D&d changeling warlock

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changeling 5E


There’s something to say about having no face. You lose your individuality, sure, but you are a godly infiltrator, and nobody ever can really chase you down if you have a moment to switch faces. If you find this prospect intriguing, you might be interested in the Changeling. Changelings don’t exactly have no identity – their personalities are very different – but their legacy of being thieves and shadowy villains holds tight to their foreign relations. Our Changeling 5E guide will give you the lowdown so you can start your Changeling character.

Changeling 5E Lore

The Changeling are an unfortunate, cursed race. Born of the Traveler, Changelings are either accepted in Changeling communities, accepted by the most kind of people, or completely shunned. Therefore, Changelings must dance a dangerous line between complete isolation and tentative warmth. Changeling parents are not quick to disguise to their children that the world will be cruel to them. 

Some Changelings use their natural gifts as a work of art. Changeling actors (with good hearts) are sought after for their incredible ability to change shape. This allows them to perfectly replicate those that they can see, or occasionally hear about. This makes for fantastic satirizations, glorious replications of previous events, or flawless representations of legendary works.

However, some Changelings use their fantastic ability to steal, cheat, and lie their way to wealth and happiness. This causes most races to gauge Changelings with suspicion, and a town that knows a changeling is in its midst becomes paranoid. The presence of a Changeling, even an adventuring one, will leave a village in disarray. It is up to the changeling themself to forge bonds with people around them, embrace their true identity, or feel exiled and isolated as others gauge you with suspicion.

Changelings in their natural form are easy to notice. They are deathly pale, with colorless eyes and silver-white hair. The ultimate albino! However, since Changelings are natural shapeshifters, they often change their eyes or their hair (or even their height!) at whim. Most Changelings create a “mask”, which is what they tend to shift to when they want to be casual around others. A given Changeling might have an infinite number of masks, or return to the same one over and over. How a Changeling uses their masks, and switches them, is a huge part of their personality and their day-to-day adventuring habits. Perhaps the most interesting masks are the ones passed down through generations or community; a father might have a Nurse mask that he insists his children use, for instance.

A Changeling’s name is usually a very short, one-syllable word that can be said quickly, though most Changelings change their name with their masks. They also tend to be descriptive; two Changelings with the name Tek might be Tek-with-golden-eyes and Tek-with-purple-nails. Changelings also don’t understand gender constraints (or even sex, really!), since they can change their body so easily.

Changeling Attributes

Changelings do not currently have any subclasses; if you want to be a changeling, you can only ride one way! That’s not to say that Changelings aren’t versatile or anything. They’re actually fine just as they are!

  • +2 Charisma, +1 Any Other Stat. Once upon a time, this was +2 Charisma, +1 Anything… Including Charisma. Back then, Changelings could get +3 to Charisma. That was a crazy time! Now, they only get +2 to Charisma, which is still fine. Charisma is a pretty niche stat in general; Charisma saves are good, but rare. Also, charisma skills are well-used, but only one party member tends to need them. This puts the Changeling in the unfortunate situation where it kind of needs to be in a Charisma based class, or it has slightly lower stats than other racial options. That’s more than fine, however! The +1 to any other stat helps this problem a ton by allowing the Changeling to pick a wide variety of options. Usually, you’ll want Strength, Dexterity, or Constitution (depending completely on the class you’re looking for!). The ability to choose which one of those is best is quite potent!
  • Medium Size, 30 ft Move Speed. The standards for any race. No real benefits or downsides.
  • Shapechanger. This is the bread and butter of the Changeling. Becoming other races at will is interesting, especially since you can choose exactly what kind of creature you want! Unfortunately, you don’t get a new set of clothes, but you can loot clothes to help your disguise. You also can’t be a Small race (without DM permission), which can be limiting in certain situations. However, the things you can pull with this are hilarious. You can take out a Bandit guard, take his identity, and report back to his group. That’ll let you get the drop on the combat, or maybe even let you befriend them! This ability’s strength is almost exclusively based on how creative you are with it. Otherwise, it’s just a way to change your appearance which, while fun, doesn’t match the combat power of other races. Seriously, have fun with this and you’ll see a whole new world of problem-solving!
  • Changeling Instincts. Two skill proficiencies are a lot, though your options are admittedly small. You can choose from the main Charisma (or “face”) skills… And Insight. These are all pretty great choices! Deception will let you disguise easier, and let you improv if you get caught. Intimidation lets you be a terrifying force. However, Persuasion tends to be better in most situations. Depends on your DM! Insight is solid, if you don’t want two face skills, but tends to work better on your Cleric or a Wisdom caster. All great choices; just depends on the kind of talker your Changeling is.
  • Languages. Changelings are awfully versatile, learning Common and two languages that you want. The languages you choose should fill in holes in your party; maybe grab Draconic or Celestial, or Infernal, depending on what kind of foes you think you might run into. Common good languages also include Giant, Goblin, Undercommon, Sylvan, and Elvish.

Class Options

The Changeling’s +2 Charisma is somewhat important for choosing your class. The bonus skill proficiencies also push it towards a particular destination. This is not to say these are the only options for your Changeling… But… 

Good Classes for Changeling

A Changeling makes a fantastic Bard, Paladin, Warlock, or Sorcerer. Really. They’re good at all four classes.

Bard Changelings benefit hugely from the +2 Charisma, augmenting their spellcasting, bardic inspiration, and talking skills. The +1 floating stat boost can be used in a ton of different places; Dexterity for AC, Constitution for health, Strength for a Strength-based Valor build, etc. Bards get a lot of skills, but two more doesn’t hurt, and those two skills are ones that Bard definitely wants to have! Shapechanging is a little less powerful on a Bard, since Bards can do that with spell slots. However, it’s far from useless, and makes a lot of sense for an actor-type character.

Paladin Changelings might be a little too dedicated to Charisma to be useful, but the +1 Strength is still fine. Paladins benefit a lot more from the Changeling’s two bonus skills, and Paladins don’t have access to the same disguising magic that Bards have. This lets the Changeling Paladin be useful in social situations, where Paladins tend to struggle a bit. Your lack of Low-Light or Darkvision matters much less with Paladin, since you’ll likely be a light source for your party anyways. 

Warlock, out of all of the spellcasters, makes a ton of sense. Flavor-wise, you’re absolutely a race that tends to get put down by the rest of society. Mechanically, the Warlock doesn’t want to learn a Disguise spell with one of it’s few spell slots. That lets the Shapeshifter feature work very, very well for you. Warlocks also benefit from the free Face skill proficiency. Perfect!

Finally, Sorcerers might benefit the least from the abilities of the Changeling, but they work very well. The huge charisma boost is all Sorcerers really need, and the extra skills benefit Sorcerers a lot.

Realistically, Paladin and Warlock might be the best options, closely followed by Sorcerer and Bard.

Rogues get an honorable mention, as long as they want to use Charisma skills at least a little. Changelings make fine Rogues, and the Shapeshifter ability can be fun.

Bad Classes for Changeling

Changelings can be any class, theoretically. But, there are a few classes that the Changeling doesn’t benefit much. Artificer and Wizard don’t need Shapeshifter, nor do they need the free face skill proficiencies. Barbarian, Fighter, and Ranger don’t really need the +2 to Charisma, so they’re just getting the +1 to their Strength or Dexterity… Which is a rough start. The Charisma bonus isn’t useful on Cleric or Druid, either. Cleric and Druid really, really want a bit of Wisdom, and don’t need Charisma in the slightest.

The big problem with changeling is the limitations of their Shapeshifter ability. Shapeshifter doesn’t make them better at acting like the person they’ve replicated, and the lack of clothing shifting can make last-second changes less useful. So, to maximize your chance of making good use of your racial ability, you want medium to high Charisma. And not many classes can afford having “alright” Charisma. Maybe the Banneret Fighter?

The problem is that the Changeling is so good at those Charisma classes that any other option is less enticing. Sure, you can play the Banneret Fighter. But why not play a Paladin instead? You can support your team with Paladin and your skills are better suited for the build path.

Monk is probably a bit far fetched as well, since there are no Charisma-based monks… Perhaps for obvious reasons. Monk also relies far too much on Dexterity and Wisdom to waste time on Charisma.

The floating +1 to an Attribute of your choice lets the Changeling attempt any role you’d like. But that Charisma boost is a little too strong to not have a class that at least uses Charisma as a secondary statistic.

Conclusion – Changeling 5E Guide

The Changeling is a really unique, someone static race that enjoys a pretty versatile benefit. You can kinda play a Changeling however you want, but there are a few classes that Changelings enjoy vastly more. We hope this guide was useful for your Changeling build

Related

Sours: https://www.nerdsandscoundrels.com/changeling-5e/

Changeling Warlock (3.5e Racial Substitution Levels)

ChangelingECS warlocks can be either chaotic or evil as normal warlocks but are more often chaotic than evil. The amount of political chaos that one can potentially cause would inevitably lead some down the evil path to meet their own ends and in some cases give themselves vast amounts of political power as their doppelganer ancestors have done with their own powers.

Changeling Warlock[edit]

Level Base
Attack Bonus
Saving ThrowsSpecial Invocations Known
FortRefWill
1st+0+0+0+2City Appeal, Eldritch Blast 1d6, invocation (least)1
2nd+1+0+0+3Detect Thoughts2
8th+6/+1+2+2+6Mutable Anatomy5

Class Features[edit]

All of the following are features of the changeling warlock's racial substitution levels.

City Appeal: A changeling warlock is more at home in the hustle-bustle of the city than the wilderness, Diplomacy replaces Jump as a class skill for all warlock levels.

Detect Thoughts (Su): A changeling warlock gives up his ability to detect magic in favor of learning the ways of his doppelganger ancestors. A changeling warlock instead can Detect Thoughts as the spell continuously. The warlock can suppress or resume this ability as a free action. The DC to negate this effect is equal to 12 + the warlock's charisma Modifier.

Mutable Anatomy (Ex) A changling warlock of 8th level gives up his Fiendish Resilience and gains the ability to morph his body in such a way as to be less vulnerable to telling blows. At 8th level the warlock gains a 25% chance that any critical hit or sneak attack against him is instead treated as a normal blow. This improves to 50% at 13th level and to 75% at 18th level. This benefit does not stack with other abilities that negate criticals or sneak attacks such as the fortification enchantment. The negation chance is instead rolled seperately for each factor.

For example, a changeling warlock of 12th level wearing armor of Light Fortification is struck by a rogue. A d% is rolled for Fortification and comes up 53 (higher than 25), still a Sneak Attack. Then a d% is rolled again against Mutable Anatomy and comes up 13 (lower than 25), negating the Sneak Attack and damage is rolled without being considered a sneak attack.

Adventure Hooks[edit]

A Changeling Warlock has assumed control as a emisary or other high ranking noble in a Royal Court. The real emisary has been placed in a magical sleep via a Painful Slumber of the AgesCM invocation. Very few of the other nobles have noticed the replacement but those that have seek help from the players. If they can't locate and save the real emisary before dealing with the imposter there will be a political uprising and, perhaps, war will break out.

Player Advancement[edit]

While any warlock can become a MindbenderCA, the Changling Warlock revels in it like it is born to do it.

Those with a martial bent may find that the MindspyCW is more their style. Because your caster level does not increase while taking Mindspy levels some may feel they give up too much, however the brevity of the class can prove useful to those willing to exploit it fully.


Back to Main Page → 3.5e Homebrew → Character Options → Racial Substitution Levels → Changeling

Sours: https://www.dandwiki.com/wiki/Changeling_Warlock_(3.5e_Racial_Substitution_Levels)
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DnD 5e – The Changeling Handbook

Last Updated: June 13, 2021

TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accommodate rules changes and new content introduced by Tasha’s Cauldron of Everything. Please be patient while these changes are made. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as quickly as I can. While much of the site has been updated, this page and others still need some work. To see what I still need to complete to catch up with Tasha’s, see my To-Do List. To watch for ongoing updates, please follow me on Twitter.

Introduction

Changelings are the closest that players will ever get to playing a doppelganger, gifted with the ability to change their appearance without relying on spells or on items like a disguise kit. While there is more to the race, this is generally what draws players to the Changeling.

In the original version of Eberron: Rising from the Last War, the Changeling could apply their flexible +1 ability increase to any ability score, including Charisma, which allowed them to start at level 1 with 18 Charisma. This has been corrected in errata.

Shapechanger is versatile, but also limited. Since your clothing and equipment aren’t covered by the effect, you may need to partially rely on mundane disguises or spells to pass yourself off as a specific person. It’s unclear if you need to make checks to decieve other creatures while disguised in this way, but as a DM I might apply disadvantage on other creatures to realize that you’re disguised based solely on appearance. It won’t help you talk, but the Changeling gets a Charisma increase for that, as well as two Face skills.

For classes which don’t rely solely on Charisma, the Changeling competes for space with the Variant Human and with the Half-Elf. Variant humans can get similar Ability Score Increases, and with the Skilled feat can pick up two skills and proficiency in the Disguise Kit to roughly match the Changeling. The Half-elf gets an additional free increase, Darkvision, Fey Ancestry, and any two skills rather than two from a fixed list, not to mention the availability of variants. If you’re playing a changeling, you either want 18 Charisma at first level or you want Shapechanger.

Table of Contents

Disclaimer

RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.

  • Red: Bad, useless options, or options which are extremely situational. Nearly never useful.
  • Orange: OK options, or useful options that only apply in rare circumstances. Useful sometimes.
  • Green: Good options. Useful often.
  • Blue: Fantastic options, often essential to the function of your character. Useful very frequently.

I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can’t assume that your game will allow 3rd-party content or homebrew. I also won’t cover Unearthed Arcana content because it’s not finalized, and I can’t guarantee that it will be available to you in your games.

The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows.

RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Classes (Default Rules)

This section assumes that you’re not using the option “Customizing Your Origin” rules presented in Tasha’s Cauldron of Everything. If you are using those rules, scroll up to the previous section.

Artificer

You can get the crucial Intelligence increase, but nothing else about the Changeling complements the Artificer’s capabilities.

Barbarian

You can get the crucial Strength increase, but nothing else about the Changeling complements the Barbarian’s capabilities.

Bard

18 Charisma at first level, two Face skills, and Shapechanger. Thematically perfect for College of Whispers, but you can make the changeling work very well for any bard build.

Cleric

You can get the crucial Wisdom increase, and with the Changeling’s free additional proficiencies and the Cleric’s class skill list you can easily play a Face with minimal investment in Charisma.

Druid

You can get the crucial Wisdom increase, but the Druid has nearly no use for Charisma, and if you don’t want to be yourself the Druid typically turns into an animal rather than turning into another humanoid.

Fighter

You can get the crucial Strength/Dexterity increase, and the Charisma increase and addition skills work great for a Purple Dragon Knight, but you can get that from the Half-Elf or from the Variant Human. Shapechanger has little use for most fighters.

Monk

One free increase isn’t enough.

Paladin

+1 to either Strength or Dexterity, an increase to Charisma, and additional skills so that you don’t need to put every single one of your skills into Face skills. Shapechanger is unusual for paladins, but if you use it more like a fun character quirk than like a tool for tricking people it could be a lot of run.

Ranger

You can get the crucial Dexterity increase, and with the additional skills you can almost keep up with the Rogue.

Rogue

The obvious options for changelings, the Rogue is better-suited to tricking people and general skulduggery than any other class. If anyone can capitalize on Shapechanger it’s the Rogue. Two additional skills piles on top of the Rogue’s already spectacular advantage with skills, and Dexterity and Charisma increases work great for a Face.

Sorcerer

18 Charisma at level 1.

Warlock

18 Charisma at level 1. Mask of Many faces is partially-redundant with Shapechanger, so I recommend avoiding it.

Wizard

You can get the crucial Intelligence increase, but little else about the Changeling complements the Wizard’s capabilities. I could see a changeling sorcerer being fun, but I don’t know if it’s better than a sorcerer with lots of illusion spells.

Sours: https://rpgbot.net/dnd5/characters/races/changeling/
Changeling Builds, Tips and Tricks : D\u0026D 5e Race Guide

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Changeling warlock d&d

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Master of Disguise D\u0026D Theory Craft Guide

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