralyzing gaze and slowly approach Link when he comes close, if Link wears the Garo's Mask, Gibdo Mask, or the Captain's Hat, the ReDeads will inexplicably dance and ignore him. A Gossip Stone offers a possible explanation of this peculiarity by stating that the ReDeads of Ikana Castle were once a troupe of performers.[2] While wearing any one of these masks, Link can freely attack the ReDeads with ease, so long as he keeps the mask on.

ReDeads in Majora's Mask are weak to beams of light reflected off of the Mirror Shield, which will kill them instantly. They also retain their weakness to fire, and can be defeated with the Fire Arrows.

Gibdos can have their bandages burned away to reveal a ReDead underneath.

The Wind Waker

ReDead (Figurine from The Wind Waker)
TWW ReDead Figurine Model.png
Habitat: Earth Temple
Least Favorite Thing: Mirror Shield

These undead creatures live only in the darkest depths of the earth. Their icy cold gazes paralyze their victims with fear. Try to attack them from behind.

Tingle's Comment



Eeek! A ReDead!

So scary! Poor Tingle is closing his eyes!
(After obtaining the Mirror Shield)

It's a ReDead!

Scary! Tingle's eyes are closed now. Sorry!

In The Wind Waker, ReDeads appear significantly different as turquoise, skeletal beings with earrings. They mainly appear in the Earth Temple, as well as in the Ghost Ship, the Savage Labyrinth, Ganon's Tower, and unusually in the sewer tunnels of the Private Oasis.[3] Their method of attack is the same as their earlier incarnations, often hiding in coffins and leaping out when Link gets too close. Instead of draining his life, they will bite down and deal only one Heart-worth of damage before releasing him, but will quickly try to attack again. Unlike those of Ocarina of Time and Majora's Mask, these ReDeads do not appear to be blind, as they will look up at Link whenever he moves close to them; in fact, while their eyes are initially black and lifeless, they glow red to signify their gaze attack and advance upon their target. They cannot be fooled by walking slowly, and will always attack once Link comes within range.

As in Majora's Mask, they are weak to light, however this will not kill them but briefly stun them. Link can use the Mirror Shield to reflect light onto them, allowing him to quickly attack before they become mobile again.

Tri Force Heroes

In Tri Force Heroes, ReDeads[4] appear in the Lone Labyrinth and Grim Temple of The Ruins. They appear and behave slightly differently from their past incarnations, as their clay-like bodies are partially melted to the ground, which somewhat resembles Dead Hand, but become fully bodied when stunned. They also wear bright, blue masks. They are able to dissolve their bodies into a puddle to quickly move around the area. When one of the Links draws near, they emit a petrifying cry, which travels in a shock wave radius. Any of the Links caught in this shock wave will become petrified to the ReDead's scream. The monster will then approach the nearest Link and proceed to grab and repeatedly bite him, which will drain the Links' shared health. The other Links can come to their teammate's rescue by attacking the ReDead, which will free the trapped Link.

Under most circumstances, ReDeads can only be attacked once they are stunned by an item, such as the Gust Jar or the Gripshot. This allows the Links to attack them during this brief period. They can also be attacked from afar with the Fire Gloves.

Other Appearances

Super Smash Bros. Series

See SmashWiki's article on ReDead for more information.

In Super Smash Bros. Melee, ReDeads appear as enemies in the Underground Maze and randomly from Crates. They can latch onto fighters and damage them while increasing their percentage. They can be knocked out, netting 800 points from the ReDead KO bonus. According to their Trophy in Super Smash Bros. Melee, ReDeads from Ocarina of Time are not actually undead people, but ghastly forms created by magic.[5]

In Super Smash Bros. Brawl, ReDeads appear as a Sticker.

In Super Smash Bros. for Nintendo 3DS / Wii U, they again appear as a Trophy, describing them as monsters seemingly made of clay.[6] In the Nintendo 3DS version of the game, ReDeads also appear as enemies in Smash Run.

Trophy Information

Super Smash Bros. Melee
# Trophy First Game / Move Description How to unlock
196 SSBM ReDead Trophy Model.png
Ocarina of Time
Seven years after Ganondorf took control of Hyrule, ReDeads roamed the ruins of Castle Town, moaning. At first, Link was shocked at the state of the town, and the apparent lack of survivors. He later learned that the townsfolk had evacuated to safety, and that the ReDeads were just magic animated into hideous humanoid shapes.Random
Super Smash Bros. for Nintendo 3DS / Wii U
# Trophy Appears in Description How to unlock
SSBfN3DS ReDead Trophy Model.pngSSBfWU ReDead Trophy Model.pngOcarina of Time

Majora's Mask
These creatures may look like zombies, but ReDeads weren't human to begin with. They appear to be clay monsters fashioned in the shape of humans. They attack Link when he gets too close, the spine-chilling sound they emit difficult to describe. Don't bother—just get rid of them!Random

Sticker Information

Super Smash Bros. Ultimate

ReDead — Spirit Battle Information

ReDead — Spirit Information

SSBU ReDead Spirit Icon.png

No. 204
Lv. 1
Type GRAB Strength 537
Rank ★ NOVICE Defense 727
Slot(s) Power 1314
Trait Jump 🠇
Slightly decreases jump height.

In Super Smash Bros. Ultimate, ReDead appears as a Spirit with the ability, Jump 🠇, which lowers a Fighters jump height.

Cadence of Hyrule

This section of the page is incomplete. You can help Zelda Wiki by expanding it.



  • ReDead attacking Link from Ocarina of Time

  • ReDeads huddled together in Master Quest from Ocarina of Time

  • Dancing ReDead from Majora's Mask

  • Dancing ReDeads manipulated by the Captain's Hat from Majora's Mask

  • Burning a Gibdo's bandages and revealing a ReDead from Majora's Mask

  • ReDead from Cadence of Hyrule

See Also


Sours: https://zelda.fandom.com/wiki/ReDead
  1. Wrought iron fence 6ft high
  2. Best router for google webpass
  3. Gold dollar coin for sale
  4. Army land navigation plotting points
  5. Does pages have clip art

Zelda’s Study: The ReDeads from Ocarina of Time are no ordinary zombies

I think it’s reasonable to say that every Zelda game possesses its fair share of unexpectedly dark moments. Witnessing Flute Boy’s death in A Link to the Past, watching the Moon obliterate Termina in Majora’s Mask, and discovering the gruesome fates of the Champions in Breath of the Wild all serve as sobering reminders that these fun adventure games each have a menacing underbelly. But perhaps the most horrific moment of all belongs to Ocarina of Time: Adult Link enters Castle Town Market for the first time in seven years, only to find that its denizens have seemingly been killed and transformed into monstrous ReDeads.

Once the initial shock has worn off, though, we find out that this scene isn’t what it appears to be on the surface. The residents of the market did survive Ganondorf’s onslaught, fleeing to Kakariko Village and moving their businesses into the abandoned buildings sprinkled throughout the small burg. But that leaves us with a problem: If the ReDeads in Castle Town Market aren’t the old residents, then who could they be? I mean, they are undead zombies, right?

As it turns out, that may also be a false assumption. Outside of the Zelda games, ReDeads have appeared multiple times throughout the Super Smash Bros. franchise, and the trophy information in Super Smash Bros. for Wii U paints a much different picture of these nightmarish ghouls.

“Clay monsters”? It’s bizarre enough that ReDeads aren’t the reanimated corpses we thought them to be, but the fact that they are made from clay is an oddly specific detail that seems out of place in the Hyrulian bestiary. After all, most of Ganondorf’s minions are composed solely of dark magic, as they burst into colorful flames when destroyed. So why would he waste his time molding clay creatures that move slowly and pose little overall threat to Link? Well, if the ReDeads are related in any way to the “Haniwa” of ancient Japan, he may not have needed to lift a single finger.

Haniwa figurines are important cultural artifacts from the Kofun period of Japanese history (300-538 AD). Sculpted from terracotta clay, these unusual statues played a key role in funerary rituals of the time, as they were either buried with the deceased or arranged in circular patterns around the tombs of high-ranking individuals. Many of the ones recovered from archaeological sites depict human warriors and civilians, but the grave offerings also included animals, such as horses and chickens, and inanimate objects such as weapons and houses. And a pair of “dancing” figures housed in the Tokyo National Museum, with their wide eyes and elongated limbs, bear a particularly uncanny resemblance to our petrifying friends.

As is the case with countless other items from Japanese history, Haniwa figurines are tinged with an air of supernatural intrigue. On one hand, they are believed to serve as guardians of the tombs they encircle, equipped with weapons and armor to fend off evil entities. But on the other hand, they have also been depicted as vessels for the souls of the deceased, especially those that have a vendetta against the living. The fact that the ReDeads in Ocarina of Timeare usually found protecting their individual graves or patrolling over some important treasure (like the Lens of Truth and the Sun’s Song) suggests that they fall into the first category, but they have enough in common with both that a definitive conclusion cannot be reached.

But here’s the real kicker: if ReDeads are indeed the Hyrulean equivalent of Haniwa, that means that Ganondorf played absolutely no role in their creation. The clay figurines themselves would have been made by Hylians to bury with their dead, then brought to life by supernatural forces that lie outside the sphere of Ganondorf’s influence. Therefore, they would be one of the very few enemies in the entire game to potentially survive the aftermath of the Demon King’s defeat. Imagine that: The wielder of the Triforce of Power is sealed away, but the living terracotta statues get to stay. How embarrassing!

At any rate, it’s pretty amazing to think that such an inconsequential detail in a Super Smash Bros. game could connect the ReDeads to a ritualistic statue from a specific time period in ancient Japan. While it’s rather unlikely that the creators of the games put that much time and effort into adding such details, I personally like to think that they dangle those loose threads on purpose. Unanswered questions can send curious individuals down exciting paths of discovery, and even though the answers they find may not be “canon,” the journey itself can be an incredibly enlightening experience. My own investigations into the Zelda series have helped me learn more about the world around me and have deepened my appreciation for the games I love. So if you ever find yourself puzzling over an unsolved mystery in the land of Hyrule, I say launch an investigation and see where your research takes you!

Meredith Lord
Meredith is an audio engineer and former voice actor who has been writing for Zelda Universe since early 2021. She's just a shy, awkward kid who loves reading, writing, cooking, watching animated movies, and arguing about how the Happy Mask Salesman doesn't deserve his bad reputation.
Sours: https://zeldauniverse.net/2021/04/13/zeldas-study-the-redeads-from-ocarina-of-time-are-no-ordinary-zombies/
Evolution of Redeads in Zelda Games (1998-2016)



Artwork from Ocarina of Time

ReDeads are recurring enemies in The Legend of Zelda series. They emit a high-pitched scream and freeze Link in his tracks. While Link is frozen, they grab hold of him, and drain his health. A highly similar enemy, called a Gibdo, has appeared in many Zelda games.

Ocarina of Time


Its gaze will paralyze you. If it
bites you, tap any button to

ReDeads make their debut appearance in Ocarina of Time. Their appearance is very similar to that of a zombie. When Link approaches a ReDead, it emits a scream, immobilizing him temporarily, giving them a chance to jump on his back and start damaging him. This can damage Link greatly in a short amount of time, dealing half a heart of damage roughly every half-second. If this happens, the best way to escape is to rapidly press the A button to try and get out of its grip. They take several hits to defeat.

ReDeads also appear in Hyrule Castle Town after Ganon conquered the kingdom, suggesting that they were once villagers who couldn't escape the town when Ganon took over. Weirdly, their screams do not paralyze Link, unlike the other ReDeads in the game.

ReDeads can be stunned with either Deku Nuts or the Sun's Song, both which act as great weapons against them.

Majora's Mask


If it catches you in its paralyzing
glare, you won't be able to move.
Shake it off if you get caught!

ReDeads appear once again in the sequel to Ocarina of Time, Majora's Mask, and they attack the same way. However, they only attack Link in his Hylian or Zora forms. The reason for this is since Zora Link is so much like Adult Link, from Ocarina of Time, the animation for ReDead attacks was already done. Because the animation for an attack on Deku or Goron Link was not completed, the ReDeads would still screech, but they would not attack either of these two forms.

There are several ways Link can defeat a ReDead. He can stun them with Deku Nuts or spin into them while wearing the Deku Mask, preventing them from attacking him. A Goron Pound is quite effective against them, as well as Zora Link's magic power. An even simpler way, however, is to just shine light on them using the Mirror Shield, which defeats them instantly.

If Link wears either the Captain's Hat, the Garo's Mask, or the Gibdo Mask, they start to dance around, in which case they do not attack him, no matter how many times he attacks them. They usually drop quite a significant amount of Rupees when defeated, so Link can use this to his advantage to stock up. If Link shoots a Gibdo with a fire arrow, they are revealed to just be ReDeads wrapped in cloth.

The Wind Waker

ReDeads in The Wind Waker are pretty much exactly like their Ocarina of Time counterparts. They attack by screaming, which immobilizes Link momentarily, giving them the perfect opportunity to jump on his back, dealing tons of damage in the process. Link can defeat them fairly easily, however, as just a few sword slashes do them in. If he shoots them with the Bow, Boomerang or Hookshot, they just creepily stare at him. Link can actually stun a ReDead with the Mirror Shield, if there is a light in the room. This does make them significantly easier to defeat.

ReDeads are found in the Earth Temple, Savage Labyrinth, Mrs. Marie's cabana on Private Oasis, the The Wind Waker and several mini dungeons around the Great Sea.

Twilight Princess

Main article: ReDead Knight

The ReDeads in Twilight Princess are known as ReDead Knights and have many significant differences from that of standard ReDeads. They are much larger than ReDeads in any other games. Rather than attacking by jumping on Link's back, this variety screams at him, then hits him with a large sword, dealing a significant amount of damage in one hit.

Tri Force Heroes

ReDeads also make an appearance in the Nintendo 3DS title, Tri Force Heroes. They appear in the Lone Labyrinth and the Grim Temple, of the seventh area of the game, The Ruins. They once again attack by screaming at their victims to immobilize them for a short time and jumping on their backs to suck the life out of them. However, in this game, ReDeads no longer have legs, but instead, a partially melted body that slides around, similar to Dead Hand. To attack, the ReDead first must be stunned by the Gust Jar, Gripshot, or Fire Gloves. If not stunned they will bury themselves into the ground and dodge the attack.

ReDeads in this game have an appearance similar to those in Ocarina of Time and The Wind Waker combined. ReDeads once again wear masks, have dark brown bodies, along with ear-hooped earrings. Their screams are the exact ones from Ocarina of Time and Majora's Mask.


  • ReDead from Ocarina of Time and Majora's Mask

  • ReDead from Majora's Mask

  • Artwork of ReDead from The Wind Waker

  • ReDead Knight from Twilight Princess

Sours: https://www.zeldadungeon.net/wiki/ReDead

Zombies zelda ocarina of time

Video Gaming's Most Terrifying Enemy Was Made By...Nintendo

You think Nintendo characters, and you think kid's stuff. Big eyes, cute haircuts, cuddly creations that couldn't scare a baby. But there is one character the company created that, even as an adult, scares the crap out of me.

And that's the ReDead.

One of the most memorable of all the enemies you'll ever face in a Legend of Zelda game, the ReDead is Nintendo's attempt at not only creating something as horrifying as a zombie, but creating something worse.

The ReDead has appeared in every home console iteration of The Legend of Zelda since 1998's Ocarina of Time. While particular nuances of the character differs from game to game, they're always reanimated corpses, they're always lumbering around in the dark and, while not the most dangerous opponent you'll face in a game, are certainly the most terrifying.

Why? It's not for their looks. Sure, these guys look ghastly, particularly the Ocarina version's concept art (see above), and the Wind Waker ReDeads goofy grin and red eyes do not a pleasant character make. But there's nothing particularly terrifying about a mummified corpse. That's been seen - and done - a million times before.

It's not for their behaviour, either. ReDeads are slow, lumbering opponents, sometimes totally blind and lacking in a ranged attack. Get too close and they'll latch onto you, feasting on your skull, but these are zombies. You expect that. You don't expect other ReDeads to gather around one you've killed and either mourn or eat them (it's hard to tell what's going on), but that's either interesting or creepy, not something to be scared of.

No, what makes the ReDead the scariest enemy Nintendo has ever made - and that I've ever faced in a video game - is that sound. That indescribable, inhuman shriek they let loose when they detect you and prepare to attack. It's bone-chilling. So paralysing is it that, mirroring the effect it generates in the player upon first encountering it, Nintendo had Link freeze in place when he hears it, unable to move and leaving him stuck and forced to watch the ReDead approach, one slow step at a time, to take a bite out of his skull.

Perhaps sensing the trauma these creatures caused in a generation of young fans, the ReDead's second outing - in 2000's Majora's Mask - sought to lighten the mood a little. While the shriek and brain-chomping remained, there were instances in which ReDeads would...dance.

2003's Wind Waker tried to soften the blow further, giving them a more comical appearance (giant teeth, big earrings, etc). It didn't work. The shriek was just as piercing, and adding a set of glowing red eyes did nothing to keep the fear factor at bay.

The fact such a simple opponent from such a relatively "old" video game can remain so scary is testament to the strength of Nintendo's character design. Other developers seek to overwhelm the player with horror, using everything from lighting effects to "monster closets" to over-complicated enemies dripping with horns and fangs and blood and all kinds of things not even a five year-old thinks is scary.

The ReDead? It doesn't have to jump out from behind you, it's either already there or you clearly know where it's coming from. It doesn't have to sprint at you, or drop from the ceiling, or spit excrement in your face. It's just a corpse, a zombie in the most classical - and thus terrifying - sense, matched with one of gaming's greatest pieces of sound design.

A simple recipe, maybe, but one that cuts straight to the heart, and the developers of games like Resident Evil, Doom and Dead Space would do well to keep that in mind.

Stay tuned for more stories like this throughout the week, as we continue to celebrate the 25th anniversary of The Legend Of Zelda.

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Total Recall is a look back at the history of video games through their characters, franchises, developers and trends.

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Sours: https://kotaku.com/video-gamings-most-terrifying-enemy-was-made-by-ninte-5769908
Zelda Zombies: Ocarina of Time Temple Forest (Call of Duty Zombies)

Her naked, long, snow-white slender legs attracted to me like a magnet, and despite the fact that I was hungry like a wolf, I decided to make. Love to her now. She grunted in displeasure in response to my attempts to persuade her to have sex, saying that I was interfering with her and now was not up to me.

Reluctantly letting go of her, I told her that she must have gone crazy, forgetting where we were going. And we were going to go home, to Armenia, from where my wife and I moved to Russia three years ago under the compatriots resettlement program.

Now discussing:

Passionately, nibbling his tongue on his lips, at the same time stroking his hair and neck with one hand, and with the other I go down. It turns out that he was naked and I immediately grab his penis with a handle, which has already filled up and start stroking. He abruptly tilts me onto my back, grabs my hands and puts them behind my head, lies between my legs and.

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