Making a town in minecraft

Making a town in minecraft DEFAULT

A metropolis or a city is a complete urban area with buildings and a dense population. As a project, players may find building a metropolis of their own to be an outstanding project, though it should be remembered that building a metropolis requires using a large number of resources and a lot of time.

This tutorial should only be a reference, not a step-by-step lecture. You should make up your own ideas along the way. When editing, keep the buildings list in alphabetical order. This tutorial is aimed for fantasy, medieval and modern buildings, feel free to find the tone that fits better for your world or multiplayer modded server.

Preparation[]

CastleFantasy.jpeg

Before starting a metropolis, the player should decide on their project's theme, limitations, goals and tools. If the player needs help with finding a theme, suggestions are given later. For some players, building a metropolis in Survival mode may be the most rewarding. Others may want to work on the project in Creative mode so they do not have to spend time gathering resources. To make building quicker and easier, the player may also want help in their project in the form of friends, commands and structure blocks or even third-party programs. Plans also have to account for what the project's future use is, who will view it and what will those viewers' needs be.

For most themes, the easiest location to build would be somewhere that is generally flat as it removes the need to clear-out large areas. Such an area can be found through a variety of ways including finding a generally-flat biome (such as plains and oceans) or loading a different world type such as superflat or buffet. The player could also use a third-party program such as WorldEdit, MCEdit, VoxelSniper, and WorldPainter to clear an area. The theme may work best in specific biome and the terrain generations, and as such, the player will need to consider those things while finding/preparing an area.

If the player plans on building their project in Survival mode, they should ensure they have the basic materials they need to keep the project going, such as good tools and armor, food, and perhaps even a beacon or scaffolding. The player also needs methods to collect all the blocks they will need for building their project. As such, they may want to try using more common blocks.

Getting started[]

The player should start planning out where a couple of large features of the city will go before they begin building. Then they can ensure they and any other players can begin building the structures. Note that your first buildings will most likely end up near the center of the metropolis.

Before building, it's best for you to know what blocks to use in your theme. A project will usually look better if built with blocks that work well together. The best blocks to use together will vary throughout the build, but generally the block types used will gradually shift from area to area. Lighting should be remembered throughout the build. Building interiors are something the player may want to work as well. If the metropolis will be used for a multiplayer world or custom map, the player probably should be careful to not use blocks in their builds which players can easily break or grief. Also, you should plan for the residents of their town. The needs of villagers are different than those of a couple of friends.

The player may also want to avoid overusing rare and hard to acquire blocks such as emerald, gold, and diamond since they work best as attention draws to areas such as spires, corners, or doors and not for main building materials. Making large areas of these blocks make a build too shiny and overwhelming, and lacking in variety.

City Plan[]

Before you create your city, you should make a city plan. One way to make a city plan is to follow these steps:

  1. First make (in your paper, drawing, etc. for your city plan) all the blocks needed for your buildings. It is preferable to make a grid, but some city styles may need other shapes. Other shapes can be more difficult to build: circles, for example, usually require one to search for an online circle generator due to Minecraft's being cubes.
  2. Then you can draw the shapes of your areas or districts. These can have different topics, like residential districts, work districts, industrial districts, etc. You can also classify them by classes: poorer districts, and richer districts.
  3. Make your district borders messy and odd-shaped. This makes the barrier between one district and another less notable and will make the city feel more natural.
  4. Next, start filling in the blocks, with the things you want to put there according to the district (like houses for a rich residential district). It is recommendable to only fill in around half the blocks, to leave space for other things.
  5. After that, start filling the remaining half with other things that belong to other districts (like schools in a residential area), with things like parks, markets, etc. or simply with other things that look nice or that you want to put there.
  6. Then add other more important buildings scattered across the city plan, like big commercial centers, airports, municipalities, stadiums, or anything that comes to your mind.
  7. In the next place, add some big avenues across central locations. Make the things that are in front of the avenue bigger (instead of a house, an edifice, instead of a shop, a market, etc.)
  8. Finally, you can add your own touches to the city, changing things you don’t like or adding things you like more.

To start your plan, you can make the outlines with scaffolding, wool, terracotta, concrete, or any other easy-to-collect blocks you have in large quantities. You can match colors with different things.

Note: To make it easier, try to visualize the city plan in your head, and try make it fit into Minecraft.

Materials[]

Main article: Tutorials/Adding beauty to constructions

Minecraft has a variety of blocksand ornaments you may use. Try to find a color that matches the theme.

Building Up[]

Consistency and planning are possibly the two most important things in a build. Planning can be anything from a simple bullet list of materials needed to a full-scale blueprint of all the aspects of the metropolis. It is best if a town can keep its theming, block choices, sizes, and areas somewhat similar between buildings. Make sure that the first buildings and roads are close in size and appearance to how you want the rest of the city to be. Part of a natural city flow are zones--different areas which better fulfill certain needs for town members than other areas. If the player allows the city to develop into zones as it is built, the city will appear more natural. Building outward and in zones allows different portions of the metropolis to have a different feel to the builds as different building heights, materials, and the amount of space changes. Planning of where to place and how large to make certain zones should ensure that the build fulfills the needs of any actual or imagined residents of the metropolis.

Roads and Paths[]

An important piece of planning and building a metropolis is the roads. Roads and pathways connect all the buildings and zones together and usually act to keep a sense of order to the space. Generally, larger areas should include more orderly roads while smaller spaces should have rougher, more mixed pathways. The sizes of roads should also differ by area to fit the spacing of buildings. For this reason, roads should generally be created as needed and not used to force buildings to follow their path. Materials such as cobblestone, coal blocks, obsidian, gravel, stone, sandstone, nether bricks, concrete, grass paths, and terracotta are all popular blocks for roads and paths. Roads can also be decorated with plants, road lines, and lights. Generally, paths should be fairly flat so they can be easily used for quick travel. Adding options for travel along different roads such as minecartrails, ice lanes, or even just fences to tie horses to can increase the efficiency of roads. If you make a tunnel, it should be at least three blocks tall so players riding horses can use it. You should also be able to navigate the roads easily.

Scale[]

You should also consider what scale your city is. A smaller-scale city will be faster to build and consume less resources, but a larger-scale city can be more detailed. In a larger-scale city, it is also possible to construct interiors to the buildings, which is not possible in smaller scale.

Lighting[]

One light source for a metropolis is lampposts. A lamppost can be built with a redstone lamp hooked up to an inverted daylight detector so that the lamp will turn on when it gets dark. You can also use a torch, as you can put them in houses. Another indoor lighting trick is to put the light source under carpets. The source of light will be hidden from sight, but the light will still shine through the carpets.

[]

Primarily a metropolis needs to have places for its citizens to live. Generally, these areas should be large, yet organized. Smaller roads, shorter buildings, more greenery, and small blocks keep the area more friendly while the opposite create a larger, busier feel. Most residential areas will keep houses spaced close together. Some areas may work best with tall apartments. A residential zone usually feels more lively if the player includes a couple of small shops in the area. Some shops can be added as part of a living space. When working with multiple players, it may work best to allow players to build their own housing.

The deeper within the city, the more urbanized the housing generally should be with larger buildings. If the metropolis works well with it, smaller, single housing can make up surrounding suburbs and even further out rural zones can allow large swaths of land to be lived in by a very spread out population.

Commercial Zone[]

These zones are for trade such as through markets, shops, malls, restaurants, or grocery stores. Trade allows for citizens of a city to get all types of items and services without having to specifically work for each type of item or service. Some shops work better mixed in with residential zones. A commercial zone can allow for lots of shops to be clustered together and for large stores to be neatly separated from the housing. If the citizens are players, commercial zones can create extra opportunities for player interactions.

Public Transportation and Transit Stations[]

Since a metropolis should be quite large, efficient transportation is important to keep the city together. Public transportation hubs can create efficient travel. Some cities might work best with ice roads, minecartrails, or piston bolts. Some might work best using the Nether to decrease the travel time and distance. Command blocks can be programmed to teleport players when triggered. Infrastructure fitting to the theme of the metropolis should also be used to give more life to the city.

Industrial Zone[]

Mass production greatly decreases the space needed for many people to live, but it isn't the prettiest sight. Nobody likes to have a house with cluttered views of smog-belching factories, so make sure your industrial zone is not next to any nicer houses, and preferably none that are owned by those who don't work in the industrial zone. Plan a green area in the 100 blocks, or maybe a river. Industrial zones keep giant farms or mass production plants away from where residents live. If the farms produce items, this also may reduce lag by keeping these large, item-creating structures unloaded when unneeded. These areas are generally best kept further from any type of residential or commercial zone since their function is often practicality over appearance.

Capital[]

A city really can appear to have more pride just by adding a capital area. Adding larger, flashier buildings to stick out in the city skyline gives the city a sense of power. The area can be decorated with statues and monuments. Such areas are usually more expensive to live in, so rarer materials fit into the block palette well. You can build a large building for the government(You may not need it).

Suggestions[]

Here are some ideas to help the player get started on their city. You can mix and match multiple types.

City Themes[]

A - D[]

  • Historic Setting: Using a style based off of historical places such as ancient Greece, ancient Egypt, ancient Rome, native American villages, English colonies, Wild West settlements, medieval cities, or prehistoric-style can allow for some fun block choices and zoning. Game block choices also match up easier with older time periods, so using such a style may save the player the difficulty of creating modern objects in-game. Creating a metropolis based off of ancient or historical civilizations or settings can help the player understand old challenges and history.
  • Biome Dependent: A city's features could be directly based off of its land. Buildings and roads would then remind the player of where they are no matter the biome or land features.
  • Block Limitations: To force more creative use of specific blocks (especially important since using fewer blocks improves the quality appearance of a build), the player could force themselves to only use specific blocks or to not use blocks that usually show up in their builds. Sometimes, using specific blocks could act as a way of theming or adding a story to the city. Possible limitations might limit the material, color, or rarities of blocks used. Another variant is to only use blocks available in a certain version, for example only building with blocks available in Classic.
  • Cloud City: Build your city in the sky. Use snow or wool for buildings and use glass for streets. You can build the ground out of white blocks to look like clouds, and maybe even actually build it at cloud level. It is possible to make "rain clouds" by hiding water inside artificial clouds made, for example, from wool. This will cause dripping water to appear on the bottom of the cloud.You could also put real water under the clouds, or make the rain out of blocks like individual glass panes. Another idea is to make lightings from the clouds, or a rainbow. There are different ideas you can apply.
  • Color Themed: Make the entire city with one color or color scheme possibly also utilising particles or mobs of certain colours to contribute to the the theme. You can also make a bunch of cities of different colors, or make parts of the city of some color and other parts of another similar to a rainbow.
  • Cultural Obsession: The citizens of a city could have a common obsession. Whether it be a sport, craft, or trend, the city could reflect that through its decorations. This gives the player opportunities to create many different decorations. It also adds a personality to the city, since it can be somewhat seen what is important to the citizens of the metropolis.
  • Disorder: If the player makes certain areas disordered while creating them, they can add a special story to parts of the city and make something unusual. The player could also make a point of making a certain feature to always appear disordered such as city walls.
  • Dome City: Build your city completely out of domes. The domes can be floating, on the ground or underwater, and can be made out of glass or any other material. You can connect the domes with bridges or tunnels, or make each house a small dome.

E - H[]

  • East Asian City: Base your domain around East Asian architecture. Every East Asian country has its own style of architecture, with Japanese and Chinese architecture being probably the most well-known styles. In traditional Japanese architecture, wood is the most common material, whilst roofs are often tiled or thatched, and buildings are elevated slightly off the ground. In traditional Chinese architecture, wood is also a common material, and buildings are typically bilaterally symmetric and feature enclosed open spaces.
  • Ecumenopolis: Turn the whole world into a ecumenopolis (read: an extremely big city), stretching from bedrock level to the world height limit. At the top, there could be high-rise penthouses with panoramic windows, while at the bottom, there are slums and gang headquarters. If you have limited time or resources, you can skip the underground part and just make your city a colossal skyscraper. Regardless of how you do it, this project will be very time-consuming in Survival mode, and even in Creative mode will take quite a while.
  • Electric City: Use nothing but redstone! Build out of redstone blocks and use iron doors. Also use lots of complicated redstone mechanisms, like doorbells, elevators, and flashing indicator lights. Use flying machines and minecart subways for player transportation and an item transportation system for post services. Try using redstone for defense too, like hooking up dispenser machine guns and "spike traps" made by arrows shooting out of the ground. Iron golems fit well in this city, due to their robot-like appearance.
  • End Fortress: Build a massive version of end cities in the End using mostly the materials found there, such as end stone bricks, obsidian and purpur. Build rooms and entrances at least three blocks high to allow endermen to enter and build three block long "beds" from wool blocks. Use shulker boxes and ender chests for storage. Add end crystals for mysterious-looking decorations, but be careful not to blow them up. Inhabitants should either have black and purple clothes or just be endermen. Add a chorus plant farm, a harbor for end ships and high towers for flying with elytra. Use end rods for lighting. Outlaw water, and if your rules ever require executions, do it by knocking people into the Void.
  • Empire: Instead of building just one city, build a lot of cities. Make one city to be larger than others, and make it the capital of the empire. Connect the cities with roads or a minecart network. Add smaller villages and farms outside the larger cities. If you want a more militant country, build huge walls around the borders, build many large military bases and add battle damage or wipe entire cities off the map with TNT to make it look like they were conquered.
  • Flame City Make a town and set it on fire. Netherrack and magma blocks are good for this purpose. Use lava in places where water would normally be found. For example, fill any wells, rivers and ponds in your city with lava. Striders are one possibility for transportation, but make sure they won't be exposed to rain, as it damages them. Make the population blazes and magma cubes. Possibly, you could also allow players with Fire Protection armor or ample potions of Fire Resistance to visit from time to time. You can also use mycelium instead of grass and gray concrete powder instead of sand because they look like ash (you can also use basalt as burnt logs). You can also outlaw water, and if you need to execute somebody, do it by burning them alive. Make sure not to build with any flammable blocks, for obvious reasons.
  • Floating: Make a city on the water, preferably on the middle of an ocean, as there is most space for this city type. The houses could be boats or rafts, and the main building could be a big flagship. The city can be also built on a large, floating platform on the top layer of water, so it looks like it is floating on water. For transportation, you could build a nether portal in the city, build another nether portal in the mainland, and in the nether. After doing so, build a railroad there to the other portal. Boats are also a good form of transportation in this city type. The city can be also built inside a single, giant ship. If you choose to make only one giant ship, you can fill it with animals of all kinds, to make it resemble the Noah's Ark.
  • Forest: Build your city in a forest, but rather than cutting the trees down, build your city on top of them, construct some hollow giant trees with logs, bark, stripped logs and stripped bark blocks and build inside them, and make buildings to hang from the trees or wrap around them. You can connect the trees with wooden bridges. This city can be quite easy to hide, if you use blocks that look like wood or leaves. For added stealth have your citizens wear brown or green leather armor or use brown or green skins. If you want to defend this city, construct hideouts in the trees for archers. Using lava or fire is heavily discouraged, as almost everything in this city is flammable. The best place to build this is the jungle biome, due to the abundance of trees there, but any kind of forest works.
  • Generated Structure-Based: Find a generated structure, like a village, stronghold or woodland mansion, and expand it into a city. Sometimes, the generated structure might need some modifications before being inhabitable, as some generated structures don't have light sources, might have monster spawners or traps, and might be even partially ruined.
  • Giant City: Make a gigantic city! Build giant buildings, preferably skyscrapers, and have sugar cane, cactus, and tree farms. To cap it off, have the whole population be endermen, and, if you have cheats enabled, giants. (Be sure to have high entryways so your residents can get in and out.)
  • Heavenly City: Make the city seem divine using a bright white colour scheme. Give each citizen an elytra to make everyone look like angels and maybe build the city in the sky. You also might make a Nether city with a few adjustments to make it look like Hell, and build a guarded portal as a connection between the cities.
  • Hide-Away City: Build the entire city out of blocks that disappear if a player is too far away from it. Examples are chests, shulker boxes, item frames, and banners. It may be expensive, but it's worth the surprise factor when an entire city suddenly pops into existence.
  • Holiday Focus: The town could be built based on a specific holiday or season such as Christmas or Autumn. The entire city could have small ways of reminding the other players about that specific focus through the decorations and details of the city.

I - M[]

  • Igloo Village: Make a village out of snow. Packed ice and blue ice can also be used. Using normal ice isn't recommended, as it will melt in bright light. Make all of the buildings dome-shaped, and place snow golems and tamed wolves around the village for protection. This is a very easy village to build and gather resources for, but it is vulnerable to mobs. If you are using Creative mode, the "Snowy Kingdom" Superflat preset with a few extra layers of stone is ideal.
  • Invisible City: Make everything in your city made of glass blocks, glass panes, barriers, and/or ice, with no doors for your buildings. However, leave the ground grass, snow, or whatever block it already is. Building an invisible city is pretty risky though, as you can't use any lights, so monsters can spawn in your city. Because of this, it's best to build this city in Peaceful mode, or use the command to make it always day.
  • Industry: Build a city entirely around producing things from raw materials. For this theme, you may want to limit the population to mainly workers. You could have the performance of the workers tracked either through a mod or a server rule. The buildings may be made of grimy metal (and possibly stone) and there could be a limited number of buildings that are not for work. Try and create a grimy, dirty, polluted feeling around the city as a whole. Large logistics networks could be set up, like minecart trains carrying ore from mines to the smelters, carrying food from farms to processing plants, etc. You can put security features in place to prevent industrial espionage or stealing of the goods produced in your city. This kind of city might be quite competitive, trying to outsell or accumulate more wealth than other places.
  • Impoverished: This is an interesting challenge, as instead of building a city filled with the rich, this land can be filled with poor people. Instead of large buildings and roads full of expensive materials, the city might be filled with smaller huts squeezed into each other and made with simple resources. It can be a refreshing build as it moves away from the normal order most cities have.
  • Island: Find an ocean in the middle of nowhere, or use the water world in Superflat and reduce the amount of water. Then start building an island, or use a natural one and make the buildings look like they are in a real island city. Don't forget to build a port that connects the island with the outside world. If you want to add a tropical island, include miles of beaches and beautiful scenery, try building palm trees and above all, make numerous tourist hotels.
  • Magic City: Place brewing stands, cauldrons, and enchantment tables in abundance around the city. Magic cities can sell things like potions, potion ingredients, enchantment tables, brewing stands, cauldrons, enchanted armor, bottles o' enchanting, ender chests, and enchanted books. Using ender chests instead of regular chests adds to the effect. Use witches, evokers and illusioners for inhabitants on singleplayer for fun, but they will kill you in Survival. Build multiple Nether portals and possibly expand the city into other dimensions.
  • Maze: Make your city a maze: hard to navigate, easy to get lost in. Make your city hall/capitol in the middle of your maze city. Having the city streets to be narrow and twisted alleys instead of broad and straight boulevards helps, and expanding the city underground can even add a third dimension to the maze.
  • Militaristic: Make a huge city surrounded by a wall made out of a highly resistant block (bedrock, obsidian, etc.). Try and make the city as scary-looking as possible, with armor and weapon factories, lots of smog, and some lava if you're feeling good. Also add TNT cannons facing outward beyond the wall, dispensers filled with poison or harming tipped arrows facing out, and armed guards patrolling everywhere. You could also add Iron Golems for some added protection help. If you're playing on a server, constantly attack and overtake other cities, villages, or fortresses. Loot them, and then leave them ruined.
  • Mineral: Create your city using only various rock and mineral blocks and their derivatives. For lighting, glowstone is recommended, as it currently is the only light-emitting rock in the game. For doors, you can use iron doors connected to stone buttons and stone or metal pressure plates. Note that completely avoiding organic materials in construction can be very difficult, as many functional furniture, most notably crafting tables, are made from wood.
  • Mob Town: Creating a town for non-human creatures can add extra creativity for a build. The player would need to figure out how animals or other creatures would live in a city environment. Sometimes this would require a different space for the city such as underground tunnels, high in the sky or space, or deep underwater. It might be even necessary to build the city in another dimension. Since different mobs live in very different environments, it might be easiest to make the entire city devoted to just one or two mobs. It could also be devoted to just one type of mob (passive, neutral, or hostile). A city inhabited by hostile mobs will likely be a very dangerous place, so it might be a good idea to add some warning signs outside the city and possibly even surround it with walls. Needs and desires need to be met for those odd citizens, so the player can put their creativity to the test to meld the life of humans to other creatures. The citizens could be primarily anthropomorphic animals, and in that case, you could invite players with animal skins to join, or it could be for regular creatures.
  • Modern: Just build your city like a city you would see in real life today. Make skyscrapers, train stations, apartments, office buildings, cars, and more!
  • Movie Town: Make a city/town/village based on a place in your favorite movie or a movie that you liked. It can also be a place from a video game, TV show, or book. Yoy could use items, mobs or status effects to truly replicate these environments.
  • Mushroom City: Build your city on the top of huge mushrooms connected with bridges and build some of the houses inside red huge mushrooms. This works in most biomes, but the best place for this is the mushroom island biome.
  • Mythical Location: The player could recreate some location from mythology, a book or movie series, a fairy tale, or a video game. The city may need to be set in a specific biome or area such as underwater. The details from the source could be carefully added into the city to let other players feel as if they have really stepped into the recreated world. Many details may need to be imagined up by the player since most fictional sources cannot capture the full extent of details in the worlds they create.

N - R[]

  • Other Worldly: A metropolis could be made to exist as if in a different world or dimension. As such, the city should have elements depending on the special rules of that dimension. For example, the world could have weird gravity, special technology, exist on clouds or be entirely made out of candy. The way a city functions within a different world would have to be fully considered while creating the metropolis and add many opportunities for creativity.
  • Peaceful Place: Make a city with passive mobs. Put pretty things like flowers, and make the whole population passive mobs. You can build homes out of whatever you want. You can decide whether other players can live there and if using animals is legal e.g shearing, taming. One thing that is illegal, however, is killing anything in the town. Make sure to keep out monsters that could harm the inhabitants or play on peaceful mode. It is recommended dividing the Peaceful Place into two parts; one for the hunters such as Foxes, ocelots and wolves) and one for the mobs that will never attack. That way, you won't have to deal with your residents being killed.
  • Pirate Port: Think back to the time of pirates and sea shanties, and build off of that. Be sure to add ships off in the distance, lighthouses, docks, and a tavern or two. Add some parrots and dolphins to make the port more lively. You can also fit the ships with TNT cannons. Using pillagers as the residences can be good since they "pillage" other treasures and loot. Any other illagers can work.
  • Popup City: Use redstone to make the city pop up out of the ground. Bonus if it retracts back into the ground! You can stop interiors from collapsing by placing carpets inside. The redstone may be complex, and the city may look messy, but it would provide for an amazing surprise to anyone trying to attack you.
  • Ruins: The city could have sections that feel old and forgotten, or at least not maintained. Rougher textured blocks, soil, and plants can be added to create overgrown or damaged feels to city areas. The player could also use less light to make the sections appear dark. Larger ruins could have holes, missing windows and doors, entrances blocked by debris and piles of blocks which could appear to come from other parts of the ruins. Whilst ruins usually are abandoned, they don't necessarily have to be. If the city was destroyed in a disaster, survivors of the disaster might be still be living in the ruins. You can also populate the city with undead mobs. For more heavily ruined city, one way is tobuild a city in any kind of genre you choose, then use lots of explosives or fire to destroy most of it. This city build is only for players willing to go to a lot of work and then basically destroy it all, even if it does look kind of cool, this might not look entirely natural however and manual detaling can also contribute to a ruined feel. If you want to, you can make it a sort of treasure trove or explorable structure. You can add chests and secret rooms in the ruins. Features of the city could hint at why the area is in ruin such as disease, population shift, disaster or just poor management.

S - U[]

  • Shrunk: The inhabitants of the city may appear normal-sized to the player, but they would exist in this scenario as tiny people in a giant world. Part of creating such a city would be making the area around the city to show how small the inhabitants of the city are. Plant large jungle or spruce trees around the city, and spawn giants and huge slimes with using commands. You can also build large statues depicting other mobs.
  • Sky: Make a normal city using one of the ideas above (or below) but add something that will make it float (an anti-gravity engine, several jet engines, etc.) in the air.
  • Sovietesque: Center your city around a grand square for the government, and construct wide roads and tall concrete buildings for the city's inhabitants. Always include statues or pixel art of the leader. Your city should also have an extensive metro system, as well as parks, athletic centers, public bathhouses, and schools, all using one or two materials. The outskirts of the city should consist of large wheat fields and farms.
  • Space: Build your city at layer 200. It will look like space at night, as the sun will appear opposite the moon. You can add Nether portals as "wormholes" to your city. To make it more space-like, you can surround your city in black blocks and make some floating masses of stone or other blocks for asteroids or planets to build on. You can also build spaceports in your city, containing spaceships. You can also use command blocks, so it can stay the night time. You can also build the city in the End for more realistic "space", but this will prevent you from building the wormholes, as Nether portals don't work in End, and the Endermen that spawn there will ruin everything you build there, unless you use commands to prevent mob griefing.
  • Special Feature: The town could, like Venice, Italy, have a special feature. Features could include the city being connected by waterways like the aforementioned Venice, be underwater, underground, hanging from some roof, supported on arches and stilts over the land, be filled with or surrounded by walls, or be deep underground. Fitting such a theme adds a unique element to the metropolis.
  • Spooky: This type of city is possible to build anywhere, but swamps, due to the murky water and dark foliage, are one of the best settings for a city like this. Getting rid of all peaceful mobs can help to make the atmosphere scarier. You should use false, and then set the time to night, it looks even better if it happens to be a full moon or new moon. For extra effect, you can also use the on a repeating command block to create a permanent thunderstorm. Use dark and dilapidated-looking materials for buildings. It is even better if you use stairs and slabs to make it all look like broken masonry. There could be several graveyards (with spawners under tombstones if you want), flooded houses, trampled farms, or anything that would make the place looks really creepy. You can have dark caves right under the city, which produce ambience noises, or use command blocks to produce them. Add shrines and dungeons and maybe right in the middle of the city, you could add Herobrine's castle. If you are bad at building castles, just make a giant statue of him. You could inhabit it with hostile mobs (preferably Overworldmobs: undead mobs, spiders, and witches), but a completely abandoned city can have a scary atmosphere as well.
  • Steampunk: Use mainly Victorian-style architecture for this city type. Have lots of steam engines in the city, and have many factories with lots of cogs and smokestacks. You can use airships for transportation. You can even make the city flying and "supported" by giant fans. Spruce wood and gold blocks also look steampunk-esque.
  • Sunken city: Build a ruined city underwater. You can build it in ancient Greek style if you want it be Atlantis-like, but any style works. This should probably be done in creative, unless you have a huge amount of potions of water breathing or conduits to help you breathe underwater. This city type won't be very habitable, except for drowned.
  • Teeny Town: Make a little, tiny town! Make the whole population one-block-tall mobs and cave spiders, spiders, small and/or tiny slimes, small and/or tiny magma cubes, and silverfish. Make small houses (you may even think of putting the dragon egg as a roof) out of fences, slabs, pressure plates, and carpet, using fence gates as doors. Use ferns and dead bushes for a touch of plant life. You can also use saplings, but be sure to put them in flower pots, or they'll grow into trees, which are far too big for a town of this scale unless you want a giant redwood forest. If you want to add a touch of Dr. Seuss, place down some alliums to represent Truffula trees. Don't put tall mobs in!
  • Trap City: Fill your city with traps. You can even make the city itself a giant trap, making it impossible to escape.
  • Twin Cities: Have two cities next to each other. They could be deadly enemies, or opposites like a rich and a poor city, an electric and a magic city, an evil and a good city, or an elvish and a dwarvish city.
  • Underground: Build your entire city underground. One way to do this is by building a network of tunnels where the people live. The city can become quite maze-like if done this way. You can also build the city in a cave. If you want to do this, you will need to create an artificial cave, as the naturally occurring ones are too small for a city. An interesting twist is to have the buildings hang from the roof of the cave. One way to do the lighting system is to connect daylight sensors to redstone lamps, or if the cave is close to surface, building a giant skylight out of glass. It is also possible to build this city inside a mountain, and if you choose to do so, it is possible to have windows on some of the walls as well. This city could also have a few mines in it. A city built underground will be quite easy to defend and even easier to hide, unless you chose to build the giant skyglass, as only the entrance will be visible to the surface. If you want the city even more fortified, don't build any entrances leading to the surface and make the only entrance through a nether portal. Lava fits well to an underground city, and can be used for both defense and a light source.
  • Underwater: This city can be very difficult to build, especially in survival, so it's recommended for experienced builders. Build your city in a giant underwater glass dome. Another way to do this is to build lots of small domes, or otherwise normal, but waterproof houses, connected with clean-looking or transparent blocks. The food industry should be dominated by markets that sell fish from local piers, unless you export land animals and plants in the city and make farms. The entrances should be waterproof, possibly made with doors or trapdoors. It is also possible to make the entrance an underground tunnel leading to land, or a vertical tube with a staircase inside leading to the sea level. This city should be quite easy to defend against attackers, assuming you build it deep enough, as any potential attacker would need potions of water breathing just to reach it.
  • Unstable: The easily destroyed nature of certain blocks such as TNT or flammable blocks would make a city built out of such blocks entertaining. Backups of the world can be made so the city can be destroyed for the player's entertainment.
  • Upside-Down: Forget logic! Make your city upside down! Make a giant ceiling, then construct the buildings literally from top to bottom. Have all decorations, such as chairs, tables, or TVs upside down. As for the roads, you can use over-hanging bridges to connect the buildings, or you can use a Railway system. If you can fit creatures inside your upside down houses you can rename them with a "Dinnerbone" name-tag and they will be upside down! Use the flip shader for help. Careful- it's crazy upside-down!
  • Utopia/Amaurot A perfect city! Build in a square formation, with wide streets. Have all the houses be flat-roofed and uniform enough that a side of a street looks like one house, with lush, fruitful gardens behind each house. Fortify the city with walls and outside the walls put ditches filled with cactus. Divide the city into four sections, with a marketplace in the middle. Have places outside the town for slaughtering animals and washing. Put meeting halls equidistant from each other on the streets, with distinct names for each one. Have four hospitals outside the city walls, one on each side, to take care of injured or sick people.

V - Z[]

  • Village: Make your city like a normal ''Minecraft'' village and use villagers as the residents. See here for the full list of blueprints for the village structures. You can even create your own buildings related to the other village buildings. Be sure to keep iron golems around the village or else your village will become a zombie village!
  • Venice: Make your city have canals of water or lava for roads. Add bridges as well. Boats or Striders can be used for transportation, Also, if you use lava, avoid flammable materials in buildings.
  • Vertical: Build a huge tower out of any material you want. Then, use ladders or scaffoldings to travel across the city and make the buildings stick out of the tower. Make this tower very tall and wide. You can also build this city underground, on the side of a cliff or a hole.
  • Void: Create a superflat world with the Void preset, then build a city just like you normally would, but with the buildings floating over the void. Due to the lack of natural resources in a Void superflat, this city must be built in Creative. A city like this will be a dangerous place to live in, as the risk of falling into the void is constantly present.
  • Wasteland: This is best to build in the badlands or desert biomes. Have something like a cowboy town, with a sheriff. You could add "tumbleweeds" (a bunch of dead bushes). To simulate pistols, you could give all the citizens crossbows with Quick Charge and Piercing. If anyone disobeys the rules, send cowboys on horses with armor (preferably leather horse armor). Make a huge herd of cows for the town's food and meat supply.
  • Zombie Apocalypse: Make your city look like an apocalyptic city with ruined buildings everywhere. Make broken vehicles and fallen trees, add vines or mossy versions of stone to the houses (stone if a house is made out of stone). Use different versions of zombies as the residences. Some types of zombies include zombies, husks, drowned, zombified piglins, or zombie villagers.

Transportation[]

You need a method of transportation for your city to get around. Here are some ideas:

  • You could make a series of TNT launchers to work as elevators to higher levels of your city (remember to make with block resistant to explosions).
  • Boats: If your metropolis is spread across several islands, then build a boat network. Have harbors at every island and make buoys in the water with signs directing people to other harbors. You can also have canals, but these might get in the way of your construction. Boats can also be used on land, moving especially fast on certain blocks. This is a great way to transport mobs!
  • Command Hub: High above the city, place a platform with command blocks on it. These command blocks can teleport the player to a new location with the press of a button. Label all the command blocks with signs. All the locations labeled on this platform should have their own command blocks teleporting the player back to the hub. It is also a fantastic place to place a community end portal, nether portal, elytra launcher, and other contraptions.
  • Elytra: Create several elytra launchers, each with fireworks, and let people fly to wherever they want. Put the launchers in convenient places. You could also have some other transport system (like minecarts) to serve your city, but have a central airport in which you use elytra to get to other cities.
  • Flying: This will need either command blocks or an admin. Basically, have an "airport" where command blocks and/or an admin will give players spectator mode so they can fly from the new airport to another. Creative mode also gives players an ability to fly, but isn't recommended, as creative mode abilities can be easily abused.
  • Flying Machine: You can make a flying machine, use Slime Block Machines.
  • Mounts:Horses and Pigs! Build a stable to keep them in. You could create separate lanes on your roads, maybe marked with a slightly different material than your normal roadblock. At your gas stations sell saddles, horse armor, wheat, etc. Using a donkey or a mule also works.
  • Minecart: You can make a subway or overground railway to get people around. See Tutorials/Train Station for more information. Set up ticket booths and charge people, allowing them to drive the minecarts once they pay. As well, if you have a mod that adds literal trains (i.e. RailCraft or TrainCraft), you can use those instead. An interesting tactic to try out, if you want to have actual trains, is to automate the fare collection process and make people drive trains. An even more interesting way to do this is to have two minecarts be pushed by a furnace minecart on and off of powered/unpowered rails to create a great and automated system. Plus, you get to brag that you have a use for furnace minecart.
  • Sea Roads: Build a small road across the oceans and use dolphins to increase your speed!
  • Teleporting: You can now create redstone circuits which activate console commands with command blocks. Build "stations" with command blocks in them, which have the command " /tp @p <coordinates> " to teleport the nearest player to the command block to the specified coordinates. You could also have various chests with ender pearls inside.
  • Walking: The most common way is by walking, so build wide roads out of stone and pavements out of stone slabs or other materials (See the Roads section below for more details). Rest stops are optional, but may be useful for players wishing to log off or stop for a moment without being attacked.

Buildings and Structures[]

A - D[]

  • Acropolis If you have an Ancient Greek city, find a hill, then permeate it with temples and religious complexes. You can build a ruined variation of this in a modern city, too.
  • Airport Build an airport and add a runway to "fly" planes off of. Most of the largest cities should have one. Some things to have in your airport include:
  • Baggage Claim: This is where players get their items after getting off their flight. You could have chest minecarts continuously go around a little track to imitate the conveyor belts where luggage is retrieved.
  • Security Checkpoint: Have a long line made with fences leading to a body scanner and an ice conveyor belt that players put their items on. If you want, have a contraband list of things you cannot bring through security, like TNT, firework stars, fire charges, lava buckets, swords, bows, and arrows, and use the clear inventory command to enforce.
  • Check-In: Where players can check-in their luggage and present their "boarding pass". This could be a piece of paper or something more valuable.
  • Food Court: Nobody wants to wait for a flight with an empty stomach. Have a large room with lots of tables and restaurants to get food from.
  • Departure/Arrival Gates: Where to wait for and board your flight. Have lots of benches and a desk. (See Tutorials/Furniture for furniture types.)
  • Runway and aircraft: You could use command blocks, two aircrafts in both the destination airport and the departure airport and a third aircraft in the air. Make the command blocks teleport players from the first aircraft to the aircraft in the air and after a few minutes, teleport the passengers to the requested destination airport. Build different types of aircraft classes. You could have windows in a non-moving airplane and using pistons, make blocks flash by as if the plane were moving. With slime blocks, you can also make a functional aircraft.
  • You can build replicas of real-life planes, or design something completely new. In a more fantastic world, consider using airships instead of planes.
  • Ender pearl launcher: If you know how to make an ender pearl launcher, you can do that and allow your citizens to travel large distances.
  • Amphitheatre Build the half-stadium like theaters just like in Greece and Rome, and use it to hold plays, speeches, and even executions. Be sure to make it out of clean-looking stone material.
  • Amusement Park You can build roller coasters with minecarts and rails, ticket booths and small shops around the park, and a ferris wheel. You can make the park small or large. You could even build a water park! See also Tutorials/Building a rollercoaster for more tips.
  • Apartments Build a tall building out of bricks and fill it up with rooms with a single bed and small chest in each. People rent the rooms for whatever you are using as currency and can store their stuff there and sleep.
  • Animal Shelter This is for pet owners (example: tame cats and dogs), that want to give their pet away. Maybe their wolf is causing to much trouble and attacking people accidentally. This is where they can take their pets to give away. Have cages and maybe a barnyard for the farm animals like horses. These animals are given shelter, food, and water until someone comes to get a new pet. You can sell the animals for prices or just give them away for free to whoever wants them. There are two options for how to personalize your shelter: you can make it a kill-free or a kill shelter. It's your decision, but if you make it a kill shelter then you should have a certain timeline posted on a sign at the front of the building telling visitors how long you keep animals before killing them. You can do this manually, have a room devoted to killing, or possibly automate it with red stone, levers, Dispensers, and tipped arrows. If it's a no-kill animal shelter then keep the animals until someone gets them. If you don't feel like killing anything, it would be advised to expand the shelter and add more cages, as the animals will pile up more if you're not killing them and regaining space.
  • Aquarium Build huge glass tanks and fill them with water, coral, water plants and, most importantly, animals, such as squids and all kinds of fish. You can even have hostile water monsters, like guardians, in the aquarium, but if you have, be careful that they don't attack the visitors or other animals.
  • Aqueducts Aqueducts are bridges for conveying water across gaps such as valleys, rivers or ravines. Not only is it an aqueduct to supply your town with water, but you can also have a nautical highway.
  • Arcade Build a building and make the walls out of colorful blocks and fill it with fake games made of iron, paintings, and signs. You could even get/make a resource pack or use maps that makes the painting "screens" look like real games!
  • Archery Range A place where people can practice their archery skills. Use target blocks for normal targets, and if you want, you can have mobs riding minecarts for moving targets.
  • Area 51 A place for admins to manage private matters. Make a small building far from the city and hire guards to kill intruders on sight. Add lots of rooms for top-secret projects and make sure there are no windows at all. Fill the interior with command blocks with levers and buttons attached, and useful notes. You may want to use illagers as guards.
  • Arena A player arena, a mob arena or both! . Have lighting, and mob spawn egg dispensers or mob spawners for the arena. Have plenty of temporary weapons for rent in the "arena store" or whatever you want to call it. Be creative.
  • Armor & Weapons shop Use the city's currency (e.g. emeralds, nether quartz, diamonds) to buy weapons and armor. Armorer and weaponsmith villagers could be placed here.
  • Army Outpost A place where your army is held until they go to war. It may be built out of something strong to keep your army safe. You may keep the armor in it, as long as weapons and beds are inside for the army.
  • Barracks: A place where soldiers protect your outpost live.
  • Armory: A place where weapons and armor are stored. This would be a building under heavy guard, with chests filled with swords, bows, arrows, and armor, all of the various tiers.
  • Guard Tower: Put guards up here with bows and arrows, swords, and sets of armor. Place these near the walls to protect the outpost.
  • Walls: Surround your outpost in a wall of strong material (like obsidian) to prevent those with malicious intents from getting in. For extra security, you could place Guard Towers nearby to prevent people from scaling the walls.
  • Auditorium A place for people to gather and watch something, like a concert, speech, etc. It should be able to seat a lot of people. It can be placed in the Town Hall.
  • Bank People go here to store their money. Have a trusted person work there and have vaults deep underground to store their gold and diamonds (you can also use dried kelp blocks to represent banknote or money stacks). Only let the trusted person and the owner of the vault into it. You can use piston doors on the vaults that need a special "key" (Lever) Variation: Use /blockdata ~ ~-1 ~ {Lock:keyname} when standing on a chest. Then, give a player an item named 'keyname' or whatever you typed in the command.

More complex version: Have people have a simple account by giving access to an ATM (ender chest). People can also send a request to have a personal vault underground by writing a book with their name and requested combination and putting it into a minecart with a chest along with their items, and sending the minecart into the main facility. Then, the owner (with redstone knowledge), can build a working vault with combo lock and message the player when they have finished, so the player can access their vault. NOTE: This method will take up a lot of space, build it preferably underground (Think Gringotts from "Harry Potter"!)

  • Bar Make a store that only sells negative-effect potions, such as potions of Poison. You can make chairs, brewing stands, and note blocks or other music generators. This can be combined with the dance floor to make a night club.
  • Batting Cages Make a building , making it an ample size, such as 27 by 27 by 17. Spawn or transport a ghast in the structure. Players can pay admission to practice deflecting the ghast fireballs back at the ghast. When the ghast is killed and the player leaves, spawn another ghast for the next player.
  • Bookstore Fill a shop with bookshelves. Have a librarian villager work there and have authors write in book and quills to buy or borrow. Also, to make citizens happy, let them write their own books with book and quills.
  • Breeder Make an Industrial Farm and agricultural rooms with chickens, pigs, etc., and when necessary, kill them for meat.
  • Butcher's Shop Make a building with the front having a counter, and in the back have furnaces to cook meat. Have a butcher villager work there and sell the meat. You could also have hunters to go hunt the meat for the butchers, again, just an idea. You could have an automatic furnace to cook food when you aren't there. You need 3 hoppers, 1 furnace, 6 (or 3) chests and 2 levers.
  • Cake Factory Build a factory that makes cakes. You could connect it to the bakery. Have a chicken, cow, sugar, and wheat farm under it, with automated egg, sugar cane, and wheat harvesting.
  • Campground Somewhere far from your city (ideally far off from the Rural Zone), you could make a campground! A campground is a place with many sized "campsites" that customers can set up "tents" (triangular structures made out of wool) on. This is a very good alternative to a large hotel, if you want to save time. On each campsite, don't forget to create a fire pit with logs (players who stay would have to buy logs from the service or somewhere else), enough space for at least a medium-sized tent. To add detail, put trees everywhere, as if it's in a forest. Add a gravel path connecting the campsites, perhaps a shack for restrooms (completely optional), a lake or pond (if you're building by water) and a playground. You could even make it in a State or National Park, if you don't want visitors cutting down trees for wood.
  • Capture the Flag Arena Have a 41 by 20 area split in the middle with a wall using pistons. Add 2 chests with 3 stacks of 20 arrows. Also, have 3 bows. Have 2 trapped chests with your "flag". If someone is shot, they are out. Have a dispenser that shoots fireworks connecting to both trapped chests. The fireworks should be different. This lets people know who won. To make this, you'll need some redstone knowledge. You'll need 20 wool, 2 dispensers, 20 pistons, 4 trapped chests, 4 chests, and a lot of redstone. Or, instead of just shooting people, you could have to kill them to get them out. You could use banners as flags.
  • Casino Have a big fancy building with minecart with a chest slot machines (minecart in, random items out) or pig slot machines (using random pig movements.)
  • Cemetery Build a cemetery complex, Make tombstones and dig holes under them. You can place zombie or skeletonspawners under them if you have access to creative mode or cheats. You can also expand the cemetery by building an underground crypt.
  • Church/Cathedral Have a big building to worship in. Add stained glass windows for an old-fashioned look. If you want this building to look like, say, it was built in the 11th century, it is suggested that you hide any redstone. You may also put a cross made out of gold in or on top of the cathedral (or both!) and build a bell tower.
  • Cinema/Theater Build a large building with a ticket counter and a hallway leading to the screen rooms. Have a food bar selling "popcorn" (pumpkin seeds) and "cola" (milk buckets or potions). You can also have actors or pistons and redstone moving things about. There could be a dark cave under the seats for monster sound effects, or a note block circuit or jukebox for music. Try to have different types of screen like 'low class', 'medium class' 'high class' and (possibly) IMAX (huge proportions!).
  • City/Town Hall This is probably the first building players usually make when building a metropolis. Have a huge building for the mayor, the mayor's assistants, and the people in charge of certain things (such as law enforcement, health and welfare, ...) A good place to put this is the very heart of your city. You can have an auditorium and the city's archives located in this building. You could even build a huge political complex around it with a secret service headquarters, embassies for mobs or other cities or servers, and of course, parking for everyone.
  • Clothes Store Make a lot of leatherarmor, dye it custom colors, and put it on armor stands for players to trade. You could arrange by color, arrange it in outfits, or whatever other way you come up with. You can also sell other kinds of armor. To look extra authentic, either put the armor on armor stands, or add "models" by luring a skeleton or zombie into a glass case and give it the armor. If you are in creative mode, you can put a human head on as well to make them look more like humans. (If you are using the latter, you must give them name tags to prevent them from despawning.) Make sure that the people who are in your city can't release the monsters. For added safety, you can use barriers instead of glass.
  • Cobblestone Plant Make a factory that produces cobblestone by the thousands!
  • Dance Lounge Have a multi-colored blocks for a dance floor and use bright lighting (whatever you want to do with it). You'll have a blast! Have note blocks and music discs for the DJ to use.
  • Department Store/Mall Make a huge building with many floors that sell different items. Have a floor for blocks, armor, food, and mob drops, etc., for different prices. In a mall, have each store in a separate room.
Some stores to add to your Mall would be:
  • Building Shop: This shop sells common and exotic building materials such as stone, cobblestone, brick blocks, glass, glass panes, nether bricks, obsidian, wood, planks and bookshelves. You could place a mason/stone mason villager in here.
  • Daycare: send the kids to daycare! You can build it out of something pretty and place things you may find in a daycare: beds, a chest filled with toys, a chest with food, or a painting and jukebox. You can build daycares for baby animals and villagers (although it'll be hard to get villager kids to settle down). Be sure to have plenty of light!
  • DIY (Do-it-yourself) store: A place where you can buy things that are, DIY related. You could have kits to build either type of golem, materials to build your own thing in your house, and you should be allowed to order things too.
  • Drug store: A store which sells only items with positive effects, especially potions of healing, as well as milk to cure negative effects.
  • Enchantments Shop: A place where you pay someone to enchant your tools/weapons/armor. A good idea would be to hook this up to an XP farm.
  • Exotic Shop: This shop sells items that are a little more difficult to find such like glowstone, lapis lazuli, blaze rods, ender pearls, gold nuggets, apples, golden apples, music discs and eyes of ender.
  • Food Market: A place where you can buy any kind of food.
  • Forge: Charge people to craft a tool or smelt a block.
  • Furniture Shop: A place that sells furniture like tables (pistons), chairs (stairs), chess tables, showers, and build those in your home!
  • Garden Shop: This shop will sell flowers, flower pots, saplings, bone meal, water buckets, dirt, grass blocks, sand, cactus, nether wart, all varieties of seed, melon, pumpkin, hoes, red and brown mushrooms, lily pads, vines, sugar cane and any other farming resources that exist.
  • Junk Food Shop: A junk food shop will sell cake, cookies, pie, and burgers (steak + 2 bread). Make sure no healthy food goes in!
  • Local Shop: Sells everything, but junk food (cake or cookies, maybe pumpkin pie). May also sell tools and armor, but probably nothing past iron. (This shop may also have a higher price than specialized shops.)
  • Music Shop: Sell rare music discs and jukeboxes for a high price.
  • Potions Shop: A place where you can buy all kinds of
Sours: https://minecraft.fandom.com/wiki/Tutorials/Building_a_metropolis

Minecraft: How To Make A Village And Populate It

Villages are very useful in Minecraft. Villagers can have all sorts of professions and you can take advantage of this in order to benefit your playthrough of the game.

Building a village in Minecraft is a complex process and it takes quite a bit of effort and determination. Especially if you run into trouble, like zombies, creepers, skeletons, and other types of enemies.

Our guide will help you through every step of the way and walk you through the lengthy process of making your own village and getting your own villagers.

Updated August 11, 2021 by Ashely Claudino: Minecraft is a game that you can keep on playing for hours and hours on end without feeling like you're done with it. There's always something to improve in your home base, something new you can build, decorations you can add. Decorations are precisely the reason why we've decided to update this guide. There are several exciting ideas that can easily make your village feel a lot more like home and we've added to this article some of these ideas that you might just feel like using once you start your own Minecraft village.

First Build A Few Houses

You will have to build a few houses before starting this process. For the game to consider a building to be an actual house, at least one bed has to be placed inside. Of course, you can make bigger houses and place multiple beds inside. It depends on how many villagers you want in your village.

Since villagers will only breed if there are beds for themselves and for the babies, you need to craft and place extra beds in your village. To craft a bed, all you need is three wood planks and three wool of the same color.

Getting Your First Villagers

The next step in this process is probably the most complicated one. The first villagers are the hardest ones to obtain because it all comes down to luck. This is because there are only two ways to get your own villagers. You can either do it by curing zombie villagers that spawn near your base or by kidnapping villagers that already live in a village.

We will describe each method and you can either choose one or the other, depending on your world's conditions and the resources available to you.

RELATED: 10 Minecraft Mods That Every Pokemon Fan Has To Try

Kidnapping Villagers From Another Village

This process requires the least amount of resources and luck, however, it can be awfully dull and time-consuming. Plus, depending on how distant the nearest village actually is, you might have to go fight off monsters as you take the villager to your base. You might even have to go through the Nether to reduce the distance between your starting location and your destination.

You can kidnap a villager by using a boat. You can force villagers into a boat by pushing them or driving the boat into the villager. The villager will not escape unless the boat is broken so you can travel great distances this way.

Keep in mind that even though boats work on land, they're extremely slow and can only go on flat ground so if your base isn't close by, making a Nether portal might make this quicker. And, if you encounter monsters, they will be much faster than you so be sure to kill them and protect the villager.

Once you've done this, you will have to do it all over again, since you need two villagers.

Curing A Zombie Villager

Although this method is technically faster, you do need to have a few specific items stored away beforehand. Plus, zombie villagers will rarely spawn so you need to be quite lucky for one to spawn so you can then cure it.

But, on the bright side, if you're around your base and they spawn, you can simply lure them, no boats necessary. And, once cured, they will trade at a discount price to show you their gratitude for your efforts.

You can cure a zombie villager by crafting a Splash Potion of Weakness, throwing it on the villager and then feeding them a golden apple.

Breeding Villagers

Villagers will breed whenever they are willing to. Certain conditions must be met for this to happen.

Villagers must either have 12 beetroots, 12 carrots, 12 potatoes or 3 bread in their inventories in order to be willing to breed.

Throw the items at the villagers and they will pick them up. Eventually, they will breed and originate a baby villager, as long as there is a bed for it close by.

To make a village, keep repeating this process with the villagers once they grow up into adult villagers. Growth will happen much faster since you won't have to go out and collect more villagers.

Villager Professions

There are 15 types of villagers in Minecraft. Villagers can either be unemployed or nitwit villagers and then there are 13 different professions. Nitwit villagers can't acquire professions but unemployed villagers can if they have access to a workstation.

These are all the villager professions in the game, according to their workstation:

  • Armorer - Blast furnace
  • Butcher - Smoker
  • Cartographer - Cartography table
  • Cleric - Brewing stand
  • Farmer - Composter
  • Fisherman - Barrel
  • Fletcher - Fletching table
  • Leatherworker - Cauldron
  • Librarian - Lectern
  • Stone Mason - Stonecutter
  • Shepherd - Loom
  • Toolsmith - Smithing table
  • Weaponsmith - Grindstone

According to your needs, you can have any of these villagers. Once you trade with a villager, it won't be able to change professions later and it will remain locked so make sure you get the trades you want.

Decoration

Here are a couple of decoration tips to take into consideration when making your own village.

Pathing

Villagers will walk over your pathways, in fact, they prefer to. So, digging paths with your shovel will make your village more aesthetically pleasing and make it easier for the villagers to walk around.

Bell

Consider adding a bell to your village. Villagers will gather around it to gossip. Plus, if you ring the bell, the villagers will hide inside their homes. This is a great way to protect them, especially if there ever is a raid or if there are monsters nearby.

Flower Pots

With only three bricks you can craft yourself some flower pots. These items are awesome because you get to put them in villagers' homes, they're small so won't take up too much space, and they give the place a new feel. You can put flowers. cacti, even fungi, and other types of plants inside so there are several variations you can try for different houses.

Hedges

There is a way to imitate hedges in Minecraft — with leaf blocks! Trees have leaf blocks that grow on them. If you approach them with either shears or tools enchanted with Silk Touch, you can remove a leaf block and put it somewhere else. If you gather some of them you can create your own hedges.

Lamps

With four glowdust you can make a glowstone. These blocks naturally emit light. Players with great imaginations have managed to make their own lamps with these. If you place down a fence post and then a glowstone on top with a switch attached to it, it will look just like any table lamp. You can use redstone as well and start getting creative to make all sorts of electricity systems in the village.

NEXT: Minecraft: 10 Ways To Reduce Fall Damage

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Someone Made Squid Game Into A PS1 Game

Squid Game has now been recreated in Roblox, Fortnite, and also on PS1. Well, sort of.

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About The Author
Ashely Claudino (173 Articles Published)

Ashely Claudino is a translator, writer, and above-all someone with a lot of love for video games. She has a Translation degree, which she obtained at the University of Lisbon in 2020. During her internship at the National Museum of Natural History and Science, she worked as a translator and editor. Now, Ashely translates indies for fun and writes about video games.

More From Ashely Claudino
Sours: https://www.thegamer.com/minecraft-village-creation-guide/
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How to Make Your Own Village in "Minecraft"

Dreamhowl has been playing "Minecraft" since 2012. She enjoys building, farming, and breeding animals. She especially enjoys magic modpacks!

What Is a Village?

In Minecraft, a village is a group of buildings inhabited by villagers. Villages spawn into plains, savannah, taiga, snowy taiga, snowy tundra, and desert biomes. The type of village depends on the location of the village center, known as the meeting point. As of Village and Pillage 1.14, the number of villagers that spawn depends on the number of houses with beds.

Villages spawn with at least one house and villager, which players can trade with for items. The more villagers there are, the greater the selection of items and better the chance that they will be valuable. Villagers will accept or offer emeralds for various items. There are now fifteen villager professions, each with their own outfit:

Villager Professions and Outfits

Villager ProfessionVillager Outfit

Armorer

Welding mask

Butcher

Red headband, white apron

Cartographer

Golden monocle

Cleric

Purple apron, creeper cloak

Farmer

Straw hat

Fisherman

Fisher hat

Fletcher

Hat with feather, quiver on back

Leatherworker

Brown apron, brown gloves

Librarian

Glasses, book hat

Mason

Black apron, black gloves

Nitwit

Green coat

Shepherd

Brown hat, white apron

Toolsmith

Black apron

Unemployed

Biome outfit, no extras

Weaponsmith

Eyepatch, black apron

Breeding Villagers

Once you have found a village, you can breed villagers to increase the population. A village’s population is based on the number of beds in the village. Villagers will only breed if the current population is less than 100% of the available beds. Since villagers sleep in beds at night, they must have unobstructed access to bed blocks. The structure of the houses you build for new villagers does not matter, as long as they include beds.

Note:

As of "Minecraft" 1.8, villagers now only breed when willing. Villagers become willing by having at least 3 bread, 12 potatoes, 12 carrots, or 12 beetroots in their inventories. Players can throw food at villagers to have them pick it up. Villagers will breed depending on the time of day. New beds must exist to accommodate baby villagers, or adults will not breed.

1. Create Houses for Villagers

In villages, the amount and type of structures spawn randomly when the world is created. The only buildings that spawn with beds are houses. Small houses are buildings with one bed, and medium houses are buildings with two beds. They often have different layouts, decorations, and different colored beds. You can mimic these houses when expanding your village, or come up with your own designs!

Buildings without beds correspond to villager professions. Each one contains a job site block that belongs to a spawned villager. Unemployed villagers will search for unclaimed job site blocks, so be sure to build those, too! When unemployed, villagers have no profession and cannot trade with players.

Village Buildings and Job Sites

Village BuildingJob Site Block

Armorer

Blast furnace

Butcher Shop

Smoker

Cartographer House

Cartography table

Fletcher House

Fletching table

Library

Lectern

Mason

Stonecutter

Shepherd House

Loom

Tannery

Cauldron

Temple

Brewing stand

Tool Smith

Smithing table

Weaponsmith

Grindstone

A small farm grows around a stream of water in a village.
A small farm grows around a stream of water in a village.
Villagers gather around the bell at the meeting point of the village.

A small farm grows around a stream of water in a village.

Villages may also spawn with animal pens, farms, wells, and lamps. Most villages also have a meeting point with a bell that produces sound when you click on it. Ringing a bell warns villagers to flee to the safety of their homes. The bell also reveals mobs within 64 blocks by making them glow! A bell is a useful tool, but it has no crafting recipe; some villagers may sell a bell for 36 emeralds.

A larger house allows for more beds and more villagers.
A larger house allows for more beds and more villagers.
A baby villager sleeps in a bed at night, just like adult villagers.
These rows of beds are spaced apart so that villagers can reach them.

A larger house allows for more beds and more villagers.

2. Maximize the Number of Beds

When expanding your village, you do not have to conform to the default layout of structures. To maximize the size of your buildings, all you need are safe structures with walls, a roof, beds, and a door. You can even build an apartment to accommodate many villagers to make room for breeding!

Remember that zombies spawn at night and can turn your villagers into zombie villagers. Zombies, skeletons, spiders, and creepers will attack your villagers if they are outside. Light up the inside of your houses with torches to prevent mobs from spawning indoors. While villagers can sleep in beds outside, don’t expect them to survive the night!

3. Find a Zombie Villager

Only five percent of zombies spawned at night are zombie villagers. Like normal zombies, zombie villagers will attack the player and other villagers. Zombie villagers also burn in direct sunlight. Normal zombies are also capable of turning villagers into zombie villagers. There is a 100% chance that a villager will be turned in hard difficulty and a 50% chance in normal mode. In easy and peaceful difficulty, there is a 0% chance.

Villages also have a 2% chance of generating as a zombie village. Zombie villages are full of zombie villagers, and all the houses are missing doors. There are no light sources, but zombie villagers can still burn in the sunlight. Glass panes are brown-stained instead of clear, and there may also be cobwebs and mossy cobblestone. If you find a zombie village, be sure to bring splash potions of weakness and golden apples with you!

A fermented spider eye brews into a potion of weakness in a brewing stand.
A fermented spider eye brews into a potion of weakness in a brewing stand.
Gunpowder mixes with a potion of weakness to make a splash potion.
A cured villager waits out the night in the iron bar prison.

A fermented spider eye brews into a potion of weakness in a brewing stand.

4. Cure a Zombie Villager

To cure a zombie villager, you need to weaken them with a splash potion of weakness and feed them a golden apple. Trapping zombie villagers in a prison cell of iron bars increases the rate at which they are cured. Under normal conditions, a zombie villager will be cured in around three minutes time. Trapping zombie villagers also helps keep track of them while they are being cured! Brewing a potion of weakness requires the following ingredients:

  • Mushroom
  • Sugar
  • Spider eye
  • Water bottle
  • Gunpowder
  • Blaze powder

Combine the mushroom, sugar and spider eye in a crafting table to create fermented spider eye. Then place the fermented spider eye in the brewing stand over a water bottle to brew a potion of weakness. You will need to activate the brewing stand with blaze powder! To turn your potion into a splash potion, combine it with gunpowder in the brewing stand. To craft a golden apple, surround an apple with eight gold ingots in a crafting table. Be careful—when the cure takes effect, other mobs will try to hurt your villager!

5. Transport Villagers at Night

You can build a rail system to transport villagers from another village in minecarts. But this process takes a while and uses a lot of materials, especially if the village is far away. Luring villagers to your own with beds at night is a cheaper alternative:

  1. Wait for the villager to enter their home at night
  2. Destroy the bed the villager is sleeping in
  3. Place the bed down a short distance away
  4. Wait for the villager to walk over and sleep in the bed
  5. Destroy the bed the villager is sleeping in again
  6. Place the bed a short distance away
  7. Repeat the process until you reach your own village

This is more cost effective than building a rail system to transport villagers. But remember that transporting villagers at night can be dangerous! Doing this process at night is required because villagers will only sleep at night. Lighting the way to your village with torches will help make the trip safer. Transporting villagers this way can help you raise your village’s population!

Design Your Village However You Want

There is no right or wrong way to make your own village as long as your houses have beds to accommodate villagers. You can use any materials to build your houses, decorate as you wish, and make as many structures as you like. You can even build apartment buildings or condos for your villagers. Building your village on creative mode can speed up the process and give you access to more materials. Whatever you decide, have fun creating your very own Minecraft village!

Questions & Answers

Question: How do I command a village to appear?

Answer: I don't know of any easy ways to do this. I've seen server plugins for it, but not a command that you can type into a command block.

Question: Can you build a village underground?

Answer: You can if you build underground structures and lure existing villagers down. I've never tried it myself, but I'll check it out!

Question: While playing Minecraft, I've spawned near a new gen village on my Nintendo Switch game and I was wondering if I have to build specific houses to get villagers with certain jobs, or if any house design would do? For instance, my village has no library so I haven't seen a librarian.

Answer: The type of building shouldn't matter. In the PC version at least, it is now more based on the number of beds available and by breeding the villagers when willing.

Question: How can I spawn fishermen in Minecraft?

Answer: As far as I know, you can't spawn specific villager types. You would have to go into creative mode and use villager eggs until a fisherman appeared.

Question: How many fence posts are needed to make a lamp post?

Answer: It's a cosmetic choice that is up to you, but in generic villages, the lamp posts tend to have two fence posts.

Question: In Minecraft, do the villagers have to be in the biome that they were from to stay?

Answer: No, that shouldn't matter as long as they have a building with beds inside.

Question: In Minecraft, can I call those village churches "mini castles"?

Answer: Sure! They definitely look like miniature castles, so the name fits.

Question: In Minecraft, what mobs will kill villagers?

Answer: Zombies are the only mobs that actively try to kill villagers - other mobs like skeletons and spiders specifically attack the player.

Question: How do you build a hut in Minecraft?

Answer: In villages, huts are tiny buildings made of wood logs, planks, cobblestone, and dirt (with glass panes for windows). You can follow that design, or make up your own!

Question: Can you take a crop harvested by a villager?

Answer: I believe that once the villager has harvested crops, you cannot take them from them.

Question: Can I play Minecraft as a guest?

Answer: If you are playing on the computer, you need an account to play Minecraft. If you are playing on an Xbox with someone who already has an account, you can play multiplayer with them, though!

Question: How do you color beds in Minecraft?

Answer: It's the same as the basic recipe for a bed - a row of wool blocks over a row of wood planks - except you use different colors of wool! The wool colors have to match - so if you want a pink bed, you need three pink wool. To get different colored wool, you need the corresponding dyes, which you can use directly on a sheep before shearing it.

Question: Can there be too many villagers in a village? In my village I built, a few of the villagers refuse to take professions. Is there a limit to how many employed villagers exist in a certain range?

Answer: Do you have enough beds for every villager in your village? This includes children - they need to sleep in beds as well.

Question: In Minecraft, can you just spawn villagers in your village and it will be fine as long as you have houses and beds?

Answer: Yes, if you spawn them in with Villager eggs, they will sleep in your existing beds. They will need unclaimed job sites to take on a profession, though!

Question: If I build village structures with beds and all, is there a chance that villagers will just spawn in the village? I'm in Minecraft Pocket Edition and I've been searching for a village for days!

Answer: It's unlikely that they will spawn on their own. That mechanic seems to have changed in the newer updates.

Question: I've noted that the traveling trader shows up anywhere I stick around if I get just one other villager will he breed?

Answer: As far as I know, you cannot breed other villagers with the wandering trader.

Question: Can I use spawn eggs for my villagers when playing Minecraft?

Answer: Yes. It can be difficult to move villagers over with the recent updates, and breeding does not work the way it used to.

Question: Should I make walls to defend it?

Answer: If you like! But remember to put torches along the top of the wall to prevent mobs from spawning up there.

Question: Do villages spawn on islands when playing Minecraft?

Answer: It's possible, as far as I know!

Question: How can I live like a villager in Minecraft?

Answer: In the latest update, villagers can all have different jobs. So you can pick one job - like farming, or fishing, etc - and practice that every day. Then you would go to sleep in your bed at night, wake up, and repeat!

Question: How do I assign a villager to a home in Minecraft?

Answer: You cannot assign a villager to a house - they will seek out a bed when night falls.

Question: I’ve found deserted Minecraft village and I was wondering if I can revive the village and bring the villagers back?

Answer: If you try to bring villagers from another village over, you may be able to revive it.

Question: How big can a village get in Minecraft?

Answer: As big as you make it!

Question: Can you lead villagers with a lead while playing Minecraft?

Answer: Not as far as I know, no.

Comments

Bacon on February 12, 2020:

In the new update pillager patrols cant spawn in villages does that count for these self made ones

Muffin on January 29, 2020:

You can spawn and Iron Golem

with four iron blocks and a pumpkin head

mehr on December 30, 2019:

Can you lure an Iron Golem to protect your own village?

Jessica Peri (author) from United States on August 20, 2019:

@Billie Thanks for reading, I'm glad you enjoyed it!

Billie Ellish on August 18, 2019:

When i was first starting off with music videos, I really liked minecraft, Thanks for the tutorial.

Logan Giesting on August 06, 2019:

I need help for the command of /locate new village’’ in Minecraft Pocket Edition, can you please.

Jessica Peri (author) from United States on January 16, 2018:

@Savanna Thank you for reading it!

Savanna Murphy on January 06, 2018:

I really like this guide and thank you

Wade Wheaton on November 19, 2017:

Didn’t understand sorry I’m wade wheaton’s Child

Dan on July 03, 2017:

Very good article! Thanks! I found a village that has been completely killed by zombies. All the doors are gone and the place is empty. I put in new doors, but I guess you are saying that won't help anymore? Maybe I can steal some villagers from another village that isn't too far, but I don't want to destroy that village to do it. For the rail method, how do you load and unload villagers in the carts?

Jessica Peri (author) from United States on August 21, 2016:

@JoeMama I found a mushroom biome, spawned in a couple villagers, but have had no luck breeding them. I'm guessing that they cannot actually spawn in this biome. Let me know if you have better results, though!

Jessica Peri (author) from United States on August 21, 2016:

@JoeMama The last I knew, Mooshrooms were the only mob that spawned in mushroom biomes in vanilla Minecraft. I have yet to try breeding villagers on a mushroom island, so I don't know if it works. I'll come back and update if I discover more.

Joe Mama on August 21, 2016:

Can villagers spawn in mushroom biomes? I'm building an artificial village in one. I know that monsters don't spawn in mushroom biomes, so that's why I'm asking.

Jessica Peri (author) from United States on June 14, 2016:

@ChasChas I know there is a mod called Morph that enables you to morph into any mob you kill. So if you killed a villager, you could morph into one.

ChasChas on June 11, 2016:

This is great! I have a question- do you know how to become a villager on minecraft? I'd really like to know.

Jessica Peri (author) from United States on February 24, 2015:

@Pantaleimona: I don't actually believe building according to village blueprints will help a villager identify a structure as a library, butcher, etc. At least, nothing has come up in research. I am sure if you breed enough times, you have a chance of getting specific villagers, but they might not recognize the village buildings. I will give it go, though, and let you know what I find!

Also, villager breeding has changed a bit since recently: "as of Minecraft 1.8, villagers will now only breed when willing. Villagers become willing when they are traded with; normal trading awards 3-6 experience, while making a villagers willing yields 8-11 experience. Once a baby villager is born, the parents lose their willingness, and trading must be started all over again."

Pantaleimona on February 23, 2015:

Thank you so much for this really helpful article. I am building an NPC village on a Realms server atm. Can you please tell me, will the NPCs "recognize" the structures I have built (Butcher, Library, etc.) only if I follow the traditional village blueprints? Or are there other identifiers that can be used by way of interior decorations?

jjggg on October 12, 2014:

thanks a lot!!!!!!!!!!!!!!!!

Jessica Peri (author) from United States on October 11, 2014:

Thanks! Already built villages are cool too, less work involved. And as far as I know, this method still works and kicks in pretty quick.

Kurt Covaine on October 11, 2014:

Nice Work :D

i always go in creative mode just to find already built village, because i don't know how to make then :/

now i can :D

i want to play with NPC, so that i don't feel a little lonely haha

Jessica Peri (author) from United States on October 10, 2014:

Thank you for reading, and glad you think so!

Aaron Burton from US on October 10, 2014:

Very cool!

Jessica Peri (author) from United States on August 24, 2014:

@SimilarSam: Thanks! I had to make my own village in a few Minecraft worlds because I couldn't find any for the life of me.

Samuel Franklin on August 23, 2014:

Great overview of villages in Minecraft, I'm a fan of always doing the best to defend them in the first place but unfortunately zombies always sneak in somehow.

Jessica Peri (author) from United States on June 17, 2014:

Thanks for reading!

Rodric Anthony Johnson from Surprise, Arizona on June 17, 2014:

thanks for the tips

Jessica Peri (author) from United States on November 13, 2013:

Glad I could help!

JASSEN ASH on November 12, 2013:

Very helpful

Jessica Peri (author) from United States on September 25, 2013:

I don't remember exactly. It usually takes me a day to outline and research what I want to include in the hub, and another day to flesh it out and take my screenshots. Thanks for your feedback and the link back. You're super kind.

Skyler Parker from Idaho Falls, ID on September 24, 2013:

This is an awesome hub. Definitely adding a link back to my hub here: https://phtech.hubpages.com/hub/Minecraft-Pocket-E...

About how long did it take you to write this hub?

Jessica Peri (author) from United States on June 07, 2013:

Thank you so much! I was playing with my boyfriend on a world where our home wasn't near a village. I found out you could make your own, and it is incredibly easy to do. I'm glad you loved my hub so much!

John Roberts from South Yorkshire, England on June 07, 2013:

I must say this is a fantastic guide! I tend to go on Creative Mode and have villages already made for me, but I think by playing the game how it should be, this will add so much more fun! Voted up, useful, interesting, awesome and funny! Keep up the good work, and I might consider subscribing!

Jessica Peri (author) from United States on May 18, 2013:

Thanks for the feedback! It can be very addicting, though too much of it at a time usually wears me out until I need a break anyway.

Alison Graham from UK on May 18, 2013:

Your guide is fascinating and definitely makes me want to play the game - I just know though that if I ever got started, I would be playing Minecraft instead of working! Voted up as a great read though!

Jessica Peri (author) from United States on May 17, 2013:

Thanks! I'm glad you think so.

summerberrie on May 17, 2013:

This is soooo cool. A really neat guide.

Jessica Peri (author) from United States on May 16, 2013:

Thanks for reading!

johnbwilkins from Sweden on May 16, 2013:

Odd, but nice guide!

Sours: https://levelskip.com
How to build your FIRST Village in Minecraft 1.15 Survival

This tutorial is for building a settlement (i.e. village, town, city). This is different to the "Building a Metropolis" tutorial, as it is a guide to give you some ideas on how to classify different types of settlements, as well as what goes in each type. Also, it covers other aspects and focuses more on a modern-day setting.

Introduction[]

In Survival mode, it is recommended to build a settlement in flat grounds, like deserts, plains, swamp and savanna biomes, unless extra commitment to terraforming is present.

Types of Settlement[]

In our world, small and big communities have varying structures and features. A small community's appearance depends on how they live. How are you going to dimension your settlement? A preferred settlement is one where a visitor will not have to fly. So they have to walk, ride horses, use an elytra, or travel by railway. This may be a factor when you build your settlement. Additionally, consider if your community is supported by a bigger one, or if it is independent.

Note: the types this guide mentions are suggestions to help you find inspiration for your settlement.

It is best that you choose between three main types of settlements: villages, towns and cities. There are also other types suggested like hamlets, boroughs and conurbations. However, it is up to you how you distinguish them. It is easier to start by building your house. Then, you can build a house for a neighbor, then a neighborhood, then businesses, and gradually expand to a village. This can then expand to become a town and even a city.

Village[]

This is a typical village. They have about five to ten houses, a community house for parties/festivities and a library. Notice that all buildings are connected to the street, but not usually to each other. The streets all connect to a village center, which is a well. These are important characteristics of a village.

  • A center
  • Branching streets that connect all of the structures
  • Residential houses and community buildings
  • A landmark (e.g. church tower, monument, river)
  • Farmland/food supplied from a larger settlement
  • Isolated (no special roads connecting other settlements)

A pre-generated village makes an easy starting point for a settlement. You even have residents that you can farm.

As you grow and get inspired while building your village, it is important to add some structure to the road. One method is to form a main street, with good lighting, which runs through the village to the center. Community buildings may face each other in that street. Other streets that branch out from the side may have residential houses connected. This gives the impression of an organized village. These villages have a more unique style and culture (e.g. the way roofs are formed, community "attractions", etc.)

Business-wise, small settlements look genuine if it has a market place. If that is not possible, add primitive small shops like bakery, blacksmith, school, and forgery. They should have their respective buildings. In order to establish these, make sure that the village has become "wealthy" enough, in terms of village habitants (say 30 people = 9 houses can support these services).

Town[]

If you continue to expand your village and make it a town, you might discover that there are so many residents that the distance to the services is too long. Visitors who explore the city by walking may find it easier to navigate if you use all the available space inside the village, while at the same time increase the size of the buildings. One way to do this is by placing the houses together in one building, with 2 - 4 floors. This would essentially be called a “'residential building,” which have the volume of about 4 houses. At this point, the bakery, blacksmith and schools in village do not have to be placed in individual buildings, but in the same building on the first floor. This gives more space for niche markets to appear (wool shop, jewelry, cloth store, meat restaurant, fish restaurant, etc.) in the same building. This would essentially be called a “department store.” Now you have centralized the society and it stimulates activity in the core of the town.

While the community grows, there should be a wider range of services and attractions. As it becomes a primary destination on highways, the need for community services intensifies. It must have dedicated structures for hotels, hospitals, museums, social places.

These are important characteristics of a town:

  • Larger centers (open places), denser structures, organized streets
  • Services or structures that share common interests are grouped or clustered together.
  • More attractions
  • Established road - typically in the main street
  • Well known and have connections with other settlements
    • Primitive train station, docking area

City[]

The city has a lot of resources. It is because it is normally the "capital" of a region. The ways to show this is by building vertically through offices and skyscrapers made of materials such as terracotta and glass. It is basically an "upgraded" version of a town, and is usually larger. Cities are main hubs for everything. It becomes the attraction and therefore it must offer services most places do not give. To support the inhabitants, it must have at least 30 houses and 5 different commercial services. Otherwise, have at least one of the following: a large religious building, industrial center, or university. In a city like this, you could imagine a scenario where the inhabitants and visitors come to work, on trips, holiday, or to party. They usually have homes in a suburb some distance away. This means you will need a neat collective transit system and well-established roads.

Instead of continuing to group and centralize the services in a town, the society has probably come to a point where the city itself gets so urbanized, that it needs some arrangement. Perhaps make zones to include residential, commercial, industrial places, etc. respectively. More details about this is in the tutorial for Building a Metropolis. Cities are well known throughout the entire continent, and have connections with towns. Capital Cities also contain Government Buildings and maybe even a palace.

These are important characteristics of a city provided in this guide

  • Downtown, bigger and higher structures, different streets and road standards
  • Capital status: government institutions and departments
  • Transit system across districts - dedicated train stations, signs
  • Services (education institutions, hospital have their own property)
    • Residential, commercial and industrial areas are put into separate districts
  • More attractions than a Town could offer - a nice, green park, swimming hall, sports hall, concert halls, bars, etc.

Other types of Settlement[]

Hamlet

Smaller than a village. A hamlet is simply a small group of houses with little or no commercial services. It may not even be named!

Borough

A very large town that doesn't have official city status. It must have at least 30 houses and can have some city characteristics, as well as be part of a larger city, but doesn't meet the requirements to become a city itself.

Conurbation

Many towns and cities merged into a one really large urban area. Just build at least two or three different towns and/or cities close enough to each other to be seen as one.

Metropolis

A massive city with plenty of skyscrapers and high-rise buildings. Usually a combination of boroughs.

Challenge yourself by thinking socioeconomically; how do the resources available (cobblestone, wood, farms, etc.) appear visually on your settlement? You don't have to assess this beforehand. At least, for a visitor, it creates the illusion of a genuine place to be at. This comes naturally in Survival mode, but in creative, it may be a relevant question. Do you build your settlement out of stone, when there is no quarries, mountains, or access to a shaft nearby?

Naming Your Settlement[]

You can name your settlement before or after you have begun.

One of the easiest queues to names are the associations to the place. Town's and city's names derive from nature, region, other's name or a mix of these. Many places have same suffixes (word added at the end). You can use names from cartoons or video games.

Examples:

  • River in the plains - "Flat River Village/Town/City"
  • Jungle Mountain - "Monkhill Village/Town/City"
  • Forest - "Bush Village/Town/City"
  • Swamp - "Wet Village/Town/City"

You can name your place after it has taken shape so it looks thematically correct. Like if your place use a lot of stone material and have sharp roofs, it may be called "Rocky Point Village/City/Town". Ask yourself; why are the Rocky Mountains in North America called Rocky Mountains?

If else, look for names of real towns and cities (possibly around your area in real life) or dig through this fantasy name generator. The fantasy name generator has an enormous name database, having 500 generators for names you could not imagine. Navigate to "place names".

Using Suffixes[]

You can use them to mix and match suffixes and prefixes. Here is a list of some suffixes you can fit on the end of the settlement's name with all examples being names of real places in Great Britain.

-ton (e.g. Northampton) -town (e.g. Newtown) -don (e.g. London) -dale (e.g. Rochdale) -ville (e.g. Bourneville) -chester (e.g. Manchester) -field (e.g. Sheffield) -gate (e.g. Ramsgate) -burg(h) (e.g. Edinburgh) -borough (e.g. Scarborough) -market (e.g. Newmarket) -port (e.g. Southport) -head (e.g. Birkenhead) -bridge (e.g. Cambridge) -mouth (e.g. Portsmouth) -ham (e.g. Nottingham) -ford (e.g. Oxford) -church (e.g. Whitchurch) -bury (e.g. Shrewsbury) -bourne (e.g. Eastbourne) -wood (e.g. Brentwood) -wich (e.g. Norwich) -sea (e.g. Swansea) -end (e.g. Southend)

Highways and Route Numbering[]

When you expand your settlement, it will need systematic routes and highways for your visitors. Here are some methods, using a sign:

  • Color marks
  • Number system - Route 1, 2, 3 ...
  • Letter system - (Route: A1, Route: B1)
  • Classed system - (Major route terminating at cities: A1, Minor route terminating at towns: B1, Expressway connecting main cities: M1)
  • Combined system, using subway charts with color references and end-stations.

So if your visitor travels to your town, and not your city, they need to be able to easily orient themselves and find the correct line or route leading to that place.

Sours: https://minecraft.fandom.com/wiki/Tutorials/Settlement_guide

Minecraft making a town in

You are an asshole. An absolute asshole, - a slight annoyance involuntarily sounds in my voice. - Anyway, I would never want to deal with you in breathless from fast walking, Boris tried to find out the intentions of his friend.

Minecraft Timelapse - Medieval Town and Port

They also dream about sex like a maniac. And then you turned up. As for me, so successful. Let's hope you and I work together. Just do not forget about the chain of command, when you and I are in public, as if nothing had happened.

Similar news:

Limit. Trembling with excitement, and so as not to look furtively, I nevertheless decided to make sure of what was happening and turned. In his direction.



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