It’s a brand new week, which means it’s time for yet another Garden of Salvation raid challenge in Destiny 2: Shadowkeep. This week’s raid challenge is called “Zero to One Hundred” and it takes place in the Garden of Salvation’s fourth and final encounter where you face off against the Sanctified Mind.
Note: For more tips and info about the Garden of Salvation, head over to our complete raid guide. For everything else about the expansion, you can refer to our Destiny 2: Shadowkeepguides and features hub.
“Zero to One Hundred” raid challenge
As mentioned, the “Zero to One Hundred” raid challenge can be done during the Sanctified Mind boss fight. It’s best that you’re already familiar with the mechanics of the fight to be on the same page as the rest of your fireteam.
The goal of this raid challenge is:
- Three players will dunk 10 motes each around the same time on the same pillar. This will fill up the pillar from its default state to full.
- You have roughly 10 seconds to fill up a conflux to the max from the first time that someone banks a mote. If you take too long, you’ll fail the challenge.
- You cannot have four players banking one after the other (using the normal strategy) as the animation sequence while banking will take too long.
- You’ll also need to do the entire process for the second confluxes so you can initiate the DPS phase.
- This has to be stated clearly: You don’t need to fill up both confluxes at the same time. You can still focus on the one on the left first before going for the one on the right.
The “Zero to One Hundred” raid challenge can be quite demanding because it throws you off your usual routine when fighting the Sanctified Mind. Normally, you’d send in two players inside the left side/blue portal first, they’d collect as many as they can, and then you’d send in the second portal team. It usually didn’t matter how many each player picked up and banking isn’t always done at the same time. But, it’s vastly different if you plan on doing the raid challenge.
Some players have even suggested pulling a player back out and sending them back inside immediately using “Worldline Zero skating.” You don’t need to do that at all even if the LFGers are having problems.
Going in, going out, keeping those motes on the ground
For those who’ve become familiar with the Sanctified Mind fight, you’ll know that mobs will drop roughly 16-18 motes per run. This means only one player at a time will get a maximum of 10 motes. So, how do you ensure that you’ve got three players with the maximum number of motes in a couple of portal runs?
Well, here’s how the fight should go if you’re doing Destiny 2: Shadowkeep‘s “Zero to One Hundred” raid challenge:
- Team 1 (players A and B) will go through the left side portal first. Player A will collect 10 motes. Player B, meanwhile, will only help clear mobs without picking up a single mote. Keep those motes on the ground. It’ll take roughly 20 seconds before they disappear.
- Pull those players out and send team 2 (players C and D) inside the same portal immediately. Both players will be clearing mobs and grabbing motes, prioritizing the ones that weren’t picked up by the previous team.
- Pull them out and you should now have three players with 10 motes each. Have them bank at around the same time (within 10 seconds after the first person banked).
Note: Team 2’s run should be done extremely fast. Use supers if you have to. The motes left on the ground will disappear soon, and the previous player’s timer will be dwindling down. You’ll also have to contend with several shielded Vex goblins. You can’t push them all away from the conflux indefinitely.
There are times when you’d spawn closer to where the last set of mobs were killed, and the motes will be right next to you. However, there will be some instances when you’d spawn further back on the opposite side from where the motes are. Don’t worry, because you’ll usually have enough time to gather the remaining motes if you rush it:
Hey, if you have extra Titans in the group, then Destiny 2‘s “punchy blokes” can feel like superheroes. Titans can just Thundercrash their way straight to the motes:
You’ll have to do the same steps as before with the second relay. In case no one has the Enlightened buff anymore, it’s important that your teammates continue pushing away any shielded Vex goblins that spawn. It goes without saying that you can’t let a single Vex goblin sacrifice. Otherwise, that’ll mess your entire challenge attempt.
Alternate Strategy: Have less than 10 motes; two portals
This alternative strategy is only if you’re having a hard time reaching those leftover motes after you’ve spawned in. The idea, instead, will be to open both portals and send players through at the same time. Here’s how it should go:
- Divide the team into two groups of three — Team 1 (left) and team 2 (right).
- Open both portals at the same time.
- Send two players from each team to go inside their respective portals.
- These players will only pick up less than 10 motes. Having seven to nine motes each should be fine.
- Pull them back.
- The remaining players (from team 1 and team 2) should then go inside the portals that they’re assigned to depending on their team. They need to pick up a maximum of 10 motes.
- Pull them back.
- The players who went inside earlier will rush through their respective portals once more. They’ll gather the remaining motes they need in order to have 10 each.
- You now have 10 motes for each and every player in the fireteam — 30 for the left side, 30 for the right side.
- Everyone dunks on their assigned confluxes quickly.
The reason why the initial sets of players are only gathering less than 10 motes on their first run is because of the dwindling timer. You’ve got around 50 seconds when you last picked up a mote to bank, otherwise, they’d disappear while held by your character. However, picking up additional motes on your next run should refresh that timer.
There is one major issue with this strategy: three portal runs will have a number of shielded Vex spawns as well as floors that have disappeared. Things can get a bit hectic, so just keep pushing them away or hope that the boss disintegrates the floor where they’re standing.
The DPS phase
It’s highly suggested that you one-phase the Sanctified Mind once you begin the DPS phase. You’ll want to do a double stun/tether, pop your Well of Radiance/Ward of Dawn, throw void grenades with the Oppressive Darkness mod, and keep blasting it with Izanagi’s Burden.
If one teammate is using Divinity, make sure that you’re always hitting the boss’ crit spot and not the Divinity’s bubble. If you’re unable to one-phase the boss, then you’ll need to redo the above steps which can be a hassle. This is already one of the toughest raid challenges in Destiny 2: Shadowkeep, so the faster you can complete it, the better.
Oh, and if you really want to, you can also do the enhanced relay defender buff stacking exploit. This will allow you to do more damage while limiting it to a single stun/tether. Check out the video from Destiny 2 YouTuber Cheese Forever:
That does it for our “Zero to One Hundred” raid challenge mini-guide. We hope it helps you out. Completing this should net you a shader and even the Enlightened title if you already completed the other requirements.
Destiny 2: Shadowkeep is available on Steam. For more information, head over to our guides and features hub.
With the release of Shadowkeep, a ton of new content has been added for Destiny 2 players to enjoy. While many will be chasing down new guns, Exotics, and quests, others will focus on obtaining the three new titles that arrived with Season of the Undying. Perhaps the hardest of the three is Enlightened, which strictly revolves around the Garden of Salvation raid. This makes it quite tricky since you will also be relying on five other teammates for the vast majority of these triumphs.
So equip your Izanagi’s Burden and break out your Well of Radiance, because it’s time to earn the Enlightened title.
1. Beat the Garden of Salvation Raid
The first step towards this title is beating the Garden of Salvation raid. Perhaps one of the most difficult raids in Destiny 2, this activity is broken up across four separate encounters and one major jumping section. Starting at 890 Light, the final encounter ends at 940 Light, so we suggest being at least 940 before going into this raid. It will make your experience much easier, especially if you’re brand new.
2. Clan Night, Divinity, & Hidden Chests
After you’ve beaten the Garden of Salvation, it’s time to start working on some of the major triumphs. The first one should be obtaining the Divinity Exotic, which is started by visiting the raid entrance while on Patrol. What follows is a fairly lengthy quest that involves a bit of puzzle-solving in the raid. Thankfully, unlike previous raid Exotics, there’s no RNG tied to obtaining this weapon. We recommend using Youtuber Datto’s guide on how to solve the different puzzles.
As you’re progressing through your multiple playthroughs of this raid, make sure to grab the hidden chests. There are two in this raid, so you’ll need to run the Garden of Salvation a minimum of 5 times to unlock this triumph. The first one is right after the opening encounter in the underground jumping section. When you jump down the large hole head to the left towards the metal constructs. You should see an elevator going up and down. Directly below it, there’s a small hole that leads to a hidden chest.
You can find the second chest after the third encounter, right before you have to jump across the lake of Vex Milk. The chest sits on a branch in the large, hollowed-out tree on the left of this jumping section’s entrance. Additionally, you will also need to join a clan and complete the Clan Night triumph, which tasks you with finishing the Garden of Salvation with all clan members.
3. Beat the Raid With Every Element
Now that you have a handle for the raid, you will need to beat every encounter in it with everyone using the same elemental class. This means you’ll need to run the raid three times, each with the fireteam using all Arc, Void, and Solar. Solar and Void are easy enough, but Arc will be the real challenge since there’s no damage buffs or debuffs. If you’re on PC, you can try having everyone swap to the same elemental subclass at the end of the encounter before the chest spawns. This is because the encounter checks your class when you beat it, not when you start the encounter.
4. Finish the Static Raid Challenges
Unlike previous raids, the Garden of Salvation boasts both static and weekly rotating challenges. These vary wildly in difficulty, ranging from remarkably simple to downright frustrating. Here’s a brief overview of how to complete the four static raid challenges available:
Voltaic Tether – First Encounter
For this challenge, you are only allowed to tether to the box while under the effects of the Voltaic Overflow buff. This means when the encounter starts do not open the first door and have the three people going into the next room get the buff and unlock the second door. As long as you manage your buffs and keep an eye on the timer you should have no issues completing this triumph.
Repulsion Theory – Second Encounter
In order to complete Repulsion Theory, you can only tether from the box to the tower if you don’t have the Enlightened buff. This means you’ll need to wait for the timer to run out before you can tether and reobtain the Enlightened buff. While this may a few new tries, all it really requires is that your fireteam finds a new rhythm for completing this encounter.
Relay Rally – Third Encounter
To complete the Relay Rally triumph you will have to kill enemies without the Enlightened buff. All you have to do for this buff is have two people on the mote deposit point, so someone can kill the Goblins after their shields are broken. A person with the Enlightened buff can do damage, just not land the killing blow. Keep in mind, whoever tethers to start the encounter will have the Enlightened buff, so make sure some players don’t obtain this at the very beginning.
Stop Hitting Yourself – Fourth Encounter
Finally, the fourth static challenge tasks your fireteam with killing 20 Goblins with the building mechanic. Whenever the Sanctified Mind or you build a platform it will kill anything that’s on that section of the arena. You will need to fill up one of the two towers so Goblins won’t sacrifice themselves to it and then let the boss strip every piece of the arena. Now just let the Goblins stack up near that tower and then quickly rebuild it to kill all the enemies around it.
5. Complete the Weekly Challenges
Alongside the static challenges, there are weekly ones that are on a constant rotation. Most of these are fairly simple and should only require minor changes from your team. If you’re unsure which challenge is active, make sure to visit Niris.tv’s handy weekly reset guide! For those seeking a detailed strategy on how to beat each challenge, visit our guides linked under each section.
Leftovers – First Encounter
To complete Leftovers all you have to do not kill the Cyclopses that spawn in the rooms where the Consecrated Mind deposits the Voltaic Overflow charge. Any Cyclops at the end or when you’re trying to unlock a room can be destroyed.
Here’s our guide on how to finish the Leftovers challenge.
A Link to the Chain – Second Encounter
A Link to the Change tasks players with always tethering from the boxes to the tower at the same time. This means you’ll always have to communicate when everyone is tethering otherwise you will fail this challenge. Far and away this is the most complicated challenge, as it requires your team to move and kill with haste.
Here’s our guide on how to finish the A Link to the Chain challenge.
To The Top – Third Encounter
A relatively easy challenge, to beat To The Top you’ll be required to only deposit 10 motes at a time in the tower. If you deposit any less than 10 you will fail the challenge, so completing this triumph entirely rests on the mote team.
Here’s our guide on how to finish the To The Top challenge.
Zero To One Hundred – Fourth Encounter
Certainly the most difficult of the four challenges, Zero to One Hundred tasks players with filling up each tower to 30 motes within a second or two of the first deposit. Since it’s too slow for four people to bank before the challenge fails, you’ll need three people with 10 motes a piece. This requires everyone to be quite proficient at killing enemies as quickly as possible to ensure that you return before Enlightened enemies arrive.
Here’s our guide on how to finish the Zero To One Hundred challenge.
6. Complete a Flawless Garden of Salvation
If you want to unlock the Enlightened title then you will need to beat the Garden of Salvation without anyone dying. This is easier said than done, as a single death – even in the jumping sections – will require a complete reset. We recommend that you do not go for any challenges during a flawless run. You won’t want to burden yourself with any other requirements other than staying alive. Keep in mind there is no triumph for this, but beating the raid without dying will earn you a shader that is required to complete the Garden of Salvation badge.
Having finally gone flawless myself (after far too many attempts) here are a few things to keep in mind.
- Dying at any point negates the Flawless Triumph
- Have pre-determined roles before each encounter
- For jumping sections, have one player go by himself so they can pull the entire time into the encounter.
- Top tree Dawnblade is great for this since you can use your Super to save a poorly-timed jump.
- Avoid accidental suicides by never using grenade or rocket launchers.
- Izanagi’s Burden + Catalyst helps make the boss fights a little easier.
- During the Sanctified Mind fight, don’t build unless it’s absolutely necessary.
- For tethering to the boss, have a fourth person predetermined so they can assist if someone is heavily damaged.
7. Complete the Garden of Salvation Badge
In order to unlock the Enlightened title, you will need to earn all the loot available in the Garden of Salvation raid. This includes the armor pieces, shaders, weapons, emblem, and Divinity exotic. So far, the only item we do not know how to obtain is the Ancient Believer shader, as there’s been no word on how to unlock this. Our theory is you either need to complete every challenge associated with the raid or there’s a hidden secret hidden within that hasn’t been discovered.
Here’s everything you need to earn:
- Garden of Salvation Armor Set
- Reckless Oracle – Auto Rifle
- Accrued Redemption – Bow
- Ancient Gospel – Hand Cannon
- Sacred Provenance – Pulse Rifle
- Zealot’s Reward – Fusion Rifle
- Prophet of Doom – Shotgun
- Omniscient Eye – Sniper Rifle
- Divinity – Exotic Trace Rifle
- Inherent Truth – Raid Emblem
- Ancient Believer – Unknown
- Ancient Defender – Flawless Raid
Keep in mind, you only need to obtain these items on a single character, so don’t worry about getting a full armor set on each of your Guardians. Once you have acquired everything on that list, you will complete the badge and associated triumph.
OCT 19 – OCT 26
Weekly Challenge: Complete the Vault of Glass raid on Normal or Master difficulty.
Rewards: You can earn 4 Pinnacle Gear Drops from VoG
Master Challenge and Rewards:
|Challenge||Timelost Weapon||Curated Perks|
|Strangers In Time|
Earned by completing the weekly Master VoG challenge.
Found Verdict (Timelost) Shotgun
Earned by completing all Vault of Glass Master Challenges.
Overflow and Cluster Bomb
|Vault of Glass||Strangers In Time|
|Players must defeat the Praetorian and Wyvern at|
the same time.
|Deep Stone Crypt||Red Rover|
|All Guardians must be operator and shoot the two|
panels on the lower level (Requires three phases).
|Garden of Salvation||To the Top|
|Always deposit Ten (x10) motes at a time to summon|
|Last Wish||Forever Fight|
|Do not kill the smaller Ogres.|
NOTE: To get raid banners or pick up the Last Wish Raid Challenge bounty, visit Hawthorne in the Tower each week You do not need to pick up a bounty for the Vault of Glass, Garden of Salvation or Deep Stone Crypt raid challenges. For more info about the Vault of Glass raid, visit the VoG raid page.
VOG LOOT CHANGES
- Removed weapon drops from Master Vault of Glass encounter loot pools.
- Players are guaranteed to receive stat-focused armor from Master difficulty encounters.
- Master Vault of Glass loot lockouts have been separated from Normal.
- Both can now be looted independently each week.
- Drops will only be at Pinnacle Power from the first weekly clear of each encounter.
- For example, if you complete Oracles in Normal difficulty first it will award Pinnacle. If you later in that week complete Oracles on Master difficulty, it will award stat-focused armor but not at Pinnacle Power.
- Completing either encounter again after that will award Spoils of Conquest, and Masterwork Materials at Master difficulty.
VAULT OF GLASS
- 1. Confluxes: Wait for It…
- Every yellow-bar Wyvern must be killed as they are sacrificing themselves to the confluxes
- Possible Rewards: Found Verdict, Vision of Confluence, Corrective Measure, Arms, Class Item
- 2. Oracles: The Only Oracle for You
- Players cannot destroy the same oracle more than once.
- Possible Rewards: Found Verdict, Vision of Confluence, Praedyth’s Revenge, Arms, Legs
- 3. Templar: Out Of Its Way
- Don’t let Templar teleport.
- Possible Rewards: Fatebringer, Vision of Confluence, Corrective Measure, Arms, Chest Armor
- 4. Gatekeepers: Strangers In Time
- Players must defeat the Praetorian and Wyvern at the same time.
- Possible Rewards: Found Verdict, Fatebringer, Hezen Vengeance, Helmet, Legs
- 5. Atheon: Ensemble’s Refrain
- Each player teleported can only destroy one oracle in each spawn set.
- Possible Rewards: Praedyth’s Revenge, Corrective Measure, Hezen Vengeance, Helmet, Chest Armor plus Vex Mythoclast Exotic Fusion Rifle has a low chance to drop.
NOTES: The challenge requirements above are from r/RaidSecrets. Check out the VoG page for more details.
|Date||Challenge||Timelost Weapon||Curated Perks||High-Stat Armor Focus|
|August 10||Gatekeepers – Strangers in Time||Hezen Vengence||Overflow|
|August 17||Atheon – Ensemble’s Refrain||Corrective Measure||Dynamic Sway|
|August 24||Confluxes – Wait for It||Vision of Confluence||Strength|
|August 31||Oracles -The Only Oracle for You||Praedyth’s Revenge||Mobility|
|September 7||Templar – Out of Its Way||Fatebringer||Discipline|
|September 14||Gatekeepers – Strangers in Time||Hezen Vegenence||Intellect|
|September 21||Atheon – Ensemble’s Refrain||Corrective Measure||Resilience|
“The Only Oracle for You” Vault of Glass Raid Challenge Guide! | Destiny 2 by KackisHD on YouTube
“Wait For It…” Vault of Glass Raid Challenge Guide! | Destiny 2 by KackisHD on YouTube
“The Only Oracle for You” Vault of Glass Raid Challenge Guide! | Destiny 2 by KackisHD on YouTube
DEEP STONE CRYPT
- Red Rover (1st Encounter/Crypt Security): All players have to be operator and shoot the two panels on lower level (This challenge requires 3 phases).
- Copies of Copies(2nd Encounter/Atraks-1): Do not send any Debuffs into airlocks/space.
- Of All Trades(3rd Encounter/Taniks Ph. 1): Each guardian must do all three roles (Operator, Scanner, and Suppressor). Note: Players must complete a full phase with a buff for it to count.
- The Core Four(4th Encounter/Taniks Ph. 2): Guardians must dunk all four cores before DPS phases.
NOTE: Check out the Deep Stone Crypt Raid page for more details and guides.
How to Beat Deep Stone Crypt Raid Challenge 1 – RED ROVER (Destiny 2) by Fallout Plays on YouTube << Visit their channel for more videos!
How to Beat Deep Stone Crypt Raid Challenge 2 – COPIES OF COPIES (Destiny 2) by Fallout Plays on YouTube
How to Beat Deep Stone Crypt Raid Challenge 3 – OF ALL TRADES (Destiny 2) by Fallout Plays on YouTube
“Of All Trades” Guide by u/JoeGibbons:
Deep Stone Crypt CHALLENGE: Core Four (How to Beat) Destiny 2 by Fallout Plays on YouTube << Check out their channel for more Destiny 2 videos!!
GARDEN OF SALVATION
- Zero to One Hundred (Fourth Encounter – Sanctified Mind): Once you deposit motes, you have 10 seconds to fully fill the bank. This applies to both banks. Credit: @AyyItsChevy(Note: If you are aiming to get the Enlightened Triumph Title here is a post listing all the requirements for this)
- To The Top (Third Encounter): Always deposit Ten (x10) motes at a time to summon the boss.
- A Link to the Chain (Second Encounter): All six fire team members must replenish enlightenment at the same time.
- Leftovers (First Encounter): Complete the first 2 rooms without killing specific Cyclopes.
How to beat Destiny 2’s ‘Staying Alive’ Garden of Salvation raid challenge by digitaltrends.com
How to Beat the Leftovers Garden of Salvation Challenge by Heavy.com
Destiny 2: Shadowkeep | Leftovers Raid Triumph – Staying Alive Challenge by Speer Gaming on YouTube
NEW “A Link to the Chain” Raid Challenge Guide! | Shadowkeep by KackisHD on YouTube
- The Summoning Ritual (Kalli): Activate all 9 plates, kill all Knights, and kill all Ogres in the middle before doing damage to Kalli.
- Which Witch Challenge (Shuro Chi): Do not get hit/take damage from Shuro Chi’s Arc Blast.
- Forever Fight (Morgeth): Do not kill the small Ogres.
- Keep Out (Vault): Unlock the vault and keep Might of Riven Knights out of the center room.
Shuro Chi “Which Witch” Challenge Guide by Polygon.com
How to Beat the Summoning Ritual Challenge in Last Wish Raid by Gamerant.com
Keep Out Destiny 2 Last Wish raid challenge guide by Shacknews.com
How to Beat the Vault Challenge the Last Wish Raid by gamerant.com
Destiny 2: How to Complete The Forever Fight Bounty – Morgeth’s Challenge by GernaderJake
“Which Witch” Challenge Guide – Shuro Chi – Destiny 2 Forsaken
Destiny 2 : Forsaken | Weekly Raid Challenge – The Summoning Ritual – New Level 4 Clan Reward!!
Last Wish “Keep Out” Vault Challenge by Sweatcicle
- Strength of Memory (Riven): Players must not shoot the same Riven eye more than once.
How to complete the Last Wish Strength of Memory challenge in Destiny 2 by allgamers.com
Leviathan Challenges | Prestige Raid Lairs Challenge
Crown of Sorrow | Last Wish | Scourge of the Past
You must log in to post a comment.Sours: https://kyberscorner.com/destiny2/raid-challenges/
Garden of Salvation raid guide - Destiny 2
Those looking for a Garden of Salvation raid guide should look no further. This latest raid, included with Destiny 2: Shadowkeep, tasks players with venturing back to the Black Garden to take down an ancient evil. Though it is a short raid, it is extremely challenging with encounters being a test of endurance.
- Evade the Consecrated Mind – Embrace
- Summon the Consecrated Mind – Undergrowth
- Defeat Consecrated Mind
- Defeat Sanctified Mind
Garden of Salvation raid guide
Set in the Black Garden on Mars (but accessed via the Moon), the Garden of Salvation is Destiny 2’s seventh raid. This raid is a similar length to Crown of Sorrow, with the challenge being slightly higher due to the endurance factor and the forced division of your team.
Garden of Salvation has a recommended Power of 940. Though the first encounter isn’t as high, it’s worth being at least 920 before attempting to take down the final boss. To do this, make sure you’re completing all the activities in Shadowkeep that reward Powerful drops.
After a slew of nerfs and changes to the meta, the weapons of previous seasons are no longer as reliable.
However, the most important tool in the Garden of Salvation is your Seasonal Artifact. This artifact contains two critical mods that are essential in taking down champion enemies: Overload Rounds and Anti-Barrier Rounds. These only work in the following weapons types: Hand Cannons, Auto Rifles, Submachine Guns.
Ideally, you would want to use a Void SMG to easily bust minotaur shields, which is why the Recluse is so good. The only other option that can be pulled from Collections is Resonance-42, a Year 1 SMG. Alternatively, use an Auto Rifle in your Kinetic or Energy slot. Null Calamity 9, Positive Outlook, and Solemn Hymn are all Void.
As for your Power weapon, One Thousand Voices will tear through tough enemies. If you’re not lucky enough to get one from the Last Wish raid, a grenade launcher like Wendigo-GL3 makes light work of enemies. Thanks to a recent rebalance, it’s now easier to acquire too.
As with all Destiny 2 content, more often than not it’s best to use the Class you’re most comfortable using. The following subclasses are what my team found most beneficial, so it’s worth considering if you’re team is struggling.
Warlock’s have the choice of Voidwalker’s top tree for the slow-moving Nova Bomb. This is excellent at clearing Angelic enemies and the champions, as well as for general add-clear. Similarly, bottom tree Dawnblade offers some of the best add-clear in the game.
For Hunters, their best tool is going to be a Nightstalker’s Shadowshot. This tether neutralizes a lot of enemies and ensures your allies can refresh their own Supers.
Titans have a few options thanks to their sheer power. Sunbreakers utilizing the Shadowkeep Exotic armor, Phoenix Cradle, can give Sun Warrior to their allies, providing more power for your team. On top of this, the roaming power of Sunbreaker is an asset when it comes to managing enemies. Another option is Sentinel, specifically for the Ward of Dawn. This offers a safe haven which is especially useful during the second encounter.
Evade the Consecrated Mind – Embrace
The first encounter in the Garden of Salvation has players evade the Consecrated Mind. To do this, teams split into two in order to open doors and collect Voltaic Overflow. The end of the section is a mad dash through an open field.
- Create a tether chain to the Vex barrier to start encounter
- One group pushes to next barrier, killing the Angelic and tethering the door open
- Other group stays near Consecrated Mind, collecting its Voltaic Overflow
- When Consecrated Mind moves, the back team leapfrogs over the forward team into the new area
- Continue leapfrogging, collecting Voltaic Overflow and tethering the Vex barrier open
- When in the open field, collect Voltaic Overflow and fight to the other side to end the encounter
- Voltaic Overflow – Consecrated Mind will create a Voltaic Overflow every 60 seconds or so. Unless picked up, it will explode and kill the team. A player who picks it up will receive a 2 minute 30 second timer. Collecting another one while this timer is still going will kill the player.
- Angelic – A special type of Hydra that must be killed to unlock the box, allowing players to use it to tether open a door.
- Tethering – Standing near an unlocked Vex box and shooting it creates a tether, which links between all nearby players. This is used to unlock the locks on the Vex barriers.
- Overload Minotaurs – Giant Minotaurs that can only be dealt significant damage when disrupted using Overload Bullets.
To start the fight, three or four players will need to create a human tether from the floating box to the door. Shoot the box to create a tether. When the door opens, the fight will begin.
Three players will need to stay in the first room to kill enemies and deal with the boss. They will need to collect the Voltaic Overflow that the boss creates.
Three players will need to press forward, fighting to the Vex barrier. On the way to each barrier is an Overload Minotaur which can only be dealt significant damage after being staggered with Overload Rounds.
Defeat the Angelic and use the Vex box to create a tether to the barrier to unlock it. The Vex box can be in a few locations around the door – search for it on your approach.
Once a Vex barrier is opened, Consecrated Mind will move up to where the barrier was. When the boss moves, the team further back will need to move up, pushing past the boss to the next Vex barrier. They will need to deal with an Overload Minotaur and an Angelic as well.
This leapfrogging system is continued up to the final Vex barrier. This last barrier has three locks, and so three Vex boxes must be used to open it. Consecrated Mind will be waiting on the other side, so speed is of the essence.
When the final Vex barrier goes down, all players will need to press onwards into the open field. This field is full of Cyclops, Overload Minotaurs, and has the Consecrated Mind creating Voltaic Overlfows along the way.
The main goal of the final stretch is to reach the end. How you approach this is personal preference, but having a couple of players focus on killing the Cyclops can make it easier for others to press forwards. The same applies to the Overload Minotaurs. Keep them distracted so at least one player can make it to the end.
After Consecrated Mind disappears, the encounter is over and you can collect your loot from the chest.
Summon the Consecrated Mind – Undergrowth
The second encounter in the Garden of Salvation tasks players with summoning the Consecrated Mind. This is accomplished by securing four relays at the four corners of the area and holding them until the center Vex barriers unlock.
- Kill the Goblins in the center to start the encounter
- Two players defend the first relay while four players rotate clockwise to the next relay
- Four players clear Relay 2 and leave one player there to defend it. The rest push on.
- Three players clear Relay 3 and leave one player there to defend it. The rest push on.
- Two players clear Relay 4 and leave one player there to defend it
- One player from Relay 1 and the last player float between each relay, helping clear enemies and refreshing the Enlightened buff
- Each relay will be assaulted by three Angelics. Once all 12 are defeated, the center Vex barrier will drop
- All players fight to the center and defend Relay 5 until the encounter ends
Credit to Ash Stevens for the Garden of Salvation Undergrowth map
- Barrier Hobgoblins – Giant Hobgoblins that generate a shield to heal themselves that can only be broken with Anti-Barrier Rounds.
- Relays – Must be defended from Vex and charged using Vex box and tether. There are five in the map, one in each corner and one in the very center for the final wave of enemies. Provides an Enlightened buff when tethered. Once activated, the portals at the back will activate allowing for quick access to each corner.
- Tether – Each area has a Vex box that must be used to create a tether to the relay, refreshing it if any Vex have uploaded. It also provides the Enlightened buff.
- Enlightened – A 44 second buff that allows players to break the white shields of enemies.
- Angelics – Hydras that must be killed to unlock the Vex boxes. These assault the relays in groups of three once all four relays are active.
This fight in the Garden of Salvation raid is all about endurance. There are no puzzles to figure out, there’s just managing buffs and trying to survive an onslaught of enemies. It’s worth noting that there are a lot of ways you can approach this fight, this is just the method that was most reliable for my team.
To start the encounter, defeat the three Goblins before they can upload. At this point, four players should begin rushing clockwise toward Relay 2. The two players at Relay 1 should take down the Angelic and use the Vex box to charge the relay to get the Enlightened buff when needed.
Meanwhile, the four players need to defeat the Barrier Hobgoblins and kill the Angelic. Use the Vex box to get the Enlightened buff and then leave one player behind to defend Relay 2. This lone player should work with the two players at Relay 1 to get a buff refresh.
Three players will now need to attack Relay 3, clearing the Barrier Hobgoblins and the Angelic, and getting the Enlightened buff. Leave one player there to defend the relay while the last two players push to Relay 4. At this point, if you're able to, send one player from Relay 1 to Relay 4 to help secure it. This relieves a lot of the pressure from the two players pushing to this location.
Again, clear the Barrier Hobgoblins and Angelic, clear the enemies and get the Enlightened buff – which will activate the final relay.
At this point, it’s about defending each relay as enemies assault it. There will be normal enemies, white-shield enemies, and Angelics. The white shield can be easily removed with a single bullet while Enlightened.
Look out for the on-screen prompt that reads “Undergrowth defenses deployed”, this signals that three Angelics are attacking a relay. Work together to clear these Angelics before they overrun a relay. Remember to use the Vex portals to quickly jump between each corner.
After each relay has been assaulted, the center Vex barrier will fall, granting each corner access to the center. All players should carefully fight through to the center where the final relay awaits.
The fight is exactly the same as before, but this time it’s one location. Defeat the Angelic and then group up to tether the relay. Hold out against the onslaught of enemies. Any time all of the Angelics are defeated, make sure you use the Vex block to refresh the relay. Defend this relay until three waves of enemies are killed, at which point the encounter will end and a loot chest will spawn.
Defeat Consecrated Mind – Undergrowth
The third encounter in the Garden of Salvation raid tasks players with defeating the Consecrated Mind. This takes place in the inner area of the Undergrowth and involves depositing motes and shooting the Consecrated Mind’s eyes.
- Create a tether from the Vex box to the center relay to start the encounter
- Three players locate the bank and start killing minotaurs and collecting motes. Player that collects motes deposits them and uses the Enlightened buff to pop the white shields.
- Other three players follow the Consecrated Mind. One player collects the Voltaic Overflow and calls out which eyes are red, the inside or outside.
- Switch player roles if all three players have Voltaic Overflow counters.
- When 30 motes are collected, everyone follows the boss to the bank and the damage phase begins.
- Shoot all of the red eyes to stun the boss, opening its weak point. Shoot the center of the boss as it retreats. Repeat the steps until the boss is defeated.
Credit to Ash Stevens for the Consecrated Mind fight map.
- Motes – Minotaurs will spawn down the lanes and drop motes when killed. Collect motes and deposit them in the relays. Bank 30 motes to activate a damage phase. After collecting a mote, the player will receive a 60 second counter, if the counter reaches zero before the motes are banked, the player will lose all the motes. Players can hold a max or 10 motes at a time.
- Relays – Every round, one of the four relays in the corners will become the bank. This will be shown by it glowing brightly. Thirty motes must be banked to activate a damage phase.
- Enlightened – Whenever a player banks motes, they will receive the Enlightened buff. They must then defend the relay from white-shield enemies.
- Voltaic Overflow – The boss will fire out a Voltaic Overflow that must be collected or it wipes the team. A player who picks it up will receive a 2 minute 30 second timer. Collecting another one while this timer is still going will kill the player. The player that picks up the Voltaic will be locked in place and will need to provide information on the eye mechanic.
- Boss Eyes – When a player collects the Voltaic Overflow, they will become trapped. The boss will spread out its fins, shining its eyes. The player that got the charge will need to call out which eyes are red: in or out. Assisting players will need to shoot the correct eye to free the player that’s trapped. If the three correct eyes are not destroyed, the trapped player will die.
To start the fight against the Consecrated Mind, create a tether chain from the Vex box to the relay. Once the boss spawns, players will need to quickly start performing their roles.
Three players should locate the Minotaur and kill it, ensuring one person collects the motes. The idea is to have one player collect 10 and then the next player starts collecting. Deposit the motes once you have 10 or before the timer runs out.
The other three players will need to follow the Consecrated Mind. Have one player collect the Voltaic Overflow while the other two flank them. The trapped player should look at the boss, and as soon as they see which eyes are red, call it out, either “in” or “out”.
The two other players should shoot the eye that corresponds to in or out. The player that is trapped should always shoot the top fin, while the two players flanking should shoot the left and right fin. This way all the eyes get destroyed and there is no doubling up.
At some point, all three players are likely to have the Voltaic Overflow debuff, meaning they’re unable to collect another charge. When this happens, you will need to sub in one of the mote collectors to take the Voltaic Overflow.
When 30 motes are banked, a message will appear on screen stating, “The Consecrated Mind is drawn to the overloaded relay”. Follow the boss to the bank and prepare for the damage phase.
As Consecrated Mind arrives, all of its eyes will glow red. Destroy all the eyes to force it to open its weak point. Shoot the very center of the boss to deal damage as it retreats back to the center. Repeat this process until it dies.
Defeat Sanctified Mind
The last encounter in the Garden of Salvation is against the Sanctified Mind. The goal of this encounter is to create a tether from the relay to the boss. To do this, 30 motes must be deposited in each relay.
- Begin the encounter by shooting the boss, defeat the enemies, kill the Angelic
- Destroy the boss' shoulder or knee, or both, and send player(s) through to collect motes. When they’ve collected 10, destroy the shoulder/knee to bring them back. Repeat until 30 motes are in each relay.
- Defeat the enemies that spawn, including the Angelic
- Boss will show a blue or orange plus sign. Use the appropriate relay to create a tether to the plus sign. Once it is broken, immediately make a tether to the boss using the opposite relay.
- Deal damage to Sanctified Mind and repeat the above steps
- Relays – There are multiple relays in the boss arena, but only two are activated at a time. Deposit 30 motes in both active relays to fully charge them. Relays are used to tether to the boss' sign, stunning him for a damage phase. The relay’s tether can also be used to bring back platforms the boss destroys. The left relays are always blue and the right relays are always orange. Relays also provide an Enlightened buff after depositing motes.
- Motes – The islands on the left and right have enemies that drop motes when defeated. Collect these motes and deposit them into the relays. Depositing motes grants the Enlightened buff, allowing players to destroy the white shields. The motes are also color coded. Orange motes can only be deposited into the orange relay and blue motes can only be deposited in the blue relay. Motes expire after 60 seconds, so players cannot hold onto them indefinitely.
- Boss shoulder/knee – Destroying the boss’ knee or shoulder creates a portal that grants access to the side islands allowing players to collect motes. When a player is on the island and a shoulder/knee is destroyed, they will be pulled back to the main arena. Each time the shoulder/knee is destroyed, a Cyclops will spawn.
- Platforms – Whenever a shoulder or knee is destroyed, the boss will destroy a platform at random. If you’re on a platform when it breaks, you will die. These platforms can be rebuilt using the tether from the relay.
- White Shields – These shields can only be destroyed by someone with the Enlightened buff. The shields break after a single bullet, so the Enlightened player(s) should just focus on breaking shields.
The strategy my team found most effective was to charge one relay at a time. When one relay is charged, focus on charging the second relay. Though it does increase how long it takes to defeat the boss, it increases the number of players left defending the main arena.
Divide your fireteam into three pairs: Mote Team 1, Mote Team 2, and Platform Team. The mote teams are responsible for collecting motes and depositing them, while the platform team needs to defend the relays and rebuild platforms.
Start the Sanctified Mind encounter by shooting the boss. Defeat the enemies that spawn, paying attention to the Angelic. Once the Angelic is defeated, the relays will be unlocked and you can start damaging the boss’ shoulder or knee.
Destroy the shoulder and send through Mote Team 1 to collect motes. The goal is for each Mote Team to collect at least 15 motes before coming back. When Mote Team 1 has 15 motes, destroy the shoulder (bringing Mote Team 1 home) and immediately send through Mote Team 2.
When Mote Team 2 has 15 motes, destroy the shoulder to bring them home. At the same time, destroy the knee and send Mote Team 1 to the other side to collect 15 motes. When Mote Team 1 has 15 motes, destroy the knee to bring them home and send Mote Team 2 over to collect the final 15. Destroy the knee to bring Mote Team 2 home when they’re ready.
Whenever a Mote Team comes back, have one player immediately deposit the motes while the other holds onto their motes until the last possible moment. This ensures that there is a good overlap with the Enlightened buff. Mote Team players should pop the white shields and help defend the relays.
While all of this is happening, the Platform Team will need to be defending the relays, destroying the Cyclops when they spawn, and rebuilding the platforms. To rebuild a platform, pick one that has been destroyed and then use the relay’s tether to chain to the plus symbol, after a few seconds the platform will reappear.
Once each relay has 30 motes, Sanctified Mind will enter a pre-damage phase. The boss will march forward and display a plus symbol. The color it shows is the first relay you must use to stun the boss. Get to the correct relay and clear the enemies.
When the Angelic dies, the relay will unlock. Tether to the plus symbol (minimum of 3 players required, recommended 4) using the relay that matches the color of the symbol. As the symbol shatters, shift immediately to the other relay and create a tether to the boss to break the second symbol. The second symbol will always be the opposite color of the first.
After breaking the two symbols using the tether, group up and deal damage to Sanctified Mind. The boss will stand on the ground for a few seconds before hovering in mid-air. The critical spot is its stomach. Repeat the process until the boss is defeated.
Sanctified Mind tips
There are a few points in the Sanctified Mind fight where players might struggle. There’s a lot going on, the arena will be breaking apart, enemies will be constantly spawning, and various mechanics will be demanding attention. On top of all this, dealing damage to the boss is a challenge in itself.
When recreating platforms, try to pick platforms that are critical to the fight. Platforms on the outskirts are less important than those in the middle or those around the relays. Figure out who is the first person in the tether and who is standing near the plus, that way there’s no confusion.
As for tethering to the boss’ symbol, set an order of who will be at what point in the chain. If you’re not in the chain, get as far away from the relay and tether-players as possible so you don’t get accidentally tethered.
While there is a small window to damage the boss during the two symbols, it’s more important to get the second tether than it is to damage. Have the players who aren’t in the tether chain deal additional damage.
In terms of actually damaging Sanctified Mind, a Ward of Dawn with Weapons of Light is exceptionally valuable. While the damage doesn’t stack, a Well of Radiance provides bonus health, which allows players to ignore the radiolarian fluid damage.
For weapons, Izanagi’s Burden is going to be the highest damage-output available to players. As for Power weapons, using one of the best Grenade Launchers in Destiny 2 is a good idea. Ideally, a rapid-fire launcher with Spike Grenades makes for a good option and provides valuable add-clear in a pinch.
The Garden of Salvation raid offers an intense series of challenges that will push a Fireteam to its limits. By using this Garden of Salvation guide, you should have a good grasp on the mechanics of the raid and some strategies to help you complete encounters. For guides on the previous raids, check out the Shacknews Destiny 2 complete strategy guide.
Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shacknews as a Guides Editor. There's nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can Tweet him: @SamuelChandler
Of salvation challenge rotation garden
Destiny 2 Garden of Salvation raid challenges Zero to One Hundred, To the Top, A Link to the Chain, Staying Alive explained
Garden of Salvation challenges see the return of bonus raid objectives in Destiny 2, pushing players to their limits by giving them an extra consideration within a boss battle, but give bonus challenge rewards for their efforts.
When it comes to Destiny 2's latest raid, the Garden of Salvation, November 5th, 2019 saw the first raid challenge go live - Staying Alive (also known as Leftovers in the Triumphs listing), with three more arriving in the following weeks, including A Link to the Chain, To the Top and Zero to One Hundred.
On this page:
The following Garden of Salvation challenges page assumes you already have a knowledge of the basic strategies to the raid, as though we'll outline the solutions, knowing how to complete them originally will help with your understanding.
Also - it's worth noting that you do not need to pick up this Raid Challenge from Hawthorne in the tower as with previous bounties.
How to beat the Staying Alive (or Leftovers) challenge in Destiny 2's Garden of Salvation
The core of Destiny 2's Staying Alive challenge is to ensure that the dual cyclops in the first two rooms are not killed, significantly upping the difficulty of each area.
Instead, these Cyclops will spawn when the other team makes progress in their designated area but they still pose a threat to your survivability.
If you've already completed this encounter, there isn't much difference in your approach. You clear each room, pick up Voltaic Overflows, and tether open the closed doors as per usual.
The large difference is knowing that you need to kill the singular Cyclops that awaits you when you first open the door to the next room, but when two Cyclops spawn later in that room they cannot be killed.
Our fireteam also avoided killing the plethora of Cyclops that spawned in the final stretch with most players opting to skirt the sides of the runway until they needed to pick up a Voltaic Overflow, but other strategies have stated they opted to kill these enemies and still completed the challenge.
How to beat the A Link to the Chain challenge in Destiny 2's Garden of Salvation Raid
The Garden of Salvation raid challenge, A Link to the Chain, takes place during the second encounter, and to complete it, all players need to receive the enlightened buff at the same time.
While players do not need to converge on one singular relay - any of the four will do - they will have to ensure that there are no stragglers.
The team will need to maximise coordination, so before you start, we recommend nominating one person to become the coordinator who tells the team to activate the buff.
The most effective approach is to have all six guardians tether are the first relay, then split into three teams. The first team will go left, the second team will remain at the first relay, and the third team will go right.
These teams should all progress towards their target and kill all enemies in the area. When those areas are cleared you should countdown to activate the buff at the same time. One player from the first team and third should then stay with the relay and kill enemies while the second person continues on to the final relay at the back.
After the wave of enemies subsides, both solo players on the left and right relays should return to the first relay of the encounter and begin the countdown.
From then on, players should split to ensure that always have at least two players at a relay for a buff phase. It's possible to have three players converge on the initial relay and the final relay, or to have three clusters of two guardians at the relays of your choosing.
Both of these strategies have their pros and cons, but both have the same result. So long as your team observes a countdown and all shoot the box simultaneously there should be no issue.
After you've cleared the waves of Angelics on the outer relays, your whole team must then converge on the centre and connect to the conflux in the centre.
Due to the large number of enemies that spawn it might prove difficult to tether at the same time, but you must ensure that all players continue to tether together or the challenge will fail.
How to beat the To the Top challenge in Destiny 2's Garden of Salvation Raid
The Garden of Salvation raid challenge To the Top takes place during the third encounter, and to complete it, you need to deposit motes 10 at a time at the conflux.
For this encounter it's best to split the fireteam equally as two squads; the motes team and the boss team. In this specific challenge, the motes team must always deposit 10 motes at the conflux each time, whereas the boss team would tackle the encounter as usual.
For the motes team, instead of all waiting to kill the first minotaur, one of them will have to run directly to the conflux after they tether to the initial box to prevent any Vex from sacrificing.
As the initial player from the motes team is defending, another member of the team should kill two minotaurs and pick up all 10 motes as quick as possible.
They should then switch with the initial defender of the conflux while the next member of the motes team kills their two minotaurs, then repeat this process one more time.
After 30 motes have been deposited, the damage phase will start as usual. It's best to try and kill this boss in a single phase, as when progressing to a second phase, there is less time for the cycle of minotaurs to be killed again prior to any Vex sacrificing at the conflux - but that doesn't mean it's impossible.
How to beat the Zero to One Hundred challenge in Destiny 2's Garden of Salvation Raid
The Garden of Salvation raid challenge, Zero to One Hundred, takes place during the fourth and final encounter, and to complete it you will need to fully fill each conflux with 30 motes within 10 seconds of initially banking the first set of motes.
To complete this challenge you will need to split your fireteam into two, one team for the red conflux and one for the white conflux.
In your teams, you will want to send an initial single player through the portal by shooting one of the red weak spots on the boss, have them kill all the enemies therein and pick up 10 motes, then the players outside should pull them out by shooting the corresponding weak spot on Sol Inherent.
This player will now have between 40 and 50 seconds before their motes expire, so the next team will have to be quick.
When the first player returns, the two remaining players on each side should enter and pick up the motes the initial player left behind and focus on killing those enemies in the area.
If done correctly, the second team of players should both have 10 motes and the initial player should also be waiting at the conflux with 10. As the second set of players are pulled back, the first player should wait for them to close in on the conflux and deposit them back-to-back.
If the team does not deposit back-to-back and fails to place all 30 motes in 10 seconds for each conflux, both white and red, the challenge will fail.
It's worth noting that each conflux has to be complete within 10 seconds of its respective motes being deposited, and both confluxes do not need to be filled simultaneously.
Alternatively, there is an inverted method which involves two players initially entering the portals and deliberately picking up less than 10 motes each before being pulled. As those players are pulled, the one remaining player in the team should then enter and gather 10 motes before the original team of two brings the player back and enters again to top their motes up to 10 each before depositing and reset their mote timer.
Both of the aforementioned methods work and it largely comes down to preference and the speed in which you clear the enemies in the portal that drops motes.
After all motes are deposited, you progress to the damage phase as normal. Should you not clear the boss in one phase, you will once again need to repeat the process of filling a conflux within 10 seconds again.
This year's Festival of the Lost has arrived - which includes the Book of the Forgotten and Jurassic Green to unlock. Elsewhere in Season of the Lost, there are new Exotics such as the Ager's Scepter and the long-awaited arrival of crossplay. New activities include the Wayfinders Voyage, the Astral Alignment activity and finding Atlas Skew, Trivial Mystery, Enigmatic Mystery, Ascendant Mystery, Data Cache, Parallax Trajectory and Ascendant Anchor locations. Elsewhere, we've seen new Nightfall weapons such as the Uzume RR4, Plug One.1 and Hung Jury SR4. Other recent new features include transmog and materials Synthstrand, Synthcord and Synthweave, the Splicer Gauntlet and Decrypted Data used to upgrade it.
Destiny 2 Garden of Salvation challenge rewards
When it comes to rewards, you'll notice a second chest will spawn just across from your usual one when you have completed the challenge.
Inside will be an additional piece of Pinnacle Gear, bringing you one step closer to that ever elusive Pinnacle power level.
Unfortunately, this chest does not appear to pull from a different loot pool, so it's the same standard equipment you'd expect from your standard chest within the raid.
On top of that, completing all of the Raid Challenges as they become available will net you with a raid specific shader, which each one gives you a Triumph. These count for a significant chunk of the Triumph activities needed to earn the Garden of Salvation title, Enlightened.
Destiny 2 Weekly Reset: New Nightfall, Challenges, and Rewards
By Derek NicholsUpdated
The weekly reset for Destiny 2 is live and here are all of the new details including Nightfall strike, Shattered Realm mission, challenges, and more.
Updated October 19, 2021: With the 2021 version of the Halloween-inspired Festival of the Lost event in full swing, Bungie has been making numerous tweaks to the event, specifically to the way players have been gaining resources. Players have been seatching for the optimal and fastest way to farm for Candy and Spectral Pages, typically running Wrathborn Hunts, Expunge Missions, and the short Lake of Shadows Nightfall over and over, due to their high yeild of materials. However, Bungie reduced the effectiveness of these activities, pushing fans to find a new method.
While the changes no doube upset players, the good news is that Destiny 2 still has numerous ways to earn materials to help acquire those new masks for this year's event. However, it seems a new controversy has broken out, which has slowly been gaining momentum since the announement of the Witch Queen expansion and 30th Anniversary content pack. Fans have taken to social media to discuss the expansion's price tag and the confusing content that is and isn't included inside of the Witch Queen Deluxe Edition.
RELATED: Bungie Hints at Upcoming Destiny 2 Adrenaline Junkie Weapon Perk Changes
For now, Week 9 has finally arrived which also means that the Destiny 2 weekly reset has also happened as well. As usual, this means an influx of refreshed and new content including Shattered Realm rotation, weekly challenges, missions, and more. For the complete look at all of the new content available for the week of October 19 including, Nightfalls, Crucible modes, and challenges, here is everything players need to know.
Weekly Nightfall and Modifiers
Nightfall Strike The Ordeal: Exodus Crash
- Scorched Earth: Enemies throw grenades significantly more often.
- All previous modifiers.
- Champions: Barrier and Overload
- Champions: Fallen
- Hero Modifiers: Extra Shields
- Thaviks's Implant: Incoming Arc and environmental damage increased.
- All previous modifiers.
- Equipment Locked: Unable to change equipment once the mission starts.
- Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
- Legend Modifiers: Locked Loadout, Match Game, and Extra Shields.
- All previous modifiers.
- Chaff: Radar is disabled.
- Master Modifiers: Champions: Mob, Locked Loadout, Match Game, and Extra Shields.
- Champions: Mob: This difficulty adds more champion enemies.
Grandmaster Nightfall Details:
- Arach-NO! - When defeated, Fallen Vandals spawn a web mine at their feet.
- Grandmaster Nightfall includes Match Game, Equipment Locked, Extinguish, Limited Revives, Join in Progress Disabled, Contest, and Extra Shields. Players will want to be at least at power level 1345 in order to snag pinnacle gear and adept versions of Nightfall loot.
- Powerful (Tier 1) Reward: Earn 3 points for completing runs with higher difficulties granting additional points.
- Pinnacle Reward: Get a 100K score to earn a pinnacle reward.
- The Nightfall exclusive loot this week is: Impact Velocity sparrow, The Comedian shotgun, and Shadow Price auto rifle. Adept versions will drop for Grandmaster Nightfall completions.
Vanguard Strikes: Complete 3 strikes in the playlist.
Elemental Modifier: Arc Singe
Season of the Lost Activities
During Season 15, players have new missions to complete. Astral Alignment has players working together to align the Dreaming City's ley-line network in a brand new 6 player matchmade activity. This week introduces the Legendary version of the Astral Alignment, which will need to be completed to claim the triumph as part of the Seasonal title. Players should be at least power level 1320 and loadouts are locked so weapons can't be swapped out mid activity.
Constant Legendary Modifiers:
- Champions: Overload and Unstoppable
- Equipment Locked
- Match Game
The weekly mission continues with the next parts to the Wayfinder's Voyage inside of the Shattered Realm, taking players there in order to find Mara Sov's lost Techeuns aka tech witches. This week, the Ruins of Wrath with Hive enemies is the featured Shattered Realm.
For player's who have finished the Season of the Lost exotic quest Tracing the Stars and obtained the Ager's Scepter trace rifle, the weapon catalyst continues to drop in the Astral Alignment activity. Thankfully, it's fairly easy to obtain as it has a random chance to be rewarded for opening Wayfinder Troves for completing Astral Alignment events.
Europa: Exo Challenge, Eclipsed Zone, and Empire Hunt
This week on Europa, players can participate in the Simulation: Survival mission for the Exo Challenge. Players will need to survive waves of Vex.
Eclipsed Zone: Asterion Abyss
Empire Hunt: Kridis, the Dark Priestess
Season Pass Challenges
Season of the Lost has arrived and so to has an all new set of weekly challenges to work through. Over the next 10 weeks or so, players can complete a number of different style challenges involving finishing the seasonal quests, taking part in various activities, as well as defeating enemies to unlock resources, experience, and more. Here's a complete breakdown of the fifth week of challenges:
- Astral Assault - Defeat combatants with Auto Rifles and melee attacks. Defeating combatants in Astral Alignment grants bonud progress.
- Legendary Ley Liner - Complete the Astral Alignment activity at Legendary difficulty.
- Trial by Firing Squad - Win multiple rounds in the Trials of Osiris.
- Elemental Gambit - Complete Gambit matches with each elemental subclass.
- Armory-Wide Calibration - Calibrate Kinetic, Energy, and Power weapons. Bonus progress against Champions.
- Elemental Splicing - Complete strikes as each elemental subclass.
For tips on how to complete previous weekly challenges, make sure to visit our Season of the Lost Challenge Guide.
- Vault of Glass - Strangers in Time (Gatekeeper) with Hezen Vengeance Timelost legenadry rocket launcher on Master difficulty.
- Deep Stone Crypt - Red Rover
- Garden of Salvation - To The Top
Crucible and Gambit
Complete Crucible Matches - Finish 3 total Crucible matches.
Weekly Crucible Playlist - Showdown.
Gambit - Complete 3 Gambit matches.
Trove Guardian is located in the Archer's Line, while the Wandering Nightmare is the Fallen Council also in Archer's Line.
For Nightmare Hunts, players can take on Insanity, Despair, and Fear.
The Dreaming City is a weak curse level this week, which means Petra Venj can be found in The Strand. She's offering Broken Courier mission for the next week. The Blind Well features Scorn enemies and the plagues, Sikariis and Varkuuriis.
Finally, the Ascendant Challenge is Forfeit Shrine in the Gardens of Esila.
Xur, the exotic merchant of Destiny 2, arrives every weekend until reset, giving players a short window to check out what he has in stock. Here's what the merchant has this weekend:
- Lunafaction Boots (Warlock leg armor) – 23 Legendary Shards
- Oathkeeper (Hunter gauntlets) – 23 Legendary Shards
- Ursa Furiosa (Titan gauntlets) – 23 Legendary Shards
- Graviton Lance (Pulse Rifle) - 29 Legendary Shards
- Dire Promise (Primary Hand Cannon)
- Last Perdition (Energy Pulse Rifle)
- Cold Denial (Primary Pulse Rifle)
- Main Ingredient (Energy Fusion Rifle) - Recommended
- IKELOS SR v1.0.2 (Energy Sniper Rifle)
- Temptation's Hook (Heavy Sword)
- Bottom Dollar (Energy Hand Cannon) - Recommended
- Kairos Armor Set
Make sure to check back every Friday for a comprehensive breakdown of all the new exotic gear Xur brings to Destiny 2.
Trials of Osiris Map and Weekly Adept Weapon
Trials of Osiris also rotates in on Friday so check back on Friday for the updated list. As Bungie previously revealed, Trials of Osiris has undergone a makeover to not only make it more accessible, but to make it more rewarding as well. Gone are the win requirements tied to specific rewards as Saint-14 now has a reputation system that rewards players for ranking up through playing and completing bounties.
This week, players gain access to a new Trials Lab modifier for Freelance, which is essentially a solo queue, breaking up the normal teams.
Here's what is available this weekend:
Adept Weapon: Sola's Scar (Adept)
Destiny 2 is now available PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.
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After introducing a name change to one of the heroes in the game, Overwatch is now allowing players to do the same for free.
Read NextAbout The Author
Derek's love of games came at an early age when his parents first brought home the Nintendo Entertainment System. From then on, countless nights were spent hunting ducks, stomping turtles, exploring far off planets, and combing through dungeons with a trusty sword and shield. Originally growing up exclusively with Nintendo products, Derek's perspective grew to include other platforms ranging from Sony, to Microsoft, the PC, and more. As his views and opinions grew, so did the desire to connect with other players and video game fans. In 2011, his blogging and writing adventure began at his personal site Gamercrash.com. While he continues to write there, he eventually joined up with the Game Rant crew in 2015, writing everything from features and guides, to the latest breaking video game news. You can find Derek here, at his personal website Gamercrash.com, or @GamerCrash on Twitter.
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Are you spanking me. I was surprised. Of course he did.