A Shiny Pokémon (Japanese: 色違いcolor variation; 光るshining) is a specific Pokémon with different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.
They were originally called rare (Japanese: レア rare) in the debug menu from Pokémon Gold and Silver, Color Pokémon in Pokémon Stadium 2, and also referred to as Alt. Color in the Generation IIIeasy chat system. The Shining Pokémon from the Trading Card Game were also introduced before the word "Shiny" was officially used in Pokémon games.
Form differences, such as that of Shellos and Gastrodon, are not normal/Shiny variations of one another, but the individual forms can be Shiny.
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, a Pokémon's Shininess is visible in the overworld.
The term "Shiny Pokémon" was first created by fans to refer to the sparkling sound effect and animation made at the start of an encounter with one in the games. Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny event Pokémon.
In Japanese, there are some distinct terms used to describe Shiny Pokémon..
「レア」 (rare) in the debug menu found in the game data of Pokémon Gold and Silver.
「いろちがい」 (color variation) is used in several official sources referring to Shiny Pokémon:
「光る」 (shining) is sometimes used in official sources as well.
These are the names used for Shiny Pokémon in English.
- The Shiny Pokémon were named "rare" (Japanese: レア rare) on Pokémon.com during Generation II and in the debug menu found in the game data of Pokémon Gold and Silver.
- The Shiny Pokémon are named "Color Pokémon" in the list of the player's Pokémon from Pokémon Stadium 2. Specifically, the player's Pokémon may be listed according to the options "Group Color Pokémon" and "Cancel Color Pokémon".
- In Generation III games, the easy chat system includes the option "Alt. Color". This is translated from Japanese 「いろちがい」 (color variation), a term commonly used for Shiny Pokémon in multiple Pokémon media.
- The word "Shining" is used for the Shining Pokémon from the Trading Card Game. For instance, the Shining Gyarados card.
- The word "Shiny" is mentioned in the title of the "Wow! Shiny Milotic!" Wonder Card, which was distributed for Pokémon Platinum. This is the first use of the word "Shiny" (referring to Shiny Pokémon) in an English game. However, this text was retrieved with the Wonder Card, and is not otherwise included in Pokémon Platinum's game data.
- The word "Shiny" is used in Pokémon Black and White, when a female Ace Trainer mentions Shiny Pokémon, and a male Ace Trainer mentions Shiny Krokorok. They are both located at the same house in Nimbasa City. This is the first use of the English word "Shiny" (referring to Shiny Pokémon) stored in the data of an English game, instead of received from a Wonder Card.
- The Shiny Charm debuted later, in Pokémon Black 2 and White 2. The item itself includes the word "Shiny", and the item description mentions Shiny Pokémon.
Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as Glaceon or Pichu, have a Shiny coloration only a few shades darker or lighter in color. Conversely, some Pokémon, such as Caterpie, have dramatic differences in color.
An evolutionary line is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both Ponyta and Rapidash have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in Generation II). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of Skitty and Delcatty.
Little is known about how Shiny colorations are chosen. While it is often rumored that early Shiny colorations were determined algorithmically, all Pokémon Shiny colorations are individually defined in the game data and Pokémon with similar palettes have distinct Shiny colorations even in Generation II.James Turner, who has worked as a Pokémon designer since Generation V, stated that the first time he selected Shiny colorations was in Generation VII, when he selected the Shiny colorations of Ultra Beasts he designed.
In the core series games
Shiny Pokémon were introduced in the Generation II games. When a Shiny Pokémon appears in the wild or from its Poké Ball, it is surrounded by a flash of stars or light, which is accompanied by a pinging sound effect.
Individual Pokémon cannot change their Shininess. A Shiny Pokémon will always be Shiny, and a regular Pokémon will never become Shiny. Upon evolution, a Pokémon retains its Shiny status; for example, a Shiny Charmander, if leveled up, will eventually become a Shiny Charmeleon and then a Shiny Charizard, while a regular Charmander will become a regular Charmeleon and then a regular Charizard.
An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon's image; however, Pokémon Ruby, Sapphire, and Emerald do not have any icon. In Generation III, the Pokémon's Pokédex number will be colored gold instead of white and the background of the Pokémon's image has a lighter shade; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.
The table below summarizes the rates at which Shiny Pokémon can be found by the methods that will be detailed below. The Shiny Charm can directly add to the odds for most methods, with hidden Pokémon being affected uniquely.
- ↑If 0 out of 25 values result in Shininess, the Pokémon can only be Shiny if Cute Charm fails.
- ↑If 8 out of 25 values result in Shininess.
- ↑If Shiny Charm, 1/100. Star sparkles variant only.
In Generation II, being Shiny is determined by a Pokémon's IVs. If a Pokémon's Speed, Defense, and Special IVs are all 10, and its Attack IV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a Generation I game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose IVs meet the requirements for Shininess will also become Shiny when traded to Generation II.
Since the HP IV is calculated from the other four IVs, a Shiny Pokémon's HP IV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of IVs, but only slightly.
The probability of a Pokémon encountered in the wild or obtained as a gift, in-game trade, or event in Generation II having its IVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).
The probability differs for bred Pokémon, as their IVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its IVs to a child, the child's inherited Defense IV will always be 10, its inherited Special IV will have a 1/2 chance of being 10, its randomly generated Attack IV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed IV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its IVs from a Pokémon that does not have a Defense IV of 10 and a Special IV of 2 or 10, it cannot be Shiny.
Transferring from Generation I Virtual Console games
Pokémon transported to Pokémon Bank from the Virtual Console releases of the Generation I games via Poké Transporter may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined the same way as in the Generation II games. Prior to Version 1.3, the roles of the Attack and Defense IVs were swapped, meaning that the process did not properly correspond to Generation II.
The same quirks that apply to transferring Pokémon from Generation I to Generation II games also apply.
The Mew that were distributed to the Generation I Virtual Console games have IVs of 15 in every stat, meaning they can never be Shiny.
Generation III onward
- Main article: Personality value#Shininess
From Generation III onward, whether a Pokémon is Shiny depends on the Pokémon's Original Trainer's ID number and secret ID number, as well as the Pokémon's personality value. The exact calculation is:
where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively.
The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny; starting in Generation VI, this threshold was increased to 16. For Generations III to V, this gives an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. For Generations VI and later, the probability is doubled. In Generation VIII, if this result equals 0, or if the Pokémon has the fateful encounter flag set, then the Pokémon has square Shiny sparkles.
In-game Shiny Pokémon
In Generation II, any Pokémon can be Shiny, but the game includes a red Gyarados that the player must encounter at the Lake of Rage during the course of the story. In Pokémon Crystal, the Odd Egg also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages. 
In the Game Boy mode of Pokémon Gold and Silver, the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.
Pokémon that are transferred from Generation I games may also be Shiny, depending on their IVs. Due to correlations between pseudorandom numbers in the Generation I games, Pokémon encountered in those games in tall grass, on cave tiles, or by Surfing on water cannot have a set of IVs that would allow them to be Shiny in Generation II. Fishing encounters, gift Pokémon (including from Pokémon Stadium), stationary Pokémon (such as Snorlax and Mewtwo), and in-game trades can have any set of IVs, so they always have the same 1/8192 chance of having a Shiny IV combination.
Due to Shininess being determined by IVs, certain oddities arise in other things that are also determined by IVs in Generation II:
- It is impossible to have a Shiny Pokémon with a gender ratio of seven males to one female that is female in those games, as the highest Attack IV a female Pokémon with a gender ratio of seven males to one female can have is 1, while the lowest Attack IV a Shiny Pokémon can have is 2.
- Only Unown I and V can be Shiny.
- A Shiny Pokémon's Hidden Power type in Generation II can only be either Grass or Dragon, with a power of either 49 or 69.
- In Pokémon Stadium 2, Shiny Smeargle can only have pattern ID of 2, 3, 4, 6, 7 or 8.
- As Generation II does not allow two Pokémon to breed if they have the same Defense IVs, two Shiny Pokémon can never breed in Generation II.
Shiny Ditto glitch
- Main article: Shiny Ditto glitch
In Generations I and II, it is possible to use a glitch to catch a Shiny Ditto. If a wild Pokémon uses Transform twice (that is, transforms again while already transformed), when caught it will be a Ditto with the same DVs as the penultimate Pokémon it transformed into. This can be used to copy the DVs of a Shiny Pokémon owned by the player.
In-game Shiny Pokémon
In Generation III, some Shiny Pokémon appear on NPCs' teams. In Pokémon FireRed and LeafGreen, three Trainers in the Trainer Tower have Shiny Pokémon: the Trainer on the seventh floor in the Single Battle mode has a Shiny Meowth, the pair of Trainers on the first floor in the Double Battle mode have a Shiny Espeon, and the second Trainer on the fourth floor in the Knockout Mode has a Shiny Seaking. Several Pokémon Battle e Trainers also have Pokémon which are preset as Shiny.
A bug with the way Shininess is handled for Eggs can cause the Shiny status of a Pokémon hatched from an Egg to differ from the Egg hatching animation. This means that a hatched Pokémon may appear to be Shiny during the hatching animation, but actually not be, and vice versa. This happens because an Egg is initially given the OT, Trainer ID and secret ID of the game in which it is generated, and if it is hatched in a different game, the hatched Pokémon will be given the Trainer details of that game's player; the problem originates in the fact that this update does not occur until after the cutscene of the Egg hatching, so while it may be Shiny for the player who hatched it, it may not be Shiny for the player who obtained the Egg (or vice versa). This also allows Eggs obtained from event distributions (which in Generation III were only distributed in Japan) to hatch a Shiny Pokémon when they would otherwise be non-Shiny Pokémon. This bug was not fixed until Generation VI.
Unown also has an uneven distribution of Shiny probability depending on its form. This is because Unown's form is also determined by its personality value. The exact probability for any given form depends on the player's Trainer ID and Secret ID, but it can have the values 1/5120, 1/6144, 1/9216, 1/10240, or 1/18432.
In-game Shiny Pokémon
In the Generation IVremakes of Generation II's Pokémon Gold and Silver, Pokémon HeartGold and SoulSilver, the player once again must encounter a red Gyarados at the Lake of Rage during the course of the story.
In HeartGold and SoulSilver, a Shiny Pokémon's coloration is reflected in the overworld if it is used as a walking Pokémon.
Methods of increasing Shiny rates
Generation IV introduced the first ways to increase the chances of finding a Shiny Pokémon.
The Masuda method refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Foreign language Pokémon obtained via in-game trades, such as the Meister's Foppa and Lt. Surge's Volty, still count as being from the same game, so they do not activate the Masuda method unless traded to a different language. This mechanic is retained in all subsequent games.
The Poké Radar slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.
Cute Charm can make it possible for players with certain Trainer ID number and Secret ID combinations to manipulate the chance of Pokémon with specific gender ratios being Shiny to be as high as 21.34% (while making the chance lower for all other players and Pokémon with different gender ratios, while using the Ability). This is due to how Cute Charm forces a wild Pokémon to be a specific gender when it activates, which is accomplished by modifying the Pokémon's personality value to be one of an extremely limited set of values.
The bug from Generation III that can cause a Pokémon's Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions (which in Generation IV were only distributed in Japan) and the Manaphy Egg to be Shiny after hatching.
In-game Shiny Pokémon
Generation V introduced a mechanism often referred to as a "Shiny lock", preventing wildReshiram, Zekrom, and Victini from being Shiny. Any Pokémon obtained in Entree Forest (i.e., from the Pokémon Dream World) are also prevented from being Shiny. Reshiram, Zekrom, and Victini still have Shiny sprites in the games' data.
In Pokémon Black 2 and White 2, the player can obtain three specific Shiny Pokémon (but only two per version). If the player registers every non-event Pokémon in the Unova Pokédex, they can receive a Permit that allows them to travel to the Nature Preserve, where they can encounter a Shiny Haxorus. After defeating Benga in the Black TowerB2 or White TreehollowW2, Benga will give the player a Shiny GibleB2 or Shiny DratiniW2.
Starting in Generation V, Pokémon in the Pokédex will appear Shiny if the first specimen of that Pokémon encountered was Shiny.
Methods of increasing Shiny rates
The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.
Generation V also introduces the Shiny Charm, a Key Item that causes the game to generate up to two extra personality values in an attempt to make a wild or bred Pokémon Shiny. This effect can stack with the Masuda method's effect. This item is also available in all future games.
The bug from Generation III that can cause a Pokémon's Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions to be Shiny after hatching.
In-game Shiny Pokémon
Generation VI slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of 16/65536 or 1/4096.
The following Pokémon are prevented from being Shiny when encountered as wild Pokémon in Generation VI games: the Legendary birds, the aura trio, Mewtwo, the super-ancient Pokémon, and Deoxys. The in-game gift Cosplay Pikachu also cannot be Shiny.
Methods of increasing Shiny rates
The Poké Radar returns for Pokémon X and Y. The exact mechanics of the Poké Radar in these games are not confirmed, but the Poké Radar can still force a Pokémon in a shaking patch to be Shiny.
In X and Y, in the Friend Safari, Shiny Pokémon are more common. The game achieves this by generating up to four extra personality values when checking if a Pokémon will be Shiny. This effect can stack with the Shiny Charm's effect.
Consecutive fishing can increase the odds of finding a Shiny Pokémon as the player builds a chain of reeled-in Pokémon by fishing from the same spot. For every Pokémon added to the chain, the game tries two extra personality values to attempt to make the Pokémon Shiny, up to a chain of 20 Pokémon, at which point the chances reach a maximum of 41/4096 or approximately 1%. This effect can stack with the Shiny Charm's effect.
In Pokémon Omega Ruby and Alpha Sapphire, hidden Pokémon have a chance to be forced to be Shiny. Unlike most other methods that increase the odds of finding a Shiny Pokémon, this does not increase the number of personality values that the game tries, but instead executes a custom algorithm to decide whether to force a Shiny personality value. In brief summary, the chances of forcing a Shiny Pokémon grow steadily from 0% at Search Level 0 to 0.06% at Search Level 100 (only surpassing the natural odds of finding a Shiny Pokémon at Search Level 41), then grows steadily to 0.08% at Search Level 200, after which the rate of growth becomes 0.01% for every 100 Search Levels. Certain factors can increase the odds further by performing the check extra times. There is a random 4% chance it will be performed four extra times; if the player has the Shiny Charm it will be performed two extra times; and if the player is encountering the 50th or 100th Pokémon in a chain of hidden Pokémon, it will be performed five or ten extra times respectively. All of these bonuses stack.
In-game Shiny Pokémon
In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, after entering the Hall of Fame, Sightseer Marcus appears at the Seafolk VillagePokémon Center, battling the player with a Shiny Exeggcute. This marks the only time an NPC Trainer outside of a battle facility uses a Shiny Pokémon (excluding capture tutorials).
Methods of increasing Shiny rates
Sun and Moon
In the Pokémon Sun and Moon, as well as Ultra Sun and Ultra Moon, as Pokémon in SOS Battles continue calling in allies, the chance that they will be Shiny increases. At chain lengths of 11, 21, and 31, the game will check up to four extra personality values to find a Shiny Pokémon (meaning the maximum number of personality values checked will be 13 for a chain of 31 Pokémon or more). In Pokémon Sun and Moon, the chain length resets to 0 after 255, but in Pokémon Ultra Sun and Ultra Moon, it does not reset. This effect can stack with the Shiny Charm's effect.
Ultra Sun and Ultra Moon
In Pokémon Ultra Sun and Ultra Moon, Pokémon encountered through the Ultra Warp Ride (excluding Legendary Pokémon and Ultra Beasts) have a chance to be forced to be Shiny. The Shininess of these Pokémon is determined when the player arrives at the Ultra Space Wilds. The probability that a Pokémon encountered this way will be Shiny depends on the rarity of the wormhole and the distance traveled.
|Distance (ly)||0 rings||1 ring||2 rings||3 rings|
Note that 3-ring "blooming" wormholes will always contain Legendary Pokémon (which do not have increased odds of being Shiny), unless all Legendary Pokémon that could be encountered in that particular wormhole have already been caught.
Let's Go, Pikachu! and Let's Go, Eevee!
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Shiny Pokémon rates can be increased dramatically with catch combos and lures. However, combos past 31 will have no additional effect on shiny chance.
|Catch Combo||Shiny Rate||Lure||Shiny Charm||Lure + Shiny Charm|
|0–10||1 in 4096||1 in 2048||1 in 1365||1 in 1024|
|11-20||1 in 1024||1 in 819||1 in 682||1 in 585|
|21-30||1 in 512||1 in 455||1 in 409||1 in 372|
|31+||1 in 341||1 in 315||1 in 292||1 in 273|
Catch combos affect all Pokémon, so if the player has a catch combo of 31 Pikachu, all Pokémon have a 1 in 314 chance of being shiny. However, the Pokémon the player has a catch combo for will be more common.
With a catch combo of 31 or higher, a Shiny Charm, and a Lure, the highest chance of 1 in 273 can be reached.
The above three Shiny-increasing methods have no effect on in-game trades or Gift Pokémon.
Pokémon that appear in the overworld use their standard coloration, regardless of whether they are Shiny or not. They will not be revealed to be Shiny until they are encountered.
|This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: Images of square and star sparkles
In Pokémon Sword and Shield, there are two different types of Shiny Pokémon, distinguished only by the type of sparkle animation that plays when they enter battle. One type has an animation that star sparkles (similar to previous generations), while the other uses square sparkles.
Like Shininess itself, the type of Shiny sparkle a Pokémon has is determined by its personality value. Ordinarily, there is a 15/16 chance of a Shiny Pokémon having a personality value that yields star sparkles, and a 1/16 chance of it having a personality value that yields square sparkles. (For Shiny Pokémon obtained in Generation III, IV, or V, due to the different Shiny rate in those games, there is instead a 7/8 chance of a Shiny Pokémon having star sparkles, and a 1/8 chance of it having square sparkles.)
However, wild encounters in Pokémon Sword and Shield have drastically different rates for each Shiny sparkle type. Shiny Pokémon encountered in the wild in Pokémon Sword and Shield have a 65521/65536 chance of having square sparkles and a 15/65536 chance of having star sparkles. This does not apply to Pokémon hatched from Eggs, received as gifts, or encountered in Max Raid Battles.
Shiny Pokémon obtained from Dynamax Adventures always have star sparkles. Pokémon that are guaranteed to be Shiny (i.e. from Max Raid Battles during some Wild Area News events) always have a personality value that yields square sparkles.
Additionally, starting in Pokémon Sword and Shield v1.1.0, Shiny Pokémon met in a fateful encounter or transferred from Pokémon GO always have square sparkles, regardless of their personality value.
In-game Shiny Pokémon
The following Pokémon are prevented from being Shiny when encountered as wild Pokémon: the GalarianSlowpoke at Wedgehurst Station, Zacian, Zamazenta, Eternatus, the Galarian Legendary birds, Keldeo, Glastrier, Spectrier, and Calyrex. Additionally, all in-game gift Pokémon (except the fossil Pokémon from Cara Liss) cannot be Shiny.
Pokémon that are too high a level for the player to catch with the current Badges (described as "very strong-looking" in-game) cannot be Shiny, except Pokémon that appear as static encounters.
Max Raid Battles
Whether the Pokémon currently occupying an active Pokémon Den is Shiny or not is determined when the den becomes active, and will not change if the game is reset. For dens activated with a Wishing Piece, the Shiny status of the Pokémon in the den is also predetermined for every subsequent day the den remains active. The chance of encountering a Shiny Pokémon in a Max Raid Battle is not affected by the Shiny Charm.
Although Pokémon encountered in Max Raid Battles can always be caught regardless of how many Badges the player has, if the Pokémon's level is too high for the number of Badges the player has, it will be forced not to be Shiny. However, because Shiny status is determined when the Max Raid Battle spawns, if the player earns enough Badges before defeating it, the Pokémon will be Shiny upon capture even if they lacked the required Badges when it spawned.
Wild Area News events
|This article is incomplete.|
Please feel free to edit this article to add missing information and complete it.
Reason: Needs information on the Gigantamax Pikachu event that was held around Pokémon Day 2021.
Pokémon Sword and Shield has had six Wild Area News events that each focused on a singular Shiny Pokémon. During these events, one of the 5★ Max Raid Battle encounter slots was guaranteed to be a Shiny Pokémon. As mentioned above, these guaranteed Shiny Pokémon will always have square sparkles.
The following is a list of such events in reverse chronological order:
|Start date||End date||Focus Shiny Pokémon||Notes||Source|
|February 11, 2021||February 14, 2021||Released for Valentine's Day. Have the Gigantamax Factor.|||
|January 22, 2021||January 24, 2021||Released for Chinese New Year.|||
|November 20, 2020||November 22, 2020||Received a re-run from January 8 to 11, 2021.|||
|October 30, 2020||November 1, 2020||Released for Halloween.|||
|September 18, 2020||September 20, 2020|||
|August 6, 2020||August 9, 2020|||
|July 17, 2020||July 19, 2020||Released for Marine Day.|||
|December 31, 2019||January 3, 2020||Released for the Japanese New Year.|||
In addition, at the launch of The Isle of Armor, uncatchable Zeraoraappeared in 3★-5★ raids. In 5★ raids, one of the Zeraora encounters was Shiny and more difficult to defeat. Players eventually received that Shiny Zeraora via Pokémon HOME as a reward for collectively defeating over 1 million Zeraora in Max Raid Battles.
Unlike in previous generations, where Eggs keep their original personality values when traded and can potentially go from Shiny to non-Shiny or vice-versa if hatched by a player with a different Trainer ID and Secret ID, Eggs traded in Sword and Shield have their personality values altered according to the receiver's TID/SID to ensure they retain their original Shiny status when hatched on a different game.
Methods of increasing Shiny rates
The number of times that the player has caught or defeated each species of Pokémon increases the chance of Pokémon of that species appearing as a Brilliant Pokémon in the overworld. This number is recorded in the player's Pokédex as "Number Battled". It includes wild battles, Max Raid Battles, Trainer battles (except Link Battles, the Battle Tower, and Restricted Sparring).
The appearance rate of Brilliant Pokémon is further while chain fishing; depending on the length of the chain, a bonus between +2% and +25% will be added to the base appearance rate.
Brilliant Pokémon are more likely to be Shiny depending on the "Number Battled" for that species. When determining a Brilliant Pokémon's personality value, if the Pokémon would not be Shiny the game will regenerate the personality value a number of times depending on the "Number Battled", up to a maximum of 6 times. Non-Brilliant Pokémon are not affected and do not have enhanced Shiny rates.
|Rerolls||Approximate Shiny rate|
|No Charm||Shiny Charm|
Pokemon GO Shinies List
Submit Feedback or Error
Ways to Obtain
Pokemon in this Shiny List include a filter for possible means for obtaining them, past and present. For instance, a Pokemon listed as obtainable from Raids may not currently be a raid boss. Visit the following links for updated lists of which Pokemon can appear where.
About Shiny Pokemon
Once a Pokemon is made available as a shiny Pokemon, it is possible to receive a shiny variant in any way the Pokemon is obtainable. Evolved Pokemon cannot be caught shiny. They must be caught shiny in the basic stage, then evolved. The exception to this rule is Pikachu (and now Nidorina and Nidoqueen), who can be caught shiny. Below is a list of all Pokemon currently available as shiny in Pokemon Go and ways they can be obtained. Click to filter obtainable methods.
Available Shiny Pokemon
|Bulbasaur||Bulbasaur||Eggs, Raids, Research Encounter, Wild|
|Charmander||Charmander||Eggs, Raids, Research Encounter, Wild|
|Squirtle||Squirtle||Eggs, Raids, Research Encounter, Wild|
|Beedrill||Beedrill||Evolution, Raids, Wild|
|Ekans||Ekans||Eggs, Raids, Research Encounter|
|Nidoran♂||Nidoran♂||Raids, Research Encounter, Wild|
|Poliwag||Poliwag||Raids, Research Encounter, Wild|
|Tentacool||Tentacool||Raids, Research Encounter, Wild|
|Shellder||Shellder||Eggs, Raids, Research Encounter, Wild|
|Onix||Onix||Eggs, Raids, Research Encounter, Wild|
|Drowzee||Drowzee||Eggs, Raids, Wild|
|Krabby||Krabby||Eggs, Raids, Research Encounter, Wild|
|Hitmonlee||Hitmonlee||Raids, Research Encounter, Wild|
|Hitmonchan||Hitmonchan||Raids, Research Encounter, Wild|
|Lickitung||Lickitung||Eggs, Raids, Wild|
|Koffing||Koffing||Eggs, Raids, Research Encounter, Wild|
|Tangela||Tangela||Eggs, Raids, Research Encounter, Wild|
|Kangaskhan||Kangaskhan||Eggs, Raids, Wild|
|Pinsir||Pinsir||Raids, Research Encounter, Wild|
|Magikarp||Magikarp||Raids, Research Encounter, Wild|
|Lapras||Lapras||Raids, Research Encounter, Wild|
|Omanyte||Omanyte||Eggs, Raids, Research Encounter, Wild|
|Kabuto||Kabuto||Eggs, Raids, Research Encounter, Wild|
|Aerodactyl||Aerodactyl||Eggs, Raids, Research Encounter, Wild|
|Snorlax||Snorlax||Raids, Research Encounter, Wild|
|Articuno||Articuno||Raids, Research Encounter|
|Zapdos||Zapdos||Raids, Research Encounter|
|Moltres||Moltres||Raids, Research Encounter|
|Dratini||Dratini||Eggs, Raids, Research Encounter, Wild|
|Mewtwo||Mewtwo||Raids, Research Encounter|
|Misdreavus||Misdreavus||Raids, Research Encounter, Wild|
|Gligar||Gligar||Eggs, Raids, Wild|
|Heracross||Heracross||Eggs, Raids, Wild|
|Sneasel||Sneasel||Raids, Research Encounter, Wild|
|Miltank||Miltank||Raids, Research Encounter, Wild|
|Entei||Entei||Raids, Research Encounter|
|Lugia||Lugia||Raids, Research Encounter|
|Ho-Oh||Ho-Oh||Raids, Research Encounter|
|Makuhita||Makuhita||Eggs, Raids, Wild|
|Sableye||Sableye||Eggs, Raids, Wild|
|Meditite||Meditite||Eggs, Raids, Wild|
|Roselia||Roselia||Raids, Research Encounter, Wild|
|Wailmer||Wailmer||Eggs, Raids, Research Encounter, Wild|
|Trapinch||Trapinch||Eggs, Raids, Research Encounter, Wild|
|Swablu||Swablu||Eggs, Raids, Research Encounter, Wild|
|Lileep||Lileep||Eggs, Raids, Research Encounter, Wild|
|Anorith||Anorith||Eggs, Raids, Research Encounter, Wild|
|Shuppet||Shuppet||Eggs, Raids, Wild|
|Duskull||Duskull||Eggs, Raids, Wild|
|Absol||Absol||Eggs, Raids, Research Encounter|
|Snorunt||Snorunt||Eggs, Raids, Wild|
|Bagon||Bagon||Eggs, Raids, Wild|
|Latias||Latias||Raids, Research Encounter|
|Latios||Latios||Raids, Research Encounter|
|Kyogre||Kyogre||Raids, Research Encounter|
|Groudon||Groudon||Raids, Research Encounter|
|Deoxys (Normal Forme)||Deoxys (Normal Forme)||Raids|
|Giratina (Altered Forme)||Giratina (Altered Forme)||Raids|
|Bidoof||Bidoof||Raids, Research Encounter, Wild|
|Shieldon||Shieldon||Eggs, Raids, Research Encounter, Wild|
|Giratina (Origin Forme)||Giratina (Origin Forme)||Raids|
|Alolan Exeggutor||Alolan Exeggutor||Raids, Wild|
|Alolan Marowak||Alolan Marowak||Raids|
|Alolan Raichu||Alolan Raichu||Raids|
|Snivy||Snivy||Eggs, Raids, Research Encounter, Wild|
|Patrat||Patrat||Eggs, Raids, Wild|
|Roggenrola||Roggenrola||Eggs, Raids, Wild|
|Yamask||Yamask||Raids, Research Encounter, Wild|
|Ferroseed||Ferroseed||Eggs, Raids, Wild|
|Tornadus (Incarnate Forme)||Tornadus (Incarnate Forme)||Raids|
|Thundurus (Incarnate Forme)||Thundurus (Incarnate Forme)||Raids|
|Landorus (Incarnate Forme)||Landorus (Incarnate Forme)||Raids|
|Bunnelby||Bunnelby||Eggs, Raids, Research Encounter, Wild|
|Raids, Research Encounter|
|Raids, Research Encounter|
|Shadow Kabuto||Shadow Kabuto||Eggs, Raids, Wild|
|Caterpie||Caterpie||Research Encounter, Wild|
|Weedle||Weedle||Eggs, Research Encounter, Wild|
|Pidgey||Pidgey||Research Encounter, Wild|
|Rattata||Rattata||Research Encounter, Wild|
|Spearow||Spearow||Eggs, Research Encounter, Wild|
|Pikachu||Pikachu||Evolution, Research Encounter, Wild|
|Vulpix||Vulpix||Eggs, Research Encounter, Wild|
|Zubat||Zubat||Eggs, Research Encounter, Wild|
|Venonat||Venonat||Research Encounter, Wild|
|Meowth||Meowth||Eggs, Research Encounter, Wild|
|Growlithe||Growlithe||Eggs, Research Encounter, Wild|
|Abra||Abra||Research Encounter, Wild|
|Bellsprout||Bellsprout||Research Encounter, Wild|
|Seel||Seel||Research Encounter, Wild|
|Gastly||Gastly||Research Encounter, Wild|
|Voltorb||Voltorb||Eggs, Research Encounter, Wild|
|Exeggcute||Exeggcute||Eggs, Research Encounter, Wild|
|Rhyhorn||Rhyhorn||Eggs, Research Encounter, Wild|
|Chansey||Chansey||Evolution, Research Encounter, Wild|
|Staryu||Staryu||Eggs, Research Encounter, Wild|
|Mr. Mime||Mr. Mime||Eggs, Wild|
|Scyther||Scyther||Eggs, Research Encounter, Wild|
|Eevee||Eevee||Eggs, Research Encounter, Wild|
|Porygon||Porygon||Research Encounter, Wild|
|Mareep||Mareep||Eggs, Research Encounter, Wild|
|Sunkern||Sunkern||Eggs, Research Encounter, Wild|
|Yanma||Yanma||Eggs, Research Encounter, Wild|
|Wooper||Wooper||Eggs, Research Encounter, Wild|
|Unown||Unown||Research Encounter, Wild|
|Pineco||Pineco||Eggs, Research Encounter, Wild|
|Snubbull||Snubbull||Eggs, Research Encounter, Wild|
|Teddiursa||Teddiursa||Eggs, Research Encounter, Wild|
|Houndour||Houndour||Eggs, Research Encounter, Wild|
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Pokemon Go shiny list: Every shiny Pokemon you can catch
By Ford James
Our Pokemon Go shiny list will make sure you catch them all
The Pokemon Go shiny list just keeps getting bigger, with recent additions from Gen 5 like Shiny Patrat and Shiny Watchog. In 2021, Pokemon Go's first generation of cute critters have now nearly all had shiny treatment, and the other generations are catching up fast. It can be daunting figuring out which shiny Pokemon you still need to grab, but luckily we've created this Pokemon Go shiny list - broken down by generation - to help.
Pokemon Go tips | Pokemon Go Pokedex | Pokemon Go best Pokemon | Pokemon Go trading | Pokemon Go regionals | Pokemon Go shiny list | Pokemon Go raids | Pokemon Go legendaries | Pokemon Go evolution items | Pokemon Go Sinnoh Stones | Pokemon Go Unova Stones | Pokemon Go Eevee evolutions | Pokemon Go Ditto | Pokemon Go Battle League | Pokemon Go Team Rocket | Pokemon Go Remote Raid Pass | How to change team in Pokemon Go | Pokemon Go Mega Evolutions | Pokemon Go cheats
How to get shiny Pokemon in Pokemon Go
If you've been playing Pokemon Go for a long time and never stumbled across a shiny, don't be surprised. The Pokemon Go shiny odds are roughly 1 in 450. This means that every time you tap on a Pokemon to catch it in Pokemon Go - if it has a shiny version - there is a 1 in 450 chance it will be shiny.
However, these odds are dramatically increased on Pokemon Go Community Day to 1 in 25. Community Day happens once a month in Pokemon Go, when a specific Pokemon will flood the streets and appear almost everywhere. Along with the other benefits usually found during Community Day, Pokemon Go shinies become much more popular and you'd have to be considerably unlucky to not find a shiny during Community Day.
You won't know if you've found a shiny Pokemon or not until you tap on it and enter the encounter. If the colour change is subtle, you'll also know you've found a shiny if a bunch of sparks fly out from the Pokemon before you throw the first ball. Once you've caught a Pokemon Go shiny, you can search for "shiny" in your list of Pokemon to show you your full Pokemon Go shiny list.
Complete Pokemon Go shiny list
All of the Pokemon on our Pokemon Go shiny list below can be found as shinies in Pokemon Go, including how you obtain them all, as some are exclusive to raids or eggs. Currently, all evolutions cannot be caught as shiny - the only exceptions to this are Pikachu, Nidorina, Nidoqueen, and Alolan Exeggutor.
Gen 1 - Kanto Pokedex
- Shiny Bulbasaur - Eggs, Raids, Research Encounters, Wild
- Shiny Ivysaur - Evolution
- Shiny Venusaur - Evolution
- Shiny Charmander - Eggs, Raids, Research Encounters, Wild
- Shiny Charmeleon - Evolution
- Shiny Charizard - Evolution
- Shiny Squirtle - Eggs, Raids, Research Encounters, Wild
- Shiny Wartortle - Evolution
- Shiny Blastoise - Evolution
- Shiny Caterpie - Research Encounter, Wild Shiny
- Metapod - Evolution
- Shiny Butterfree - Evolution
- Shiny Weedle - Eggs, Research Encounters, Wild
- Shiny Kakuna - Evolution
- Shiny Beedrill - Evolution
- Shiny Pidgey - Wild
- Shiny Pidgeotto - Evolution
- Shiny Pidgeot - Evolution
- Shiny Rattata - Wild
- Shiny Raticate - Evolution
- Shiny Alolan Rattata - Wild
- Shiny Alolan Raticate - Evolution
- Shiny Ekans - Eggs, Raids, Research Encounter Shiny Arbok - Evolution
- Shiny Pichu - Eggs
- Shiny Pikachu - Evolution, Research Encounters, Wild
- Shiny Raichu - Evolution
- Shiny Alolan Raichu - Raids
- Shiny Sandshrew - Wild
- Shiny Sandslash - Evolution
- Shiny Alolan Sandshrew - Wild
- Shiny Alolan Sandslash - Evolution
- Shiny Nidoran F - Wild
- Shiny Nidorina - Evolution
- Shiny Nidoqueen - Evolution
- Shiny Nidoran M - Raids, Research Encounters, Wild
- Shiny Nidorino - Evolution
- Shiny Nidoking - Evolution
- Shiny Cleffa - Eggs
- Shiny Clefairy - Evolution
- Shiny Clefable - Evolution
- Shiny Vulpix - Eggs, Research Encounters, Wild
- Shiny Ninetales - Evolution
- Shiny Alolan Vulpix - Wild
- Shiny Alolan Ninetales - Evolution
- Shiny Igglybuff - Eggs
- Shiny Jigglypuff - Evolution
- Shiny Wigglytuff - Evolution
- Shiny Zubat - Eggs, Research Encounter, Wild
- Shiny Golbat - Evolution
- Shiny Crobat - Evolution
- Shiny Oddish - Eggs, Wild
- Shiny Gloom - Evolution
- Shiny Vileplume - Evolution
- Shiny Bellossom - Evolution
- Shiny Venonat - Research Encounters, Wild
- Shiny Venomoth - Evolution
- Shiny Diglett - Wild
- Shiny Dugtrio - Evolution
- Shiny Alolan Diglett - Wild
- Shiny Alolan Dugtrio - Evolution
- Shiny Meowth - Raids, Wild
- Shiny Persian - Evolution
- Shiny Alolan Meowth - Eggs
- Shiny Alolan Persian - Evolution
- Shiny Psyduck - Wild
- Shiny Golduck - Evolution
- Shiny Mankey - Wild
- Shiny Primeape - Evolution
- Shiny Growlithe - Eggs, Research Encounters, Wild
- Shiny Arcanine - Evolution
- Shiny Poliwag - Raids, Research Encounters, Wild
- Shiny Poliwhirl - Evolution
- Shiny Poliwrath - Evolution Shiny Politoed - Evolution
- Shiny Abra - Research Encounter, Wild
- Shiny Kadabra - Evolution
- Shiny Alakazam - Evolution
- Shiny Machop - Eggs, Wild
- Shiny Machoke - Evolution
- Shiny Machamp - Evolution
- Shiny Bellsprout - Research Encounters, Wild
- Shiny Weepinbell - Evolution
- Shiny Victreebel - Evolution
- Shiny Tentacool - Raids, Research Encounter, Wild
- Shiny Tentacruel - Evolution
- Shiny Geodude - Wild
- Shiny Graveler - Evolution
- Shiny Golem - Evolution
- Shiny Alolan Geodude - Wild
- Shiny Alolan Graveler - Evolution
- Shiny Alolan Golem - Evolution
- Shiny Ponyta - Wild
- Shiny Rapidash - Evolution
- Shiny Magnemite - Wild
- Shiny Magneton - Evolution
- Shiny Magnezone - Evolution
- Shiny Farfetch'd - Eggs, Wild
- Shiny Doduo - Research Encounters, Wild
- Shiny Dodrio - Evolution
- Shiny Seel - Research Encounters, Wild
- Shiny Dewgong - Evolution
- Shiny Grimer - Eggs, Wild
- Shiny Muk - Evolution
- Shiny Shellder - Eggs, Raids, Research Encounters, Wild
- Shiny Cloyster - Evolution
- Shiny Gastly - Eggs, Raids, Research Encounters, Wild
- Shiny Haunter - Evolution
- Shiny Gengar - Evolution
- Shiny Onix - Eggs, Raids, Research Encounters, Wild
- Shiny Steelix - Evolution
- Shiny Drowzee - Eggs, Raids, Wild
- Shiny Hypno - Evolution
- Shiny Krabby - Eggs, Research Encounters, Wild
- Shiny Kingler - Evolution
- Shiny Alolan Exeggutor - Wild
- Shiny Cubone - Wild
- Shiny Marowak - Evolution
- Shiny Alolan Marowak - Raids
- Shiny Lickitung - Raids, Wild
- Shiny Lickilicky - Evolution
- Shiny Koffing - Eggs, Raids, Research Encounter
- Shiny Weezing - Evolution
- Shiny Rhyhorn - Eggs, Research Encounters, Wild
- Shiny Rhydon - Evolution
- Shiny Rhyperior - Evolution
- Shiny Happiny - Eggs
- Shiny Chansey - Evolution, Wild
- Shiny Blissey - Evolution
- Shiny Tangela - Eggs, Raids, Research Encounters, Wild
- Shiny Tangrowth - Evolution
- Shiny Horsea - Eggs, Wild
- Shiny Seadra - Evolution
- Shiny Kingdra - Evolution
- Shiny Staryu - Eggs, Research Encounters, Wild
- Shiny Starmie - Evolution
- Shiny Mime Jr - Eggs
- Shiny Mr. Mime - Eggs, Wild
- Shiny Scyther - Eggs, Research Encounters, Wild
- Shiny Scizor - Evolution
- Shiny Smoochum - Eggs
- Shiny Jynx - Evolution
- Shiny Elekid - Eggs
- Shiny Electabuzz - Evolution
- Shiny Electivire - Evolution
- Shiny Magby - Eggs
- Shiny Magmar - Evolution
- Shiny Magmortar - Evolution
- Shiny Tauros - Eggs, Wild
- Shiny Magikarp - Raids, Research Encounters, Wild
- Shiny Gyarados - Evolution
- Shiny Lapras - Raids, Research Encounters, Wild
- Shiny Eevee - Eggs, Research Encounters, Wild
- Shiny Vaporeon - Evolution
- Shiny Jolteon - Evolution
- Shiny Flareon - Evolution
- Shiny Espeon - Evolution
- Shiny Umbreon - Evolution
- Shiny Leafeon - Evolution
- Shiny Glaceon - Evolution
- Shiny Omanyte - Eggs, Raids, Research Encounters, Wild
- Shiny Omastar - Evolution
- Shiny Kabuto - Eggs, Raids, Research Encounters, Wild
- Shiny Kabutops - Evolution
- Shiny Aerodactyl - Eggs, Raids, Research Encounters, Wild
- Shiny Articuno - Raids, Research Encounters
- Shiny Zapdos - Raids, Research Encounters
- Shiny Moltres - Raids, Research Encounters
- Shiny Dratini - Eggs, Raids, Research Encounters, Wild
- Shiny Dragonair - Evolution
- Shiny Dragonite - Evolution
- Shiny Dratini - Eggs, Raids, Research Encounters, Wild
- Shiny Dragonair - Evolution
- Shiny Dragonite - Evolution
Current page: Pokemon Go shiny list - Gen 1Next PagePokemon Go shinies - Gen 2
One of the resident guide writers around these parts, give me a game and I will write every "how to" I possibly can or die trying. When I'm not knee-deep in a game to write guides on, you'll find me hurtling round the track in F1, flinging balls on my phone in Pokemon Go, pretending to know what I'm doing in Football Manager, or clicking on heads in Valorant.
Galya reacted to such movements with sharp twitches. Putting his palm on the bottom of the pubis so that his fingers lay along the labia, he began to move his palm across so that he felt the swollen clitoris. Jumping under his fingers. Her excitement grew even higher. Pressing his fingers on the pubis and moving the pubis towards the clitoris, Sergei noticed that this, in another situation, a harmless movement, caused Galia to have a strong movement.
That be pokemon shiny can
I looked at the girl's wrists, then at the lobes of her ears and even at her ankles, but I saw no bracelets or earrings on her. I mean, what kit. I did not understand. Well, look, he has beads on his neck too. They are a little different, but I think they were sold together.Pokemon but I can ONLY use SHINY Pokemon and the Rules are HARDCORE
Dick. And we started fucking madly. During this night we finished off, fucked her completely. For 4 hours we fucked her, screams, moans, were all over the house.
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I didn't get it. She really doesnt care about the hike. Pancake. How to rekindle it back.