
1.
Macros
1.1.
Generic Macros for Warriors
1.1.1.
Mouseouver Interrupt Macro
- #showtooltip Pummel
- /cast [@mouseover,harm,nodead] Pummel; Pummel
This macro allows you to cast Pummel on your mouseover target, or on your current target if your mouseover target is not valid.
1.2.
Specific Macros for Protection Warriors
1.2.1.
Mouseover Heroic Throw Macro
- #showtooltip Heroic Throw
- /cast [@mouseover,harm,nodead] Heroic Throw; Heroic Throw
This macro allows you to use Heroic Throw on your mouseover target, or on your current target if the mouseover target is not valid.
1.2.2.
Mouseover Taunt Macro
- #showtooltip Taunt
- /cast [@mouseover,harm,nodead] Taunt; Taunt
This macro allows you to Taunt your mouseover target, or your current target if the mouseover target is not valid.
1.2.3.
Intervene/Charge Macros
- #showtooltip Charge
- /cast [target=mouseover,help,exists,nodead]Intervene;Intervene
- /cast [target=target,harm,exists,nodead]Charge;Charge
This macro allows you to Intervene your mouseover target ally, or
Charge your current target if it is a enemy.
2.
Addons
2.1.
Generic Addons for Warriors
Having a functional and readable interface is an extremely important aspect of the game that many overlook. What defines a good interface is subjective, but at the very least it should present any and all important information in a clear and direct way. What that important information is varies depending on your role and the kind of content you are doing, but over time you will figure out what information you need and do not need to display. Note that this section only goes over what is recommended for PvE content such as dungeons and raids. "Quality of Life" addons, such as bag addons, quest addons, etc, are not discussed here.
Most solid interfaces have the following:
- Centered action bars or WeakAuras. Whether it is just a couple WeakAuras tracking important procs, or all of your action bars, moving rotational information close to the center of your screen can be extremely beneficial.
- Centered unit frames. That is, the player frame and target frame.
- A boss mod, such as Deadly Boss Mods or BigWigs.
- While this pertains to some roles more than others, tracking the availability of things like other players' interrupts, external cooldowns, etc.
Again, a good interface is subjective. If you are the kind of player the only does open world content, then a more minimal interface may be better for you. Spending the time to create an interface that works for you is more than worth it. The above are simply suggestions. That being said, if you are not sure where to start, centering important information around your character and making sure that your various addons/interface elements do not overlap is a good guideline to follow.
The following addons are recommended for building a solid interface:
2.1.1.
ElvUI
ElvUI is a complete replacement of the default interface. It is highly customizable and provides many useful features that the default interface does not. If you are looking to get up and running quickly, and do not want to mess around trying to build your own interface out of many different addons, ElvUI is highly recommended.
2.1.2.
Boss Mods: Deadly Boss Mods or BigWigs
Boss mods are addons that warn you about boss abilities and give you live advice on how to handle some mechanics. We strongly recommend you to get one such addon. At Icy Veins, we mostly use Deadly Boss Mods, the most popular boss mod. A good alternative is BigWigs.
If you use Deadly Boss Mods, the addon DBM Voicepack VEM is highly recommended. This addon audibly warns you of upcoming mechanics.
2.1.3.
GTFO
GTFO is a lightweight addon that notifies you when you are standing in harmful effects or when you are making other such mistakes. It is very useful, even if your boss mod is already alerting you of such things.
2.1.4.
WeakAuras
WeakAuras is an extremely useful addon that allows you to have visual effects on your screen, helping you track your buffs, debuffs and cooldowns. It is highly customisable and it can make it much, much easier to keep track of your procs and play your spec more proficiently. It can also be used for a variety of other functions.
2.1.5.
Details! Damage Meter
Details! is a well-known addon that many people use for displaying the current DPS of the members of your group. It has many more uses in addition to that, such as seeing the events that led up to a death, checking who dealt damage to a particular enemy, etc. It is an extremely versatile and useful addon.
Alternatively, Skada and Recount also work well.
2.1.6.
Plater Nameplates
If you are not using ElvUI (or another complete interface replacement), a good nameplate addon is a must. Plater Nameplates comes highly recommended for this. Nameplates are the health bars/names that appear above units' heads in the world.
2.1.7.
Angry Keystones
If you like doing Mythic+, then a Mythic+ addon will prove to be very useful. An addon such as Angry Keystones displays more detailed information about time remaining, how many enemies are needed to complete the dungeon, and more.
2.1.8.
Exorsus Raid Tools
Exorsus Raid Tools provides a vast array of useful functions. It is mostly modular, so you can enable only what you need. Take a look at the addon page to see all the different things it provides.
2.2.
Specific Addons for Protection Warriors
2.2.1.
Basic Threat Bar
For tanks, tracking threat can be extremely helpful in certain situations. Knowing if another player is going to take aggro from you or knowing if you are going to take aggro at a bad time can prevent wipes. For this, Basic Threat Bar is recommended.
Omen Threat Meter is a good alternative as well.
3.
Changelog
- 28 Jun. 2021: Reviewed and approved for Patch 9.1.
- 23 Nov. 2020: Page updated for Shadowlands.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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Warrior Classic

















































































WOW Warrior Stance Tanking Macros
Warrior MacrosStance dances MacrosCharge/Intercept/Intervene MacrosPvP / DPS / Leveling MacrosTanking Macros Multi Tanking MacrosCommon macro commands
Tanking
Tauntwith equip sword and board
- #show Taunt
/cast [stance:2] Taunt; [stance:1/3] Defensive Stance
/stopmacro [equipped:Shields]
/equipslot 16 King's Defender
/equip Aegis of the Sunbird
Mocking Blowswaps you to Battle stance and then casts Mocking Blow, then switches you back to Defensive Stance.
- #show Mocking Blow
/cast [nostance:1] Battle Stance; Mocking Blow
/cast [nostance:2]Defensive Stance
I use a combination of two macros for your basic tank & spankencounters:
- /cast [stance:2] Sunder Armor; Defensive Stance
/cast Heroic Strike
/startattack
with
- /cast [stance:2] Revenge; Defensive Stance
/cast Shield Block
I use the HS/SA one first to get excellent threat (make sure you've got the rage, otherwise simply sunder), then the revenge/SB to give mitigation and threat, adding in the other now and then... ;)
Devastate & Sunder¨C use with 'ctrl' until 5 sunders then devastates
- /cast [modifier:ctrl] Sunder Armor; Devastate
Devastate, Shield Slam, and Heroic Strike. Keeps HS queued and uses Devastate and Shield Slam for your supplemental aggro. Ctrl uses Cleave instead of Heroic Strike ¨C assumes you have plenty of rage.
- /castrandom Devastate, Shield Slam
/cast [modifier:ctrl] Cleave; Heroic Strike
fit in 2 devastates b/w SS cooldown
- /castsequence reset=6 Shield Slam, Devastate, Devastate
Taunt-MB-CS: Taunt/Def Stance switch. Ctrl is Mocking Blow/Battle Stance switch. Alt is Challenging Shout.
- #showtooltip Taunt
/cast [modifier:alt] Challenging Shout;[modifier:ctrl,nostance:1] Battle Stance; [modifier:ctrl,stance:1] Mocking Blow; [stance:2] Taunt; [nostance:2] Defensive Stance
a 'castsequence' tanking macro
- /castsequence reset=5 Shield Block, Revenge, Sunder Armor
Shield Slam with Gnomeregan Auto-Blocker 600
- #show Gnomeregan Auto-Blocker 600
/use [harm,nodead,equipped:Shields] 13
/stopcasting
/cast [equipped:Shields] Shield Slam
/equip [noequipped:Shields] Azure-Shield of Coldarra
This allows you to Shield Slam at the exact same time as trinket activation. It checks to make sure your target is alive and hostile, and will also not activate the trinkets if you do not have a Shield already equipped. If you do not, it will equip the Shield, so you can simply double-click it. This is important because it allows 4 Shield Slams reliably off one trinket use.
Tags:
Sours: http://www.wowgold.hk/macros/warrior-tanking-macros.htmProtection Warrior PvE Guide - WoW Classic
Posté le 31/07/2019
154,562 133 0 Favorites
This guide was designed to explain, in the most direct and clear fashion, how to become a good tank and protect your friends. Introducing the role for the first phase of the game, this guide will also give you tips and advice so you can use your Protection Warrior at its full potential for the entirety of Classic WoW.
Warrior is the most powerful DPS class once a certain level of gear is acquired, but it is also the best tank class in the game. Paladins or Druids can tank, but Warriors have the best defense, the most interesting defensive cooldowns and is the best at grabbing back aggro with its taunts.
Moreover, a good Protection Warrior will always be in demand for PvE (dungeon, raids, farming…). If you pick this role, ready your friendlist: if you perform, invites will rain and it will be full in no time!

1. Recommended race for Protection Warriors in PvE
Here are the races we recommend you pick for your Protection Warrior for PvE.
Unlike other classes, Protection Warriors must be carreful picking their race, racial skills have a significant impact on performance.
You could be tempted by Tauren, their talent Endurance (+5% Health) and their Choc martial to stun enemies around you. It’s a tough balance between threat and survival.2. Recommended professions for Protection Warriors
Here are the professions we recommend you pick for your Protection Warrior for PvE:
Useful Engineering Items
Even though you can pick any profession in the game, we recommend you pick Engineering. Engineering items allow you to deal more damage and build threat easier because of items such as Dynamite dense, the Coq de combat gnome or the Petit dragon en arcanite.
However, the main reason Protection Warriors need engineering is because of two very powerful items: the Charge de sapeur gobelin and the Disque de force réactif. These two crafts are crucial to build and maintain threat in AoE.3. Recommendations before playing a Protection Warrior
Before deciding to be a tank, you first need to figure out: Is tanking for me?
Indeed, if your goal is to be self-sufficient or do a lot of damage, you’re better off looking at other classes.
The Protection Warrior’s principles are:
- Be they keystone of the group’s survival
- Lead the group at your pace (in dungeons and raids both)
Some advice for people wanting to try this role:
- Protection Warrior in Classic WoW requires a lot of investment and good gear in order to be able to fulfill your role.
- Guilds usually prioritize tanks during gear distribution. Because of this, you need to be able to attend most raids.

4. Key Mechanics of Protection Warrior
Aside from being able to survive enemy hits, the tank needs to not be entirely at the mercy of healers: he must be able to survive by himself for a while and to maintain aggro on all enemies.
4.1. Survival
Survival has two main components: resistance and avoidance.
Resistance is the fix amount of damage you can take before requiring heals. It is based on:
- Stamina (1 stamina = 10 Health points)
- Armor and Agility (1 Agility = 2 armor)
- Block and Strength (20 Strength = 1 % block)
Avoidanceis the various ways you can avoid damage, entirely on partially. Are taken into account:
- Parrying
- Dodge and Agility (20 Agility = 1% dodge)
- Block chance
- Defense (25 defense = 1% parry, 1% dodge, 1% block, -1% of suffering a critical hit, -1% of being hit)
- Magic resistances (1 resistance = 0.238% resistance)
In order to be sturdy, you need to find the right balance between both. If your Health Bar is often in the red and the healers can’t heal you back up, you’re taking too much direct damage and should get more avoidance. On the other hand, if a single enemy hit chunks you too much, you need higher resistance.
Being the keystone to your group’s survival and its leader, you need to pay attention to the global situation in fights. Make sure you stay within visual range of your healer(s) and check his/their mana (as well as the DPS’) between pulls. Don’t hesitate to ask if they need a break to regen.
It’s better to take a few seconds so you can then go from pack to pack more easily instead of charging on immediately and risking a wipe4.2. Threat
Threat depends on a variety of things: damage done, healing from spells and potions...
For Protection Warriors in Classic WoW, your main source of threat is damage inflicted.These mostly depend on :
- Strength, Attack Power and Weapon Damage (7 Strength = 14 Attack Power = 1 DPS)
- Agility and critical strikes (20 agility = 1% crit chance)
- Chance to hit
- Attack Speed
- Weapon Skill
Some Protection Warrior abilities do more threat than usual, such Heurt de bouclier, Vengeance and Fracasser armure. Utility skills such as Cri de guerre and Cri démoralisant also generate threat.
You can also build threat from using items like bombs, grenades or healing potions.
4.3. Balancing threat and survival
The tank role is complex and requires time and experience to be used at its full potential and to understand all its mechanics.
The tank’s role is crucial. If a party encounters difficulties, be logical and look at all the possible causes, without always blaming the healer or DPS players.
A wipe can be caused by bad positioning, missing crowd control or ineffective strategies. Being very tanky isn’t always enough.
When trying to balance threat and survival, start by maximizing threat and using defensive CDs along with your healers’ CDs to insure your survival.
For example, imagine a fight where threat & survival are both adequate. If you prioritize survival above threat:
- Your chances of wiping will be lower
- Healers will use less mana
- DPS will have to do less damage (in order not to overtake you in threat and die)
- The fight will be longer, you could waste defensive CDs that then might not be available for a Boss.
Basically, your DPS will be less effective, and the real gains in terms of survival are doubtful.
Indeed, don’t forget that “The best defense is a good offense”. This is why you should prioritize threat over survival:
- You’re more likely to wipe if you don’t use defensive CDs (Shield Block used correctly should lower this risk dramatically),
- DPS players will be able to unleash pain without the risk of overtaking your threat, making the fight shorter,
- Healers will use more mana, but for a shorter duration,
- Defensive CDs will be more efficient,
- Unfortunate surprises (bad pull, adds showing up) are less likely to happen.
While caution is important, especially if you’re not familiar with your group, the game is a lot more fun when everybody can use all their abilities without holding back and enjoy the game fully.
However, know that being able to generate threat isn’t that easy. With experience, you will find out that it’s a lot harder to do that compared to just staying alive. This only gets harder in later phases of the game.
Because of this, it is better in the long term to focus on threat.
5. Best PvE specs for Protection Warriors
The 3 main tanking specs are named:
- "Deep prot" 11/5/35 (Phase 1 of Classic WoW when your critical chance is below 20%)
- "Prot impale”: 17/3/31: Once you’re at 20% critical chance.
- "Fury pro”: 0/32/19: ONLY for very experienced protection warriors who also have a very good gear.
Until you can reach 20% critical chance (so for all of phase 1) , you should use the « Deep Prot » spec .
Very important point: the stats you see on your character sheet are calculated assuming a target of your own level. Bosses are level 63, and you need to substract 5% from your critical chance to know your chance to critically hit a boss as well as your autoattack damage. (or 4,8% if your weaponskill is at 305 because of racial. These stats are only for regular attacks.
Moreover, your abilities’ critical strike chance only applies on attacks that hit your target. This means that if your spellbook shows a 24.8% crit chance, then your actual chance of critically striking with an ability is (24.8 - 4.8) x (100 - 6.5 - 14) / 100 = 15.9%.
5.1. The "Deep prot" spec 11/5/35
![]() Improved Heroic Strike/Reduces the cost of your Heroic Strike ability by 1 rage point. Reduces the cost of your Heroic Strike ability by 1 rage point. Next level: Reduces the cost of your Heroic Strike ability by 2 rage point. Reduces the cost of your Heroic Strike ability by 2 rage point. Next level: Reduces the cost of your Heroic Strike ability by 3 rage point. Reduces the cost of your Heroic Strike ability by 3 rage point. | ![]() Deflection/Increases your Parry chance by 1%. Increases your Parry chance by 1%. Next level: Increases your Parry chance by 2%. Increases your Parry chance by 2%. Next level: Increases your Parry chance by 3%. Increases your Parry chance by 3%. Next level: Increases your Parry chance by 4%. Increases your Parry chance by 4%. Next level: Increases your Parry chance by 5%. Increases your Parry chance by 5%. | ![]() Improved Rend/Increases the bleed damage done by your Rend ability by 15%. Increases the bleed damage done by your Rend ability by 15%. Next level: Increases the bleed damage done by your Rend ability by 30%. Increases the bleed damage done by your Rend ability by 30%. Next level: Increases the bleed damage done by your Rend ability by 45%. Increases the bleed damage done by your Rend ability by 45%. | |
![]() Improved Charge/Increases the amount of rage generated by your Charge ability by 3. Increases the amount of rage generated by your Charge ability by 3. Next level: Increases the amount of rage generated by your Charge ability by 6. Increases the amount of rage generated by your Charge ability by 6. | ![]() Tactical Mastery/You retain up to 5 of your rage points when you change stances. You retain up to 5 of your rage points when you change stances. Next level: You retain up to 10 of your rage points when you change stances. You retain up to 10 of your rage points when you change stances. Next level: You retain up to 15 of your rage points when you change stances. You retain up to 15 of your rage points when you change stances. Next level: You retain up to 20 of your rage points when you change stances. You retain up to 20 of your rage points when you change stances. Next level: You retain up to 25 of your rage points when you change stances. You retain up to 25 of your rage points when you change stances. | ![]() Improved Thunder Clap/Reduces the cost of your Thunder Clap ability by 1 rage points. Reduces the cost of your Thunder Clap ability by 1 rage points. Next level: Reduces the cost of your Thunder Clap ability by 2 rage points. Reduces the cost of your Thunder Clap ability by 2 rage points. Next level: Reduces the cost of your Thunder Clap ability by 4 rage points. Reduces the cost of your Thunder Clap ability by 4 rage points. | |
![]() Improved Overpower/Increases the critical strike chance of your Overpower ability by 25%. Increases the critical strike chance of your Overpower ability by 25%. Next level: Increases the critical strike chance of your Overpower ability by 50%. Increases the critical strike chance of your Overpower ability by 50%. | ![]() Anger Management/Increases the time required for your rage to decay while out of combat by 30%. Increases the time required for your rage to decay while out of combat by 30%. | ![]() Deep Wounds/Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec. Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec. Next level: Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec. Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec. Next level: Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec. Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec. | |
![]() Two-Handed Weapon Specialization/Increases the damage you deal with two-handed melee weapons by 1%. Increases the damage you deal with two-handed melee weapons by 1%. Next level: Increases the damage you deal with two-handed melee weapons by 2%. Increases the damage you deal with two-handed melee weapons by 2%. Next level: Increases the damage you deal with two-handed melee weapons by 3%. Increases the damage you deal with two-handed melee weapons by 3%. Next level: Increases the damage you deal with two-handed melee weapons by 4%. Increases the damage you deal with two-handed melee weapons by 4%. Next level: Increases the damage you deal with two-handed melee weapons by 5%. Increases the damage you deal with two-handed melee weapons by 5%. | ![]() Impale/Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%. Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%. Next level: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%. Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%. | ||
![]() Axe Specialization/Increases your chance to get a critical strike with Axes by 1%. Increases your chance to get a critical strike with Axes by 1%. Next level: Increases your chance to get a critical strike with Axes by 2%. Increases your chance to get a critical strike with Axes by 2%. Next level: Increases your chance to get a critical strike with Axes by 3%. Increases your chance to get a critical strike with Axes by 3%. Next level: Increases your chance to get a critical strike with Axes by 4%. Increases your chance to get a critical strike with Axes by 4%. Next level: Increases your chance to get a critical strike with Axes by 5%. Increases your chance to get a critical strike with Axes by 5%. | ![]() Sweeping Strikes/Your next 5 melee attacks strike an additional nearby opponent. Your next 5 melee attacks strike an additional nearby opponent. | ![]() Mace Specialization/Gives you a 1% chance to stun your target for 3 sec with a Mace. Gives you a 1% chance to stun your target for 3 sec with a Mace. Next level: Gives you a 2% chance to stun your target for 3 sec with a Mace. Gives you a 2% chance to stun your target for 3 sec with a Mace. Next level: Gives you a 3% chance to stun your target for 3 sec with a Mace. Gives you a 3% chance to stun your target for 3 sec with a Mace. Next level: Gives you a 4% chance to stun your target for 3 sec with a Mace. Gives you a 4% chance to stun your target for 3 sec with a Mace. Next level: Gives you a 6% chance to stun your target for 3 sec with a Mace. Gives you a 6% chance to stun your target for 3 sec with a Mace. | ![]() Sword Specialization/Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Next level: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. |
![]() Polearm Specialization/Increases your chance to get a critical strike with Polearms by 1%. Increases your chance to get a critical strike with Polearms by 1%. Next level: Increases your chance to get a critical strike with Polearms by 2%. Increases your chance to get a critical strike with Polearms by 2%. Next level: Increases your chance to get a critical strike with Polearms by 3%. Increases your chance to get a critical strike with Polearms by 3%. Next level: Increases your chance to get a critical strike with Polearms by 4%. Increases your chance to get a critical strike with Polearms by 4%. Next level: Increases your chance to get a critical strike with Polearms by 5%. Increases your chance to get a critical strike with Polearms by 5%. | ![]() Improved Hamstring/Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec. Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec. Next level: Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec. Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec. Next level: Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec. Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec. | ||
![]() Mortal Strike/A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
![]() Booming Voice/Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%. Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%. Next level: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%. Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%. Next level: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%. Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%. Next level: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%. Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%. Next level: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%. Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%. | ![]() Cruelty/Increases your chance to get a critical strike with melee weapons by 1%. Increases your chance to get a critical strike with melee weapons by 1%. Next level: Increases your chance to get a critical strike with melee weapons by 2%. Increases your chance to get a critical strike with melee weapons by 2%. Next level: Increases your chance to get a critical strike with melee weapons by 3%. Increases your chance to get a critical strike with melee weapons by 3%. Next level: Increases your chance to get a critical strike with melee weapons by 4%. Increases your chance to get a critical strike with melee weapons by 4%. Next level: Increases your chance to get a critical strike with melee weapons by 5%. Increases your chance to get a critical strike with melee weapons by 5%. | ||
![]() Improved Demoralizing Shout/Increases the melee attack power reduction of your Demoralizing Shout by 8%. Increases the melee attack power reduction of your Demoralizing Shout by 8%. Next level: Increases the melee attack power reduction of your Demoralizing Shout by 16%. Increases the melee attack power reduction of your Demoralizing Shout by 16%. Next level: Increases the melee attack power reduction of your Demoralizing Shout by 24%. Increases the melee attack power reduction of your Demoralizing Shout by 24%. Next level: Increases the melee attack power reduction of your Demoralizing Shout by 32%. Increases the melee attack power reduction of your Demoralizing Shout by 32%. Next level: Increases the melee attack power reduction of your Demoralizing Shout by 40%. Increases the melee attack power reduction of your Demoralizing Shout by 40%. | ![]() Unbridled Wrath/Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon. Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon. Next level: Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon. Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon. Next level: Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon. Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon. Next level: Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon. Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon. Next level: Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon. Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon. | ||
![]() Improved Cleave/Increases the bonus damage done by your Cleave ability by 40%. Increases the bonus damage done by your Cleave ability by 40%. Next level: Increases the bonus damage done by your Cleave ability by 80%. Increases the bonus damage done by your Cleave ability by 80%. Next level: Increases the bonus damage done by your Cleave ability by 120%. Increases the bonus damage done by your Cleave ability by 120%. | ![]() Piercing Howl/Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec. Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec. | ![]() Folie sanguinaire/Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike. Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike. Next level: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike. Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike. Next level: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike. Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike. | ![]() Improved Battle Shout/Increases the melee attack power bonus of your Battle Shout by 5%. Increases the melee attack power bonus of your Battle Shout by 5%. Next level: Increases the melee attack power bonus of your Battle Shout by 10%. Increases the melee attack power bonus of your Battle Shout by 10%. Next level: Increases the melee attack power bonus of your Battle Shout by 15%. Increases the melee attack power bonus of your Battle Shout by 15%. Next level: Increases the melee attack power bonus of your Battle Shout by 20%. Increases the melee attack power bonus of your Battle Shout by 20%. Next level: Increases the melee attack power bonus of your Battle Shout by 25%. Increases the melee attack power bonus of your Battle Shout by 25%. |
![]() Dual Wield Specialization/Increases the damage done by your offhand weapon by 5%. Increases the damage done by your offhand weapon by 5%. Next level: Increases the damage done by your offhand weapon by 10%. Increases the damage done by your offhand weapon by 10%. Next level: Increases the damage done by your offhand weapon by 15%. Increases the damage done by your offhand weapon by 15%. Next level: Increases the damage done by your offhand weapon by 20%. Increases the damage done by your offhand weapon by 20%. Next level: Increases the damage done by your offhand weapon by 25%. Increases the damage done by your offhand weapon by 25%. | ![]() Improved Execute/Reduces the Rage cost of your Execute ability by 2. Reduces the Rage cost of your Execute ability by 2. Next level: Reduces the Rage cost of your Execute ability by 5. Reduces the Rage cost of your Execute ability by 5. | ![]() Enrage/Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. Next level: Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. Next level: Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. Next level: Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. Next level: Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. | |
![]() Improved Slam/Decreases the casting time of your Slam ability by 0.1 sec. Decreases the casting time of your Slam ability by 0.1 sec. Next level: Decreases the casting time of your Slam ability by 0.2 sec. Decreases the casting time of your Slam ability by 0.2 sec. Next level: Decreases the casting time of your Slam ability by 0.3 sec. Decreases the casting time of your Slam ability by 0.3 sec. Next level: Decreases the casting time of your Slam ability by 0.4 sec. Decreases the casting time of your Slam ability by 0.4 sec. Next level: Decreases the casting time of your Slam ability by 0.5 sec. Decreases the casting time of your Slam ability by 0.5 sec. | ![]() Death Wish/When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec. When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec. | ![]() Improved Intercept/Reduces the cooldown of your Intercept ability by 5 sec. Reduces the cooldown of your Intercept ability by 5 sec. Next level: Reduces the cooldown of your Intercept ability by 10 sec. Reduces the cooldown of your Intercept ability by 10 sec. | |
![]() Improved Berserker Rage/The Berserker Rage ability will generate 5 rage when used. The Berserker Rage ability will generate 5 rage when used. Next level: The Berserker Rage ability will generate 10 rage when used. The Berserker Rage ability will generate 10 rage when used. | ![]() Flurry/Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike. Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike. Next level: Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike. Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike. Next level: Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike. Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike. Next level: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike. Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike. Next level: Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike. Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike. | ||
![]() Bloodthirst/Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec. Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec. |
![]() Shield Specialization/Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs. Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs. Next level: Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs. Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs. Next level: Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs. Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs. Next level: Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs. Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs. Next level: Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs. Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs. | ![]() Anticipation/Increases your Defense skill by 2. Increases your Defense skill by 2. Next level: Increases your Defense skill by 4. Increases your Defense skill by 4. Next level: Increases your Defense skill by 6. Increases your Defense skill by 6. Next level: Increases your Defense skill by 8. Increases your Defense skill by 8. Next level: Increases your Defense skill by 10. Increases your Defense skill by 10. | ||
![]() Improved Bloodrage/Increases the instant Rage generated by your Bloodrage ability by 2. Increases the instant Rage generated by your Bloodrage ability by 2. Next level: Increases the instant Rage generated by your Bloodrage ability by 5. Increases the instant Rage generated by your Bloodrage ability by 5. | ![]() Toughness/Increases your armor value from items by 2%. Increases your armor value from items by 2%. Next level: Increases your armor value from items by 4%. Increases your armor value from items by 4%. Next level: Increases your armor value from items by 6%. Increases your armor value from items by 6%. Next level: Increases your armor value from items by 8%. Increases your armor value from items by 8%. Next level: Increases your armor value from items by 10%. Increases your armor value from items by 10%. | ![]() Iron Will/Increases your chance to resist Stun and Charm effects by an additional 3%. Increases your chance to resist Stun and Charm effects by an additional 3%. Next level: Increases your chance to resist Stun and Charm effects by an additional 6%. Increases your chance to resist Stun and Charm effects by an additional 6%. Next level: Increases your chance to resist Stun and Charm effects by an additional 9%. Increases your chance to resist Stun and Charm effects by an additional 9%. Next level: Increases your chance to resist Stun and Charm effects by an additional 12%. Increases your chance to resist Stun and Charm effects by an additional 12%. Next level: Increases your chance to resist Stun and Charm effects by an additional 15%. Increases your chance to resist Stun and Charm effects by an additional 15%. | |
![]() Last Stand/When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost. When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost. | ![]() Improved Shield Block/Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second. Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second. Next level: Allows your Shield Block ability to block an additional attack and increases the duration by 1 second. Allows your Shield Block ability to block an additional attack and increases the duration by 1 second. Next level: Allows your Shield Block ability to block an additional attack and increases the duration by 2 second. Allows your Shield Block ability to block an additional attack and increases the duration by 2 second. | ![]() Improved Revenge/Gives your Revenge ability a 15% chance to stun the target for 3 sec. Gives your Revenge ability a 15% chance to stun the target for 3 sec. Next level: Gives your Revenge ability a 30% chance to stun the target for 3 sec. Gives your Revenge ability a 30% chance to stun the target for 3 sec. Next level: Gives your Revenge ability a 45% chance to stun the target for 3 sec. Gives your Revenge ability a 45% chance to stun the target for 3 sec. | ![]() Defiance/Increases the threat generated by your attacks by 3% while in Defensive Stance. Increases the threat generated by your attacks by 3% while in Defensive Stance. Next level: Increases the threat generated by your attacks by 6% while in Defensive Stance. Increases the threat generated by your attacks by 6% while in Defensive Stance. Next level: Increases the threat generated by your attacks by 9% while in Defensive Stance. Increases the threat generated by your attacks by 9% while in Defensive Stance. Next level: Increases the threat generated by your attacks by 12% while in Defensive Stance. Increases the threat generated by your attacks by 12% while in Defensive Stance. Next level: Increases the threat generated by your attacks by 15% while in Defensive Stance. Increases the threat generated by your attacks by 15% while in Defensive Stance. |
![]() Improved Sunder Armor/Reduces the cost of your Sunder Armor ability by 1 rage point. Reduces the cost of your Sunder Armor ability by 1 rage point. Next level: Reduces the cost of your Sunder Armor ability by 2 rage point. Reduces the cost of your Sunder Armor ability by 2 rage point. Next level: Reduces the cost of your Sunder Armor ability by 3 rage point. Reduces the cost of your Sunder Armor ability by 3 rage point. | ![]() Improved Disarm/Increases the duration of your Disarm ability by 1 secs. Increases the duration of your Disarm ability by 1 secs. Next level: Increases the duration of your Disarm ability by 2 secs. Increases the duration of your Disarm ability by 2 secs. Next level: Increases the duration of your Disarm ability by 3 secs. Increases the duration of your Disarm ability by 3 secs. | ![]() Improved Taunt/Reduces the cooldown of your Taunt ability by 1 sec. Reduces the cooldown of your Taunt ability by 1 sec. Next level: Reduces the cooldown of your Taunt ability by 2 sec. Reduces the cooldown of your Taunt ability by 2 sec. | |
![]() Improved Shield Wall/Increases the effect duration of your Shield Wall ability by 3 secs. Increases the effect duration of your Shield Wall ability by 3 secs. Next level: Increases the effect duration of your Shield Wall ability by 5 secs. Increases the effect duration of your Shield Wall ability by 5 secs. | ![]() Concussion Blow/Stuns the opponent for 5 sec. Stuns the opponent for 5 sec. | ![]() Improved Shield Bash/Gives your Shield Bash ability a 50% chance to silence the target for 3 sec. Gives your Shield Bash ability a 50% chance to silence the target for 3 sec. Next level: Gives your Shield Bash ability a 100% chance to silence the target for 3 sec. Gives your Shield Bash ability a 100% chance to silence the target for 3 sec. | |
![]() One-Handed Weapon Specialization/Increases the damage you deal with One-Handed Melee weapons by 2%. Increases the damage you deal with One-Handed Melee weapons by 2%. Next level: Increases the damage you deal with One-Handed Melee weapons by 4%. Increases the damage you deal with One-Handed Melee weapons by 4%. Next level: Increases the damage you deal with One-Handed Melee weapons by 6%. Increases the damage you deal with One-Handed Melee weapons by 6%. Next level: Increases the damage you deal with One-Handed Melee weapons by 8%. Increases the damage you deal with One-Handed Melee weapons by 8%. Next level: Increases the damage you deal with One-Handed Melee weapons by 10%. Increases the damage you deal with One-Handed Melee weapons by 10%. | |||
![]() Shield Slam/Instant cast 6 sec coldown Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat. Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat. |
Warrior
0 / 0 / 0
Level required: -
Edit
Note that:
- Vengeance améliorée isn’t picked for the chance to stun but because when it procs you generate additional threat. However, this hasn’t been confirmed to work during the Classic Beta
- Maîtrise de la Rage gives 1 rage every 3 seconds constantly.
5.2. The “Prot impale" spec 17/3/31
![]() Improved Heroic Strike/Reduces the cost of your Heroic Strike ability by 1 rage point. Reduces the cost of your Heroic Strike ability by 1 rage point. Next level: Reduces the cost of your Heroic Strike ability by 2 rage point. Reduces the cost of your Heroic Strike ability by 2 rage point. Next level: Reduces the cost of your Heroic Strike ability by 3 rage point. Reduces the cost of your Heroic Strike ability by 3 rage point. | ![]() Deflection/Increases your Parry chance by 1%. Increases your Parry chance by 1%. Next level: Increases your Parry chance by 2%. Increases your Parry chance by 2%. Next level: Increases your Parry chance by 3%. Increases your Parry chance by 3%. Next level: Increases your Parry chance by 4%. |
Prot wow macros classic warrior
Standing still and not quite understanding what was happening, I stupidly enjoyed feeling how the hot tongue moved between my legs. badge fly. consciousness returned and I realized who there he licks my cap.
Useful TBC Addons and Macros for Tanking and Quality of Life.On one of these days, or rather evenings, in a cozy forest house lost among the cedars and pines, consisting of a classroom. And a recreation room, two army "grandfathers" whiled away the time watching TV. The house, by army standards, was really cozy, although it did not possess any excesses: the rest room was furnished with two beds in two tiers against one. Wall, on which the "grandfathers" slept; a folding table and a bedside table with a TV-at the other.
There was also a homemade carved hanger.
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My scrotum and tissue let the rope go, the free ends of which. Are threaded under the belt on the back. It turns out something like a loincloth. When this device is ready, they begin to insert a small plastic member into my anus.