War and Peace (game)
For the 2002 video game, see War and Peace: 1796–1815.
War and PeaceGame of the Napoleonic Wars: 1805-1815 is an Avalon Hill board game copyright 1980.
The game War and Peace by Mark McLaughlin – according to BGG listings his first published game – is a multi-player strategic war game from the early 1980s. "Mr Lincoln's War", a similar game of the American Civil War, was also published in the mid-1980s but is now a very rare collector's item. Since the year 2000 Mr McLaughlin has also published several card-driven games for GMT Games set in the Napoleonic period, including "The Napoleonic Wars" (another multi-player strategic game of the whole war), "Wellington" (on the Peninsular War), and "Kutuzov" (on Napoleon's invasion of Russia in 1812).
The functional unit counters, typical of the 1980s, represent strengths of 5,000 infantry, cavalry (representing a smaller number of men but able to move independently), or 6 ships (either warships or transports). The art is colourful and very simple and functional by today's standards.
There are around 50 leader counters, which play a key role in the game, as they are needed to move infantry and are rated for their ability in combat. Apart from a handful of incompetents rated "0" (e.g. Joseph Bonaparte or the Spanish Cuesta), most leaders are rated "1". Most countries have a few leaders of above-average ability, rated "2": Britain has Sir John Moore, France has Davout, Lannes, Soult and Masséna, Prussia has Blucher, Austria has Schwarzenberg and the Archduke Charles, whilst Russia has Bagration, Barclay de Tolly and Kutuzov. Finally Napoleon and Wellington (who were, according to McLaughlin in "The General", "in a league of their own") are rated "3". Most countries have a few "anonymous" leaders rated "0" who are used to move forces when no named general is available. Bernadotte is represented by two counters - he is a French Marshal until 1810, and then Swedish (Russian satellite) thereafter, and as in reality may well find himself fighting the French. There is only one naval leader, the British Admiral Nelson. Some leaders become available during the course of the game, and leaders may be killed in battle.
The map is divided into 4 individual boards: Spain, France, Prussia/Austria and Russia. Turkey and the Balkans are not shown or included in the game (in the campaign game Russia may be required to withdraw troops to fight one or more wars against the Turks; Britain may also be required to withdraw infantry, fleets and transports to fight the War of 1812 against the USA). Many of the scenarios can be played on just two boards (usually Boards 2 and 3). A hexagonal grid is printed on the map and it is common to reference each hex by a series of letters and numbers followed by the board number in parentheses. For example, Paris is CC9(2). There are a number of very well known errors on the board, e.g. Frankfurt am Main is shown in a different hex to the River Main, whilst an erroneous river (allegedly a railway line copied onto the map by mistake) is shown near Kiev. These do not materially affect play. The map shows the boundaries of 1805, with Tyrol and Venetia still included in Austria, and Prussia and Austria controlling Poland (Posen, Thorn and Warsaw are shown as in Prussia) following the Third Partition of that country in 1795.
Aside from the counters and the board, there is a Campaign Game Card, a Player Aid Card, and the rules. There is a leader display on the player aid card (on which stacks of infantry can be kept in their commanding general's box, reducing clutter on the map), while the alliance chart, force pools, and prisoners are on the campaign game card.
Player sides are: France (blue), Spain (yellow), Britain (red), Austria (white), Prussia (gray), and Russia (green). The markers for Fortresses, entrenchments and demoralization are black. Tactical matrix markers (see below) are white.
Strength points are also rated for what the game calls "morale" (a proxy for troop quality). Militia, landwehr, partisans and cossacks rate "0". Regular infantry (yellow lettering for minor countries, or black for Prussian, Austrian or Spanish regulars) rate "1". British, Russian and French infantry (white lettering) rate "2". French and Russian Guards rate "3". The total morale of a force is that of the largest number of strength points within it.
Most minor countries have forces. Some of these (e.g. Denmark, Sweden, Poland or Bavaria) are quite large minor powers, deploying cavalry, leaders (e.g. Bernadotte in his Swedish incarnation or Poniatowski) or fleets. Others are smaller, and some are only token forces (e.g. French forces raised in Spain and Portugal) of a single strength point. Some minor countries (e.g. Poland or Westphalia - northern Germany) do not exist until called into existence by the French player. Minor countries' counters are the colour of their major patron, although with yellow lettering. Some minor countries have two sets of counters, (e.g. Saxony which may be either a Prussian or a French satellite or Holland which may be either pro-British or pro-French, the latter at any rate until she is annexed to France and her forces incorporated into the French force pool in 1810).
There are 10 Scenarios in War & Peace:
- Austerlitz 1805. Napoleon must overwhelm Mack's forces at Ulm, then march on Vienna and defeat the Russo-Austrian forces.
- Jena to Friedland 1806-7. Napoleon must overwhelm the Prussian forces in Saxony, but must then conquer the whole of Prussia by the following summer - the Russians can win by holding Warsaw or Konigsberg.
- Wagram 1809. A resurgent Austria (her army now enlarged with landwehr) invades Bavaria in conjunction with a German rising and a British landing at Walcheren Island. Napoleon, returning from Spain, must defeat all these and march on Vienna again.
- Napoleon in Russia 1812. Napoleon invades Russia with vast forces (as many French satellite as native French) which may melt away to attrition by the time he reaches Moscow.
- The War of German Liberation 1813. For the first time Napoleon has to take on Russia, Prussia and Austria at the same time. The game box describes scenarios 4 and 5 as "massive" and "finely-balanced".
- Napoleon at Bay 1814. With the tiny remnants of his army, Napoleon tries to keep the Allies out of Paris.
Scenarios 4, 5 and 6 may be linked, which gives the French player the option of consolidating his advance at Smolensk instead of trying to defeat Russia in a single year.
- Waterloo 1815. This scenario is essentially impossible for the French to win - even if Napoleon defeats Wellington and Blucher, he still has large Austrian and Russian forces with which to contend. The rules recommend that the players play the scenario twice, swapping sides to see who does better.
- The Peninsular War 1808-14. The French Marshals (Napoleon himself is present only briefly in 1808) try to capture every city from Spanish and Portuguese militia and partisans, the latter aided by the small British Army under Wellington. It is commonly held that this is almost impossible for the French to win.
- The Peninsular War 1811-14. As above, but concentrating on the Allied resurgence.
The tenth scenario is a campaign game, which was added as an afterthought to link the scenarios together. This is very long: there are 120 month-long turns. At the start of the campaign game in 1805 France and Spain are at war with Britain, Austria and Russia, with Prussia neutral. France may win by conquering Russia, Spain or Britain; otherwise victory would be determined by adding up the number of objective cities controlled by each power (Spain doubled for the sake of play balance). The game would end if France is conquered (Paris captured) twice, as after a first conquest Napoleon is deemed to go into exile on Elba, a die being rolled on each turn thereafter until he returns (there is a slim chance that he may be killed by Royalist French troops on his way back).
"The General" Magazine Volume 26 Number 6 introduced a new scenario, Marengo - The Italian Campaign of 1800.
Attrition PhaseAlliance PhaseReinforcement PhaseMovement PhaseCombat Phase
Attrition PhaseAlliance PhaseReinforcement PhaseMovement PhaseCombat Phase
Attrition is when forces are reduced in size to represent the effects of disease and desertion. A single die roll is made on the attrition table and then applied to all the hexes where you have forces (as a house rule, some players roll separately for each force to reduce the role of luck). There is a column for every strength value - the larger the force, the more severe attrition will be, but stacks of 5 Strength Points or less are immune, which rewards players for keeping their armies in corps-sized stacks (see below for how such stacks can reinforce one another in combat). There are DRMs that apply (e.g. attrition is more severe in winter, and in Spain and Russia where it was harder for armies to live off the land; all units in their home country get a -1 DRM whereas unsupplied units get a +1 DRM). If more than one strength point is to be lost then one of them must be cavalry if there is one in the hex.
Neutral countries are immune from attrition, enabling a defeated major power to rebuild their forces until they rejoin the war.
Diplomacy takes place in the alliance phase. This system is used to allow nations to ally with one another. Alliances essentially allow you to acquire the use of another nation's forces. Each scenario has its own effects chart. For example, in 1805 Prussia is more likely to enter the war if French forces cross her territory as Bernadotte did in reality. In the 1812 scenario, a roll in the Napoleon in Russia table can allow the French to gain Austrians, cause Prussian and Austrians to desert, force Napoleon to return to Paris to stop a coup d'état, or postpone more rolls on the table until November 1812. In any scenario, a defeat for Napoleon gives a large modifier to the Allies.
If allied to France, a major power may be required to send a small expeditionary force under a randomly chosen commander to aid the French (e.g. La Romana's Spanish force which had to be rescued from Denmark by British ships when Spain changed sides in 1808, the Russian forces which assisted the French invasion of Austria in 1809 or more famously the Prussian and Austrian forces, under Yorck and Schwarzenberg, which assisted Napoleon's invasion of Russia in 1812).
When there are not enough players to fill out each of the seats in the campaign game, there are rules for automatically determining the outcome of alliances. This is problematic as France receives points for controlling blocs of minor countries (e.g. in Italy and Germany), so it is easy to end up with all the continental powers allied to France. An alternative diplomacy table on www.grognard.com can be used instead for a campaign game with fewer than 6 players.
The War and Peace kit from Dear Valley is also worth studying.
Production – There are reinforcements in every scenario, but production rules are only used in the campaign game. Essentially each power receives a number of production points (zero, one or two according to the die roll) for each controlled production city - normally the capital - in the homeland. Each type of strength point has a different cost (e.g. 2 for cavalry, 1 for infantry, or 0.5 for militia or landwehr) in production points. French replacements are increased if Napoleon is in Paris (in between campaigns, obviously), while Britain may grant production points by sea transport, which increases the chances of the recipient allying with Britain.
Some cities, e.g. Prague (part of Austria at the time) may only produce landwehr. Once Spain and Portugal are at war with France, they may produce large numbers of militia and partisans at any city in their homeland.
Leaders have a movement allowance of 10 MP, cavalry have a movement allowance of 4 MP, and infantry 3 MP, although they cannot move without a leader. Infantry units can be dropped off but not picked up during movement. Rivers cost an extra MP to cross (unless there is a friendly city in the hex), making them quite formidable obstacles.
You can attempt to increase movement by 1, 2, or 3 MP using Forced March - the more MPs you try to obtain, the more likely it is that the attempt will fail and you will suffer loss of forces. However French forces have a favourable modifier which makes a forced march of 1 MP almost certain to be obtained, giving French infantry a movement allowance of 4 MP for practical purposes.
Overrun attacks can occur during movement. If you spend 1 extra MP and have 4:1 odds (5:1 odds on a mountain hex), you destroy all enemy units without loss. If you have 6:1 odds you can overrun without spending a movement point.
Essentially, a unit must trace supply to a major city through a chain of friendly strength points (i.e. of the same colour - you can't trace through allies) up to 3 hexes long. A weak French supply chain might be broken by Spanish partisans or Russian cossacks. A supply chain cannot be traced through enemy units, but a unit in a city that is also besieged by enemies is always in supply (albeit subject to more stringent attrition). Unsupplied units' combat strength is halved (round up) when attacking, they may not execute overruns, and there are adjustments to the attrition roll and the forced march roll.
Combats and Sieges
The active player indicates which hexes he will attack before resolving any combat. If combat takes place in a non-city hex, it is automatically a field battle. A city-hex may have a field battle or a siege depending on the choice of the defending player. Once an attack is indicated at least one combat round must be fought. Between rounds the attacker may attempt to bring up strength points from neighboring hexes to the fight (a 5 or greater including leadership DRM is needed). That unit must be withdrawn from any ongoing combat first (you can withdraw after each round of combat). Thus, forces involved in a particular battle may change from round to round. To illustrate this consider that the French are being attacked by the British in EE7(2) and the Prussians are attacking the French in Lille EE6(2). In round 1, the British fight in EE7(2) and in round 2 the Prussians must fight in EE6(2), but in the next round, the British might withdraw some forces to Prussian-held FF6(2), which will then be available for Prussia in round 2 (assuming the 5 or greater roll succeeds). Round 2 consists of fights in both hexes EE6 and EE7, but now the Prussian siege in Lille is reinforced. This can go on for more rounds until one side is completely eliminated or the battle is broken off. If the attacker stops the fight, the defender (inactive player) can counterattack with the same method (note that in this case, the unsupplied forces of the counterattacking army are not halved). Forces that are adjacent to a battle can participate in the battle without moving to the battle hex - being adjacent is enough.
To resolve combat, you total strength and the largest side divides its force by the smallest side. There are three odds ratios: 2:1 (and up), 3:2, and 1:1. There are rows for each of these in a Combat Results Table. Combat may continue for several rounds, and each round, the player with the strongest force rolls 2D6 applying modifiers for leadership, morale, terrain effects, and (if using the optional rules) tactics. Then you find the result in the table for the relevant odds ratio. Above it will be two columns (like in the header of a table) and the left side applies to the larger force, the right side to the smaller force.
As an example, suppose two armies clash, one led by Napoleon (leader rating 3) and one Bagration (leader rating 2). In the French army there are 20 strength points and Bagration leads an army of 8. Odds then are 2:1 plus and there is a net 1 increase for Napoleon's tactical advantage. Suppose it takes place in a forest hex though, so there is a -1 adjustment as well. Two dice are rolled and the result is an 8. There is no net adjustment so the result for 8 is searched for in the 2:1 row. The result for the larger force is “1” and for the smaller force “D1”. This means that the smaller force is immediately demoralized. The Combat Loss chart is then consulted. Bagration's army of 8 in the D1 Row means 2 SP are lost, whereas Napoleon's 20 lose 2 as well. A "D" result requires that side to lose at least one strength point of cavalry, and the loser must retreat, and must also lose an additional strength point if he is inferior in cavalry to the winner.
Sieges work only slightly differently. 6 Strength Points may take refuge in a major city (4 in a minor city). A city may be assaulted or besieged. If assaulted, the defenders' combat strength is doubled (some players triple them as a house rule, making a strongly defended city even harder to assault), but a garrison of only a single strength point will still be eliminated if it takes any kind of combat loss, making small French garrisons in the Peninsular War vulnerable to Spanish partisans. If besieged, a player puts a siege marker with a value of 1 in the first combat phase and increases it each subsequent combat phase. The besieger may now roll and if the result is less than or equal to the marker the city falls and all units are taken prisoner. The value of siege points taken (which can never be greater than 5) is also added to the attrition roll of the besieged force.
They are used only in the campaign game and consist of blockades of ports and skirmishes per sea zone (Baltic, North Sea, Atlantic and Mediterranean). There is a separate chart to see what happens when fleets come together (an alternative naval combat table was published in "The General"). As in reality, Britain has roughly as many naval units as all other countries combined. Control of the seas is critical for transport in the campaign game. An unwary French player may lose naval bases or even an insufficiently garrisoned Paris to British naval expeditions.
The Tactical Matrix allows each player to (secretly) select a battlefield tactic which when cross-checked against the enemy tactic gives a possibility of a positive (or negative) DRM to the combat roll. There are some other optional rules, including a limited intelligence rule (where you don't check stack contents until a battle takes place). There are also a number of variants and FAQs on the net.
A French force commanded by Napoleon may "commit the Imperial Guard" to battle for the coup de grace - the entire morale of the French force is deemed to be "3" for that round of combat, but all losses must come from Imperial Guard strength points. Although this is common, an overstretched French player may decide, like Napoleon at Borodino, that it is better to keep the Guard to fight another day.
Token forces of British, Prussian or Spanish Guards (one strength point each) may be added to the game but these have little effect on play.
R. A. Salvatore comments: "I've played them all and that's the one that had me lying in bed for hours and hours, working up multi-turn strategies for blasting my enemy's supply lines, or creating a back-alley run to Paris. That's the game, with its simple elegance yet multitude of tactics, that offered to me exactly the right amount of information to juggle. Neither overwhelming nor underwhelming, too hot nor too cold, too big nor too small, too soft nor too hard, War and Peace fit this duck's bill."
The game was reprinted by One Small Step Games in 2020, with a redrawn map (including a section, on a different scale, covering Egypt and Palestine) and counters.
The new version includes scenarios for the Italian Campaign of 1796-7, the Egyptian Campaign of 1798 and the Marengo Campaign of 1800.
Many other games have dealt with the same period of time, e.g. Avalon Hill's "Empires in Arms". War and Peace: 1796-1815 is a computer game.
In mobile strategy games like War and Peace, the first few hours are always the most crucial and important. Considering that you always start with a free peace shield, it’s imperative that you advance as fast as you can and build your defenses before its protection wears off and you become vulnerable to enemy attacks. Trust us when we say you don’t want to be defenseless in these games, especially if you’re surrounded by vultures that only want to plunder your resources and erase you from the map.
However, in order to expedite your progress in this war game, you need to have the proper know-how about which tasks to focus on, and which activities are better left for later. In this sense, we’ve created a guide with a few tips for beginners that, hopefully, will help to expedite your progress in War and Peace from the start.
If you just started playing this game and don’t know how to proceed, then take a look at these tips.
Production Comes First
In other war games, there’s a certain order in which you must develop your base, which is centered mostly around your main HQ building. Since the level of every other structure in your base is limited to the max level of your HQ, advancing this building would become imperative for developing your town. In War and Peace, however, the level of your buildings are not limited by your HQ.
In this game, leveling your Fort (HQ) only helps to improve your march capacity and march slots. While these two aspects are important in the mid-game, it’s likely that you won’t have a large enough army to actually make use of the improved capacity provided by your HQ. As such, at the beginning of this game, it’s much more important to focus on establishing a decent resource production.
A good starting point here would be to fill all your rural slots with production buildings and upgrading them to at least level 3. You can choose to spread your slots across each resource evenly or to focus more on one or two of them over the others. In our case, we built more farms and lumbers camps than iron mines and cotton mills. This is because these two resources are more important for developing our town and armies than the others.
Once you’ve established a good production, we recommend upgrading your Fort to at least level 5 and leaving it there for the time being. At this level, you’ll unlock a second march slot that will allow you to deploy two armies simultaneously, which brings us to the next tip.
Always Gather From the State Map
In most strategy games like War and Peace, your passive production is generally not enough to sustain your development. This means that you’ll need to take an active role in your upkeep and acquire additional resources through other means. Luckily, the state map is chock full of resources ripe for the taking, and all you have to do is send your troops to collect them and bring them back to your town.
This is a vital strategy for ensuring the continued growth of your town, as the resources that you collect from the map will ensure that you always have enough for all tasks. However, sending your troops out requires a lot of diligence and attention, which you won’t always have if you’re doing other things on your computer. Luckily for you, you’re playing War and Peace on PC with BlueStacks, which means that you have access to our handy macros.
Play War and Peace on PC
With these powerful automation tools, you can configure your BlueStacks to automatically send your troops out to gather any type of resource from the world map, with no supervision required. We went into further detail in our BlueStacks usage guide for War and Peace, so take a look there if you want to get the most out of your game on our emulator.
Build Several Barracks
In the same vein as our first entry, you can also build and upgrade your Barracks regardless of your Fort’s current level. This structure is important since it’s where you’ll train most, if not all, of your troops. Furthermore, you can build several Barracks that will greatly increase the number of troops you can train at any given time.
Since you’ll want as many soldiers as possible to increase the number of resources you can gather from the map, it’s worth constructing at least 4 or 5 of these buildings. A good idea would be to construct and upgrade them to at least level 3, which will allow you to train 100 soldiers per Barracks. While this number isn’t very high, it’s a great start to building your forces.
Claim Your Quest Rewards
One of the main limitations to your development in War and Peace are your resources. Simply put, you don’t have nearly enough resources to pay for all your upgrades. Luckily, the game rewards you greatly for completing quests and achieving milestones in the form of resources and other goodies. However, you must manually retrieve these rewards in its respective menu.
If you feel you don’t have enough resources for anything at the beginning, remember to swing by the quest menu to pick up your free stuff. Furthermore, if you’re not sure what to do, these tasks are also a nice way to refocus your building efforts.
Get Free Gold by Defeating Monsters on the Map
War and Peace is awesome since even f2p players have decent ways to obtain Gold, the game’s premium currency. One of the most straightforward methods is by attacking monsters on the state map, which you should be doing anyway, regardless of your playstyle. By defeating these foes, you’ll receive many different rewards, including a chance at obtaining fixed amounts of gold depending on the monster level.
In short, if you want to expedite your progress in this game, and build your defenses before your peace shield wears off, your first priority would be to establish a decent production. However, while your builders are hard at work, you should also be training troops nonstop in your numerous Barracks. If you keep this up, you’ll be strong enough by the time you become vulnerable and will likely be able to survive even longer.
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War and Peace
Atk the Great
We need random teleports, encampments to encamp near our city, building to craft our own weapons and gear, Some special gear for the smalls to buy so they wont get bullied by bigger players and quiting the game.
Resource reduction items whould be great for packs or to earn in Tech Monsters.
War and Peace: Civil War: Walkthrough Guide
Rewrite the Civil War history!
War and Peace: Civil War is a simulation video game developed by eRepublik Labs Limited and released on iOS (iPhone/iPad) in September 2017. For more details on the app, check the app reviews.
This will be a complete walkthrough and guide for the iOS game, War and Peace: Civil War by eRepublik Labs. Here you will find guides such as video walkthroughs, and FAQs to help you beat all levels of War and Peace: Civil War, along with tips, cheats and solutions all the way through to the end.
We're steadily building a community of gamers who are trying to help each other throughout the game. In this community, you can share your gaming tips, get help, and chat with other gamers!
We would be glad to have your sharing on War and Peace Civil War walkthrough here. So, please post your questions, answers, cheat codes, tricks, or any kind of help you have in the comment section below.
Peace guide game and war
Best War and Peace: Civil Clash Cheats, Tips & Guides
Build army bases, raise infantry, use subterfuge - anything to win the Civil War Welcome to the year 1861, soldier! The Civil War is at its peak and we need a commander for our troops. Use real time strategy to lead our army in this conquest and become a Civil War hero! Build your empire and send your soldiers to the battlefield. Real time strategy will determine which side wins and sets the course of American history. Use base building to create your camp and customize your army with soldiers of all kinds: infantry, cavalry or heavy artillery. The Civil War was one of the most famous battles in world history and now you can be the hero by demonstrating your power on the battlefield. Develop war strategy, check civil war battle maps, optimize the battlefield, and become the legend of the Civil War. Be the American Civil War commander that kids will study in their history books! Play real time strategy war games and test your tactics - resources are scarce and collecting them takes time, so manage them well to win. Build and defend your base, follow your goal and use military strategy to achieve victory. As the war commander, you decide who lives or dies on the battlefield. War and Peace Features: Civil War Game • Fight in the America Civil War - side with the Union and Abraham Lincoln or join the Confederacy with Jefferson Davis. • Real time strategy in epic war battles let you decide the course of history! • Multiplayer strategy and tactics will decide the outcome of the war. • Civil War battle maps based on historical battles. War Strategy Game • Use Civil War military weapons and artillery from 1861. • Build and defend in the most epic fights in American history with one of the most realistic MMO strategy games. • Command and conquer an army of 1861 soldiers and become a military hero! • Use base building to create and defend your base of operations. Online Strategy Games • Use your American history knowledge to fight on the battlefield. • PvP battles have your army face off against other players! • War and Peace leads you to a time where wars cannot be won with helicopters - remember that you’re in 1861 and there are no modern weapons! • Base building, real time strategy, and subterfuge will help you win the Civil War! Army Strategy Games: • Build a military base and command your army against the enemy. • Manage soldiers and develop tactics to win this epic war. • Use subterfuge and military tactics to outwit your foes. • Step into USA history and be part of the country’s defining war! • Conquer civil war battle maps without using a tank or battleship! Start base building, develop war tactics, take command and prepare your artillery for the MMO strategy war in War and Peace! War and Peace is free too download and play, however some game items can be purchased for real money. Among these items, we offer a monthly subscription titled "Second Builder Subscription" priced at $14.99, which lasts for 30 days. After purchasing, players will get exclusive privileges which are increasing for each month while the subscription is active. Please note: 1. Payment will be charged to your iTunes Account at confirmation of purchase 2. Subscription automatically renews unless auto-renew is turned off at least 24-hours before the end of the current period 3. Your account will be charged for renewal within 24-hours prior to the end of the current period, and identify the cost of the renewal 4. Subscriptions may be managed by the user and auto-renewal may be turned off by going to the your Account Settings after purchase 5. Any unused portion of a free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable Terms of Service: http://www.war-and-peace.com/terms_of_use.html Facebook Page: https://www.facebook.com/warandpeacegame/ War, or peace, the choice is yours!
War and Peace WiKi: Tips and Tricks for Game Walkthrough
Wise Geek → Best Mobile Games → War and Peace: Review of Guides and game Secrets
WAR AND PEACE CIVIL WAR is an Android game with a release date of 10/17/2017 from Erepublik Labs. Game genre: Strategy. In the article, we have summarized tips for leveling from TOP players, developers ’answers to gamers’ questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.
Better War and Peace download to computer via this link and play in Full HD resolution with maximum graphics, no brakes and with the preservation of progress. Just download the emulator, log in to your Google Play account, install the game in the window that appears and you will become the Wisest.
- Commanders (Tier List)
- All About Building an Army
- How to Control an Army?
- Item Guide
- Do you need to complete missions?
- City Guide
- Should you join the Alliance?
- A Beginner’s Guide
- A Guide for Donators
- Is it worth playing at all?
War and Peace: Commanders (Tier List)
Commanders are available to you depending on the side you choose at the beginning of the game. Historical information about each character is available for review. But keep in mind that some of them are fictional, for example, the famous heroine of the movie Gone with the Wind - Scarlett O’Hara.
|Legendary||William T. Sherman|
|Ulysses S. Grant|
|Green eyed devil|
|George B. McClellan|
|George Henry Thomas|
|George Armstrong Caster|
|Winfield Scott Hancock|
|Legendary||Stone Wall Jackson|
|Robert E. Lee|
|Epic||Rose o’neal greenhow|
|William N. Pendleton|
|Green eyed devil|
|John Bell Hood|
|Edward Porter Alexander|
Pumping. The characteristics of a commander depend on his type and rank. The type of commander is assigned to the character initially. The rank of the commander can be increased during the development of the game profile; when it is raised, the commander receives a new ability.
There are 6 ranks in total, it can be increased upon reaching level 10. To increase the level, you need to get a certain amount of experience points. Experience can be obtained during battles or using experience items.
Bonuses. City bonuses apply to the entire base. Troop bonuses are applied to the combat units of the march where the commander is.
When defending the city, the bonuses of the commander left to act for the Sheriff are applied. When strengthening marches (during campaigns or defense), the bonuses of the head of the campaign or the owner of the city are applied.
Abilities. Each time you increase the rank, a new ability is unlocked. Special items to improve the commander’s abilities can be obtained during battles or found in chests.
Equipment. To improve the characteristics of the commander, add special items to the equipment slots. Equipment boxes can be obtained in battle, found in chests, obtained by completing tasks, or bought in the store.
Skills. As the level rises, the commander receives skill points that can be spent on purchasing improvements. A skill can have from 5 to 50 levels.
Each subsequent skill becomes available for opening after pumping the previous ones to a certain level. For example, the Collection can only be opened when you reach Level 5 Banknote Production.
Pump commanders in certain directions, one for attack, the other for resource extraction, so you will achieve a harmonious balance in the game.
A function to reset all skills is also available. You can use it and distribute skill points more intelligently depending on your game strategy.
War and Peace: All About Building an Army
To get a soldier, you need to train the type of troops you need in the barracks. The available types of troops depend on the level of the barracks and the research done at the university.
The higher the level of the barracks, the greater the maximum number of trained troops and the percentage of bonus protection. For example, at level 10 of the Barracks, you can train 600 military units, which will have 3% additional protection.
One Barracks building is enough to create an army, the construction of additional Barracks is not effective.
An army can be created from combat units of four types of troops. Each army is effective against certain enemy units, therefore, when creating an army, it is necessary to train all types of troops.
|Type of army||Combat units|
|Musketeers with Enfield rifles|
|Field artillery||Machine gunners|
|24 pounder howitzer|
|Spencer Rifle Marines|
|Siege technique||Cannon Whitworth|
|4.5 inch siege weapon|
|Weapon of defeat|
|James’s rifled gun|
|10 inch columbiade|
Each combat unit consumes a certain amount of food, so make sure you always have a sufficient amount of this resource.
War and Peace: How to Control an Army?
State map. The map shows all the cities in the state with usernames. Also on the map are resource points and techno-monsters of current events.
Magnifier. Allows you to quickly find techno-monsters, their fortresses and resource points on the map. When searching, you can specify which level of the object you need to find.
Choice of troops. When attacking a city or techno monster, you can adjust the number of troops that will take part in the battle, as well as choose a commander. Before the start of the march, the game indicates the difficulty of the attack: easier than the lungs, neck to neck, suicide.
March. The further the distance to the object chosen for the attack, the longer the march and return of the troops will take. If you decide to cancel the march, you must use a special item.
Technomonsters. For defeating them, you get good rewards in the form of resources, items and experience points. The higher their level, the better the reward, so destroy techno monsters of the highest level available to you.
Fortresses. To capture the fortress, it is necessary to organize a gathering of the Alliance members for a joint attack. You can announce the gathering time from 5 minutes to 8 hours, at the end of the time the assembled army will begin a campaign. The reward is distributed in proportion to the contribution of each participant.
It is better to spend stamina on attacks of fortresses and techno-monsters of the highest possible level that you can defeat. This is how the maximum effect of its consumption is achieved.
Collection. To obtain resources, you can make trips to resource points. The higher the point level, the longer it takes to collect resources. The carrying capacity of the troops depends on the number of combat units directed to the resource point.
If the army is not busy with the attack, then it should be aimed at gathering resources, which does not consume stamina.
Teleport. You can move your city anywhere in the state. This is necessary for the territorial formation of the Alliance, assistance and protection of their teammates. To move to a specific point on the map, you can enter the corresponding coordinates.
War and Peace: Item Guide
Special. Special items include Teleport, gaining VIP experience points, and activating VIP status. In this tab, you can find amplifiers for the production of resources, the carrying capacity of units, the experience gained.
To be able to change the name of the profile, the side of the military conflict, update the mission, you must earn a special item. Items needed to improve the collection point, gold mine and other buildings also belong to this category of items.
Commanders. Here are all the items that bring the commander experience points and rank points. You can also find items of abilities, they are individual for each commander. For example, the Infantry Health ability belongs to Harriet Tubman.
Resources. For completing tasks, winning battles, you can receive a reward in the form of a resource item. By using an item, you get the specified amount of one of 6 types of resources.
Items that give resources should not be used until they are useful to you.
Accelerators. By using acceleration, you can reduce the remaining time on the timer by the specified number of minutes. To reduce the training time for troops, you need to use a special accelerator.
War. Military items include the ability to recall troops before they reach their destination. And also a shield that protects your city from attack and reconnaissance for a specified amount of time.
While your shield is active, you cannot attack cities. If you attack another player, the shield will cease to work and you will become vulnerable.
Carts. As a reward for your actions, you can get a wagon, which, depending on its size, will contain a certain amount of all types of resources. You can also get a loot wagon, which can contain special event items in addition to resources.
War and Peace: Do you need to complete missions?
The Missions section lists all the tasks for which you can receive a reward in the form of resources, gold, experience points and special items. You need to complete as many tasks as possible in order to get more resources and quickly develop the city and army.
Recommended tasks. One of the city tasks that you can complete is listed next to the Advisor on the home screen. By clicking on the task, the green arrow will show you what and where to do.
Urban tasks. For each completed task, you receive a corresponding reward in the form of resources and experience points. Quests are related to building, training soldiers, research and gathering resources.
Daily tasks. Every day the player is offered to complete 29 tasks, in addition to the usual rewards for the task, you can get from 2, 3, 5 or 10 special points. The content and number of received awards depends on the number of points earned. The maximum number of points per day is 100.
List of daily tasks :
- Defeat the techno monster.
- Upgrade the building.
- Defeat 5 Techno Monsters.
- Collect 30,000 provisions.
- Collect 25,000 wood.
- Collect 25,000 cotton.
- Collect 18,000 gland.
- Collect 12000 banknotes.
- Heal 50 squads.
- Help allies 10 times.
- Do research at the university.
- Use 5 resource items.
- Use the acceleration of the production of provisions.
- Use wood production acceleration.
- Use the cotton production boost.
- Use the iron production boost.
- Use the accelerated production of banknotes.
- Use collection acceleration.
- Train 200 units.
- Use 5 XP items.
- Buy an item at the city market.
- Complete 3 Commander Missions.
- Complete 3 Alliance Missions.
- Complete Vip task.
- Collect gifts from the alliance.
- Open a silver chest.
- Open a gold chest.
- Collect daily VIP points.
- Collect the daily free VIP chest.
Gradually completing daily tasks, the player can open 5 chests:
- For 20 points earned - 2 battle tickets, 30,000 food, 20,000 wood, 20,000 cotton, 10,000 iron, 10,000 banknotes, a regular rank point.
- For 40 points scored - 4 battle tickets, 45,000 food, 30,000 wood, 30,000 cotton, 20,000 iron, 5,000 banknotes, a silver key.
- For 60 points gained - 6 battle tickets, 5 research accelerations, 2000 units. commander’s stamina, rare rank point.
- For 80 points scored - 8 battle tickets, 60,000 food, 40,000 wood, 40,000 cotton, 30,000 iron, 15,000 banknotes, an epic rank point.
- For 100 points scored - 10 battle tickets, 100 gold, a legendary rank point.
Daily quests are the easiest way to earn a large amount of needed resources, experience points and items. Strive to earn 100 points daily and receive all the rewards.
Commander Tasks, Alliance Missions, Vip Tasks. Tasks are completed automatically within the specified time. You can complete one commander mission, one alliance mission and one VIP mission at a time.
New missions appear every 6 hours. The reward depends on the level of the task: basic, standard, special, rare, epic. The higher the level of the task, the more time is spent on its completion.
War and Peace: City Guide
- Fort. The city center, it defines your position in the state. Here you can also get acquainted with the economic state of the city.
- Strengthening. Strengthens the city’s defenses.
- Telegraph. Sends information about attacking marches against your city.
- University. Allows you to conduct research that makes the city stronger.
- Prison camp. Allows you to free soldiers who were not killed in battle, but taken prisoner.
- City market. Offers to take advantage of offers for the purchase of items and chests, updated every 24 hours.
- Vip market. Offers to take advantage of offers to promote your gaming profile.
- Storage. Protects some of your resources from being plundered by enemies. The number of protected resources depends on the storage level. Upon reaching level 21, the vault will be able to protect banknotes.
To avoid looting, try to keep the amount of resources not exceeding the storage capacity to protect your resources.
- Houses. They produce silver and increase the maximum banknotes in the city.
- Barracks. They allow you to train various types of troops and prepare the army for battles.
- Hospital. Allows you to heal troops that were injured while defending the city.
- Warehouse. Allows you to help your allies by sending them resources.
- Garrison. Allows you to receive and maintain units of reinforcements from allies.
- Collection point. Allows you to attack enemies together with allies.
- Farms. Produce provisions and increase the maximum provisions in the city.
- Iron mines. Produce iron and increase the maximum iron in the city.
- Sawmills. Produce wood and increase the maximum wood in the city.
- Cotton spinning farm. They produce cotton and increase the maximum cotton in the city.
There are no restrictions on the number of buildings of one type. However, the number of cells for construction is limited, so you need to evenly build buildings for the extraction of resources on the corresponding cells.
You can use the strategy to build a powerful army. In this case, build more farms, and get the rest of the resources on the state map.
The building can be demolished and you can get 1 unit of gold, regardless of the level of pumping of the building. The resources spent on construction are not returned, so build buildings wisely.
Improvement of buildings
By clicking on any building, you get information about the level and its usefulness for the city. The green Upgrade button shows what will change in the characteristics of the building after reaching the next level.
To improve a building, a number of conditions must be met. First, you must have a certain amount of resources, and secondly, some buildings of the city must be pumped to the appropriate level.
The maximum level of improvement of buildings is 24. For each improvement, you receive a reward in the form of points of strength and an item of experience of different denominations. For example, for raising the level of the Fort to the 6th, you will receive 614 strength and an item with 10,000 experience points.
Upgrade all buildings evenly in accordance with the level of the Fort.
The city is governed by the Fort. It is necessary to appoint one of the commanders to the position of the Mayor, his skills will be applied during regular time. If this commander participates in the march, his functions will be performed by the commander appointed by the Sheriff.
In the Economy section, you can get all the information about the resources produced in the city. This shows the total hourly income, the amount of property and the maximum value of resources in the city.
The appearance of the Fort also affects the city. For example, a Chinese fort brings a health bonus to field artillery, but takes away health points from infantry. A US Independence Day fort adds health to infantry, but removes health points from cavalry.
The Telegraph building plays an important role in protecting the city from looting. The higher the building level, the more information you get about the approaching attack. Using this information, you can prepare for battle and repel the attack.
- Warns of upcoming marches.
- Shows the type of march.
- Shows the name and coordinates of the player who sent the march.
- Shows the arrival time of the march.
- Shows the name of the alliance that sent the march.
- Gives an estimate of the total number of troops on the march.
- Tells the types of troops.
- Gets the names of troops and estimates their number.
- The exact number of troops and the level of the hero.
- Reports what resources the players have and in what quantity.
- Attacking enemy marches receive a 10% penalty to the squad’s attack.
- The attack of enemy marches approaching your city is reduced by 20%.
- The exploration cost is increased by 5 times.
- Attacking marches of the enemy receive 25% to the attack of units.
- Attacking marches of the enemy receive a 30% penalty to the attack of units.
Research carried out at the University plays an important role in building a powerful army and the successful development of the city. To conduct a research, the requirements for the level of construction, previous research and the amount of resources in the city must be met.
- Resource production.
- The carrying capacity of the detachments.
- March speed.
- Mining speed.
- Gold mining speed.
- Intelligence service.
- Training speed.
- Troop attack.
- Troop protection.
- Types of troops.
- Increased troop health.
- Reduced health of enemy troops.
- Extended storage.
- Collection march speed.
- Technomonsters march speed.
- squad attack.
- March cell.
- Equipment slot.
- Commander preset.
- Preset march.
- Weakening the enemy for defense.
- Weakening the enemy to health.
- Weakening the enemy to attack.
- The size of the offensive campaign.
- Maximum joint attack of the White House.
- Supply locker.
- Detachment attack.
- health of troops.
- Troop protection.
- Active supply time.
- Collection march speed.
- Technomonsters march speed.
- Weakening the speed of the march.
- Weakening the enemy to attack.
- Weakening the enemy to health.
- Weakening the enemy for defense.
War and Peace: Should you join the Alliance?
War and Peace is a multiplayer strategy game, so you will need allies to defeat enemies and develop. By joining the Alliance, you can receive support and advice from other players.
In addition, you can:
- Receive and provide assistance to speed up the construction, research and healing of troops.
- Attack the fortresses of techno monsters and get great rewards.
- Buy items from the alliance store.
- Send and receive resources.
- Receive reinforcements from allies.
- Join forces with allies to attack enemies together.
- Participate in the research of the alliance and receive bonuses after the end of research.
Chat with your mates and collaborate to strengthen the alliance.
Presents. Every time an alliance member or you make a purchase, you will receive a gift package. Alliance gifts can be received within 24 hours from the moment they appear.
Profile. Basic information about the Alliance: strength, level, number of participants and leader. Here you can contact the leader and see information about all members of the Alliance.
Research. You can donate resources to research. Upon completion of the research, the level of the Alliance rises, and you receive loyalty points that can be spent on purchasing items in the store.
- The speed of the march against the techno monster.
- Collection of resources.
- The carrying capacity of the detachments.
- The speed of the march to collect resources.
- Attack on the techno monster.
- Troop healing speed.
- The best alliance.
- Reduced health points for infantry.
- Decreased health points for field artillery.
- Reduced health points for cavalry.
- Reduced health points of siege troops.
- The size of the offensive campaign.
- Quick preparation for the hike.
Storage. You will receive Alliance resources from resource cells in the amount of 1% of the collected amount of resources during research. Members of the Alliance of the 4th and 5th rank can use resources for the benefit of the entire Alliance.
You can leave the Alliance at any time. Strive to get into the top Alliances in order to get good power-ups and help in development.
White House. In conquest mode, the White House can be attacked and occupied. If the Alliance manages to hold it for 6 hours in a row, then the White House goes into protected mode for 72 hours, then it goes into conquest mode again.
When a State Center is captured, the leader of your Alliance becomes president. The President receives military boost, appoints players to positions and receives resources in the form of taxes. When the president changes, the posts are reset.
- Minister of War: 20% production of banknotes, 10% reduction in content.
- Military Police Chief: 5% Troop Health, 20% Trade March Speed, 15% Total Resource Production.
- Quartermaster: 10% infantry attack, 10% infantry defense, 10% march size.
- Adjutant: 10% cavalry attack, 10% cavalry defense, 10% march size.
- Standard Bearer: 10% Field Artillery Attack, 10% Field Artillery Defense, 10% March Size.
- Engineer: 10% Troop Training, 15% March Speed, 5% Troop Health.
- Surgeon: 15% research, 20% collection.
- Signalist: 15% construction, 20% collection.
- Sacvoyazhik: -5% banknote production, -10% unit attack, -10% troop protection.
- Demoman: -5% food production, -15% unit attack.
- Scout: -15% banknote production, -10% squad attack, -10% troop protection.
- Loafer: -5% Troop Training, -10% Banknote Production.
- Saddler: -10% march speed, -15% collection.
- Deserter: -5% research, -10% troop health.
- Digger: -5% construction, -10% troop health.
- Traitor: -5% unit attack, -30% total resource production.
War and Peace: A Beginner’s Guide
How to start the game correctly?
The game’s plot is based on the history of the American Civil War 1861 - 1865. At the beginning of the game, you need to choose which side of the Union or Confederation to fight on. You can change the side at any time during the game if you have a special item in stock.
After choosing a side, the tutorial will begin, which can be skipped by tapping the screen 3 times. Since there are many activities in the game, start learning when you have free time in order to immediately grasp the main points of the gameplay.
During the training, you attack the enemy and capture the fortress, after which you have to start rebuilding the city and rebuilding the troops. To get started, build buildings for the extraction of resources, then engage in training the army and research at the institute.
At the beginning of the game, your city receives a shield that will last for 3 days. During this time, you will be protected from all attacks. However, if you attack an enemy fortress, the shield will be deactivated.
Use the duration of the shield to extract resources on the state map. Having a sufficient amount of resources, you can create a strong army and repel the attack of enemies.
Teleport. Before you upgrade the fort to level 6, you have the opportunity to move to another state. Upgrade the fort to level 5, train your army and teleport to another state, where you will become the strongest player.
If a new state opens up in the game, then you can start all over again and develop with all the players in the state at the same level.
Resources. The main resources of the game: provisions, wood, cotton, iron, banknotes, can be produced with the help of buildings, received as a reward for completing missions, winning battles, mined on the state map. Gold, which is required to speed up actions, can be mined on the state map, or purchased in the store.
Resources in buildings are obtained automatically, you do not need to collect them.
Basic actions in the game:
- Completing the task.
After the start of the action, a queue appears on the main screen, where the time until the end of the action is indicated. You cannot start another action of the same type, you need to wait for it to end, or reduce the waiting time.
Two ways to shorten the execution time of an action:
- Ask for help - Alliance members can reduce the time to take an action.
- Speed up - for watching a commercial or using a special item, you reduce the duration of the action.
The action queue must not be idle. At the time when you cannot enter the game, for example, sleep or study, build, research and complete the longest tasks.
By clicking on the avatar, you are taken to the section of the game containing information about your profile. You can change the name, country flag or side of the battle. By paying gold, you can replenish the stamina that you used up when attacking enemy fortresses.
Account. Register in the game using your email and password. This way, you will keep your account secure and be able to play on different devices.
Facebook. Link your account to a social network to save your game achievements. Thanks to the link to Facebook, you can also play on multiple devices.
Help and support. The opportunity to read the answers to frequently asked questions. You can also contact the developers by email regarding payments, account loss, errors, feedback and suggestions.
Setting up the game. Ability to enable / disable commander background, music and sound effects. Customize language, personalization and notifications. You can also add users to the blacklist.
Positive effects. Information about all economic effects that affect the speed of actions and the amount of extracted resources, as well as the effects that affect the power of the army and commanders. The efficiency percentage changes as the city, army, and commanders improve.
Invitation. You can tell your friend a special code that he will have to enter when installing the game in this section. For entering the code, each of you will receive 200 gold, and upon reaching a certain level, both of you will receive an additional reward.
Chat. You can chat with players of your alliance, players of the state and Russian-speaking players. More experienced users will be able to answer questions and help you get comfortable with the game.
Rating. You can get information about the rating of players and alliances in the category of strength, extracted resources, destroyed troops and destroyed techno-monsters. Studying the ratings is necessary to find and join a stronger alliance.
Level. Every day you get points and increase your Vip-level, the maximum level is 30. As you level up, the indicators of the city and army improve, and the contents of free chests change. For gold, you can activate Vip status for 60 minutes, 24 hours, 7 or 30 days.
By improving the level, you can get:
- Additional march volume.
- Increased free acceleration time.
- Automatic completion of alliance tasks.
- Automatic execution of commander’s tasks.
- Auto-completion of VIP-missions.
- Alliance bonus missions.
- Bonus tasks for the commander.
- Bonus silver chests.
- Increased endurance.
- Reducing the timer for the golden chest.
- Receiving all gifts from the alliance.
- Bonus VIP missions.
- Increasing the volume of resources.
- Increase in the carrying capacity of units.
- Increased troop protection.
- Increased troop health.
- Increased squad attack.
- Increased march speed.
- Weakening the enemy to attack.
- Weakening the enemy for defense.
- Increased food production.
- Increased cotton production.
- Increased iron production.
- Increased wood production.
- Increase in banknote production.
- Increase in hospital volume.
Commander’s tent. Every day you can open 5 silver chests and 1 gold one for free. Silver chests can be opened every 5 minutes. Once you have opened all the free chests, you can open any of the chests using the corresponding key.
Messages. Information about all events and your achievements comes here. There are also reports on the extraction of resources on the state map and the battles conducted, where all losses and rewards are indicated.
Don’t forget to read the posts, some of them contain good rewards.
War and Peace: A Guide for Donators
In the store you can purchase all the missing resources and items separately, or in the form of promotional sets. The Recommended section displays the most profitable shopping kits, the Promotions section lists all the kits available for purchase.
The most profitable for buying are promotional offers. Promotions are constantly changing, so you can always choose the option that suits you.
Golden fever. Every day during the event, you need to buy a certain amount of gold to unlock the reward chest and be able to unlock another chest the next day.
The stock of gold replenished in a day is reset to zero daily at 00:00 GMT (03:00 GMT). Gold deposited in one day is not saved the next day. The chest will become available after the player reaches the next gold target.
Don’t forget to receive daily rewards and event rewards.
Subscription. Allows you to collect gold and items every day. It also provides your city with powerful buffs, including the ability to get an extra builder.
Growth capital . The most profitable investment for regular players. For each Fort achievement of a certain level, you will receive a reward in the form of gold.
War and Peace: Is it worth playing at all?
War and Peace is a strategy in which you can build military buildings, train troops and march to war. Good portrayal and historical plot make the game attractive for fans of strategy games.
Here are some of the pros:
- The app is available on multiple gaming platforms.
- The game is free, donation is not required.
- There is no advertising.
- The game is easy to learn.
- All tabs sink quickly.
- Resources in buildings are obtained automatically.
Cons that might turn you off:
- A constant internet connection is required.
- The phone runs out of battery quickly.
- The game is narrowly focused, dedicated to the American Civil War.
Article author: Maria M., Yaroslav I.
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The main work of the users in the game is to select a story according to their choice. After choosing they need to create or customize their character to make it more classic and more beautiful. The more classic look you give to your character the more currency and rewards you earn in War and Peace Civil War.
War and Peace Civil War Useful Tips and Tricks
As the game consist easy controls and a little hard gameplay, so it is crucial for the gamers to apply more tips and tricks in it. The following are some important tips and tricks about which all users must know –
Get more Resources — It means that users need to earn more and more Resources. The easy and simple way to earn Resources is by reading more numbers of stories and chapters in the game.
Earn Resources for War and Peace Civil War
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Importance of currency in War and Peace Civil War
There are two main currencies in the game that are Resources. It takes a long time which is near about 3 hours to create currencies in the form of Resources. The keys are helped in unlocking various types of stories and chapters. Resources are used for buying more modern and classic costumes for your character.
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Link with Facebook - Resources are earned by logging in the game, or you can say that by connecting the game with Facebook.
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